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Love this game, completed the beta today, got a few things to note though there is some grammar mistakes and when I go up to some npcs and press the talk button it does nothing so u have a few bugs and glitches but other than that this game has the potential to be the best Rom hack thus far. Good luck, I'm excited for the next beta!!!
Love this game, completed the beta today, got a few things to note though there is some grammar mistakes and when I go up to some npcs and press the talk button it does nothing so u have a few bugs and glitches but other than that this game has the potential to be the best Rom hack thus far. Good luck, I'm excited for the next beta!!!
If there's a bigger and better sprite of Mega Tyranitar that is made already, I'll be happy using it.
Here's the list of fetures you will expect on Beta v2:
? Pok? Ride
? 5th Gym
? Availabilty of Mega Evolution
? Pok? Nav
? 2nd Floor of Pok?Center
? Banking System
? One of Alola Starters as beta v2 in-game gift
The sprites are amazingly drawn.. I think I will be using it.
As for the save game, I will be expanding the number of items the bag can carry which requires a new game data to work. The next beta will edit many things in the beginning which affects the flow of the story.
I don't typically play betas but decided to download yours and play while in the car and there are some things I've seen so far that I'd like to point. First off, it is pretty fun and I do enjoy the Pokemon choices that I can choose from so far. The info I'm going to give you might seem harsh in some areas, but it is just criticism to help you improve from one creator to another.
Things I've found thus far:
Spoiler:
A) The grass path I think should be cut off better. The way you have it, I feel like I'm destined to just follow the grass path into a lake lol.
B) The overworld sprite is too close to edge of map. When you change maps, he'll disappear until you arrive on the Route 1 map again and then he'll just appear.
Also, the grass route to sand route looks horrible. Never connect two different walking paths like that. Rather end them separately if you want them to be near. It just looks cleaner.
Spoiler:
This isn't a big thing but a map recommendation. Several times I walked this path and every time I hit the corner and it was annoying and I didn't see a point to it.
Spoiler:
In PokeCenter map 5.13, overworld #6 and #5 don't have scripts. Also #2 doesn't as well and I'm not sure if it was intended this way.
Spoiler:
This side also has the edge but more importantly, the sand path just cuts off at the road again. See the west side to Route 3 to see what I mean.
Spoiler:
These scripts which you have as repetitive cancel out the name on entering the map. So when you walk from Astervilla to Route 3, once the script tiles are stepped on, the name disappears. I recommend moving the script tiles five spaces to the right to keep the intention of the script tiles while also allowing the map name to stay up for longer.
Spoiler:
The PokeCenter in Landalure City is at a horrible location. Having to travel back and forth between the museum and the PokeCenter was a waste of time and I feel it could've had a better location since this is supposed to be a "city".
Spoiler:
Overworld #16 on map 6.2 is too close to the entrance. Sometimes when you walk through, you will walk right through the OW if he is standing closest to the door.
Spoiler:
Map 6.12 ... okay, I do not like this map at all. First, you have NO IDEA where you came from or where to go. Falling down the side of the mountain forever made me think I stumbled across a bug and I would have to reset. It was overwhemingly TOO LONG of a fall. I recommend fixing this because even after that sequence, getting to the "gym leader" I felt like it wasn't great and he was just a typical guy not a gym leader. Does he live in the abyss of a cave? Because the length you fall I'm surprised you don't die lol. Then you face a gym leader that has a double battle which is fine but its with a Lucario and a Aron? Idr but I know it was a steel type and a fighting type which made no sense. I got a rock-type vibe and I was presented with two random types.
Spoiler:
Astravilla City has a lot of errors from the get-go.
--- Overworld sprite #31 doesn't have her sprite flag set after interaction making her see-able after the event is done.
--- Overworld sprite #4 on map 7.3 has a messed up script. The words just cut off and the colors do some funky thing.
--- Bottom right corner of the world map has some tile errors
--- I don't remember how this event starts but the OWs all around the chick stay even after the event is complete and then I can leave and do whatever and come back and battle later and all the sprites remain.
--- The chick says at this script area:
"#org 0x8D45F1
= [red_fr]HAZEL: [green_fr]It was nice battling with\nyou playerl \pI'll be "
"playerl" is what is reported.
--- Overworld #14 you put the text in twice by accident at 0x8D4ACF
Spoiler:
Movement tile error on map 7.11
Spoiler:
After talking to Hazel in the middle where all the overworld sprites dont disappear in Astravilla City, when I entered the PokeCenter in Astravilla City, a constant buzzing noise occurred and continued regardless of warping and hasn't gone away yet. I'm pretty sure it is sound corruption. I'd verify.
