I think I pretty much had the mints added, but when I compiled, I got an error message that there isn't enough save space.Have you added nature mints or an npc nature changer in the 1.3 patch yet?
Is it going to be in post game? If it's not then what location will it be at?I think I pretty much had the mints added, but when I compiled, I got an error message that there isn't enough save space.
Since the change adds a "hidden nature" as another feature that each pokemon has, the game needs to "remember" the hidden nature of all of your pokemon.
An NPC that permanently changes the nature wouldn't have this issue, but I'll probably have to ask for help on discord or something, because I couldn't find very much info on how to do this.
When it is ready.when release 1.3 ???
I am very exciting
I was thinking Violet City if I do add it.Is it going to be in post game? If it's not then what location will it be at?
If I do change the exp share, then it will definitely be toggleable (is that even a word?). You can turn it on and off.Hey there Sloo, awesome work and I'm very excited to try this when 1.3 drops
I just have one major request. If you do add the Gen 6 style Exp Share, I'm literally begging you please give us an option to turn it off as well! I'm actually playing another mod (won't promo it) and when I got the Exp Share in-game, I was so happy that the option to turn it off was available! Again - the game looks great, I just sincerely hope that any Gen 6 Exp Share won't be manually turned on the entire game without any option to turn it off. Thanks for reading and hope you consider!
You can go from 1.1 to 1.2 without losing progress. The other main difference is that the wild pokemon are at higher levels, which helps with grinding and team building.I just started playing 1.1.. since the only noticeable change is that the 2nd gym is easier, should i upgrade and can i do that without losing my progress?
i really like this hack so far good going
They are not in, and I don't plan to add them.are there no gen 5-8 starters? if not are they planned?
It's in the next room with all of the water puddles and jump ledges, and it's rare.Has anyone found a Bagon? The excel sheet past the waterfall in Mt. mortar, but I've been searching right up the waterfall in that same room and in the next room with no luck.
I'm pretty sure the .sgm files are the save states that VBA-M makes. I always have issues keeping save states after making changes.When i patch the 1.2 file and use the 1.1 sgm savegame file, it isnt compatible. VBA-M wont see it or load it but when i revert to 1.1 again its fine. i probably used two different roms for patching and cant remember. i hope i wont miss much not having 1.2 but looks like i will start over as soon as i lost to whitney about a thousand times anyways lol.
Awesome on both counts.'m actually doing exactly that right now! I'm adding some egg moves to the move relearner in Ecruteak, and have also added a few moves to other mons. The totodile line will now learn Aqua Jet and Liquidation for example.
And Stantler evolves into Wyrdeer at level 30.
I was thinking Violet City if I do add it.
If I do change the exp share, then it will definitely be toggleable (is that even a word?). You can turn it on and off.
You can go from 1.1 to 1.2 without losing progress. The other main difference is that the wild pokemon are at higher levels, which helps with grinding and team building.
They are not in, and I don't plan to add them.
It's in the next room with all of the water puddles and jump ledges, and it's rare.
Would it be possible to make this a separate optional patch for those who don't want to start over?Bag expanded to 120 items (will not be able to keep old save files after this) - in progress
Try using the in game save instead. It will create a .sav file, that's the one you want to transfer.
Would it be possible to make this a separate optional patch for those who don't want to start over?