I'll update with more as time goes on but for now, that is all I have.
Is there an exp bug i battled a level 5 yungoose and only got 10 exp it was like that with alot of pokemon and i ended up with a level 10 froakie a level 6 yungoose and a level 7 bronzor by the time i got to my rival battle at the gym
I don't typically play betas but decided to download yours and play while in the car and there are some things I've seen so far that I'd like to point. First off, it is pretty fun and I do enjoy the Pokemon choices that I can choose from so far. The info I'm going to give you might seem harsh in some areas, but it is just criticism to help you improve from one creator to another.
Things I've found thus far:
Spoiler:
A) The grass path I think should be cut off better. The way you have it, I feel like I'm destined to just follow the grass path into a lake lol.
B) The overworld sprite is too close to edge of map. When you change maps, he'll disappear until you arrive on the Route 1 map again and then he'll just appear.
Also, the grass route to sand route looks horrible. Never connect two different walking paths like that. Rather end them separately if you want them to be near. It just looks cleaner.
Spoiler:
This isn't a big thing but a map recommendation. Several times I walked this path and every time I hit the corner and it was annoying and I didn't see a point to it.
Spoiler:
In PokeCenter map 5.13, overworld #6 and #5 don't have scripts. Also #2 doesn't as well and I'm not sure if it was intended this way.
Spoiler:
This side also has the edge but more importantly, the sand path just cuts off at the road again. See the west side to Route 3 to see what I mean.
Spoiler:
These scripts which you have as repetitive cancel out the name on entering the map. So when you walk from Astervilla to Route 3, once the script tiles are stepped on, the name disappears. I recommend moving the script tiles five spaces to the right to keep the intention of the script tiles while also allowing the map name to stay up for longer.
Spoiler:
The PokeCenter in Landalure City is at a horrible location. Having to travel back and forth between the museum and the PokeCenter was a waste of time and I feel it could've had a better location since this is supposed to be a "city".
Spoiler:
Overworld #16 on map 6.2 is too close to the entrance. Sometimes when you walk through, you will walk right through the OW if he is standing closest to the door.
Spoiler:
Map 6.12 ... okay, I do not like this map at all. First, you have NO IDEA where you came from or where to go. Falling down the side of the mountain forever made me think I stumbled across a bug and I would have to reset. It was overwhemingly TOO LONG of a fall. I recommend fixing this because even after that sequence, getting to the "gym leader" I felt like it wasn't great and he was just a typical guy not a gym leader. Does he live in the abyss of a cave? Because the length you fall I'm surprised you don't die lol. Then you face a gym leader that has a double battle which is fine but its with a Lucario and a Aron? Idr but I know it was a steel type and a fighting type which made no sense. I got a rock-type vibe and I was presented with two random types.
Spoiler:
Astravilla City has a lot of errors from the get-go.
--- Overworld sprite #31 doesn't have her sprite flag set after interaction making her see-able after the event is done.
--- Overworld sprite #4 on map 7.3 has a messed up script. The words just cut off and the colors do some funky thing.
--- Bottom right corner of the world map has some tile errors
--- I don't remember how this event starts but the OWs all around the chick stay even after the event is complete and then I can leave and do whatever and come back and battle later and all the sprites remain.
--- The chick says at this script area:
"#org 0x8D45F1
= [red_fr]HAZEL: [green_fr]It was nice battling with\nyou playerl \pI'll be "
"playerl" is what is reported.
--- Overworld #14 you put the text in twice by accident at 0x8D4ACF
Spoiler:
Movement tile error on map 7.11
Spoiler:
After talking to Hazel in the middle where all the overworld sprites dont disappear in Astravilla City, when I entered the PokeCenter in Astravilla City, a constant buzzing noise occurred and continued regardless of warping and hasn't gone away yet. I'm pretty sure it is sound corruption. I'd verify.
I'll update with more as time goes on but for now, that is all I have.
Also found the following in Astraville City:
--- OW #22 Sprite has a messed up script. Same with #19.
--- Warp #5 takes you to warp #1 of map 7.11. Which is dumb if I want to immediately leave, it shouldn't be the far left warp. I recommend changing this to warp #0 of map 7.11.
--- OW #5 of map 7.5 doesn't have a script
--- OW #12 of map 7.5 is supposed to be a vulpix but is the player on a bike
Spoiler:
NEVER and I mean NEVER allow for ANY spots on ANY map be a 1 tile walkway only. MINIMUM at all times SHALL be two spaces! This is a big no-no and I have provided an example. Easily able to have three walking tiles in length to make it more comfortable for the player to move. Also, I corrected your walking path. Sometimes the most basic-looking is the best option.
--- Tile 1A, 2E of Astravilla City has a "C" movement but should be a "1"
--- Tile 26, 05 of map 7.5 is missing a warp to the leader of the gym area.
--- You SERIOUSLY need to fix the levels of the wild and trainerbattles. I wasn't able to train up my pokemon that well and I went into map 7.5 with pokemon at 15, 13, 10, 9, 8 and I was facing lvl 18s and then all of a sudden I'm facing the gym leader who has a lvl 24????????????????????????????????????????????? Wat?????? Oh and then he uses a Z-Move to fukn REK me. On top of their OVERPOWERED counter ... my level 15 was getting one shot by a lvl 18 hmmmmmmm
Okay that wraps up everything I've seen through. Definitely I was take the time to fix all those. Otherwise it was a decent play-through. Quick though.
Also found the following in Astraville City:
--- OW #22 Sprite has a messed up script. Same with #19.
--- Warp #5 takes you to warp #1 of map 7.11. Which is dumb if I want to immediately leave, it shouldn't be the far left warp. I recommend changing this to warp #0 of map 7.11.
--- OW #5 of map 7.5 doesn't have a script
--- OW #12 of map 7.5 is supposed to be a vulpix but is the player on a bike
Spoiler:
NEVER and I mean NEVER allow for ANY spots on ANY map be a 1 tile walkway only. MINIMUM at all times SHALL be two spaces! This is a big no-no and I have provided an example. Easily able to have three walking tiles in length to make it more comfortable for the player to move. Also, I corrected your walking path. Sometimes the most basic-looking is the best option.
--- Tile 1A, 2E of Astravilla City has a "C" movement but should be a "1"
--- Tile 26, 05 of map 7.5 is missing a warp to the leader of the gym area.
--- You SERIOUSLY need to fix the levels of the wild and trainerbattles. I wasn't able to train up my pokemon that well and I went into map 7.5 with pokemon at 15, 13, 10, 9, 8 and I was facing lvl 18s and then all of a sudden I'm facing the gym leader who has a lvl 24????????????????????????????????????????????? Wat?????? Oh and then he uses a Z-Move to fukn REK me. On top of their OVERPOWERED counter ... my level 15 was getting one shot by a lvl 18 hmmmmmmm
Okay that wraps up everything I've seen through. Definitely I was take the time to fix all those. Otherwise it was a decent play-through. Quick though.
I think Le Pug beat everyone to criticism xD (also no rudeness intended to you Le Pug the creator should appreciate the time you took to find these things just merely makin a joke)
Also found the following in Astraville City:
--- OW #22 Sprite has a messed up script. Same with #19.
--- Warp #5 takes you to warp #1 of map 7.11. Which is dumb if I want to immediately leave, it shouldn't be the far left warp. I recommend changing this to warp #0 of map 7.11.
--- OW #5 of map 7.5 doesn't have a script
--- OW #12 of map 7.5 is supposed to be a vulpix but is the player on a bike
Spoiler:
NEVER and I mean NEVER allow for ANY spots on ANY map be a 1 tile walkway only. MINIMUM at all times SHALL be two spaces! This is a big no-no and I have provided an example. Easily able to have three walking tiles in length to make it more comfortable for the player to move. Also, I corrected your walking path. Sometimes the most basic-looking is the best option.
--- Tile 1A, 2E of Astravilla City has a "C" movement but should be a "1"
--- Tile 26, 05 of map 7.5 is missing a warp to the leader of the gym area.
--- You SERIOUSLY need to fix the levels of the wild and trainerbattles. I wasn't able to train up my pokemon that well and I went into map 7.5 with pokemon at 15, 13, 10, 9, 8 and I was facing lvl 18s and then all of a sudden I'm facing the gym leader who has a lvl 24????????????????????????????????????????????? Wat?????? Oh and then he uses a Z-Move to fukn REK me. On top of their OVERPOWERED counter ... my level 15 was getting one shot by a lvl 18 hmmmmmmm
Okay that wraps up everything I've seen through. Definitely I was take the time to fix all those. Otherwise it was a decent play-through. Quick though.
Sir. This is so touching! I am so so thankful that you put an effort on it providing an honest, detailed review and comment of this hack! I am sure to consider everything that you have suggested as those will make the game a better one.
The experience system has been brought back due to incorrect way of implementing Gen VI's.
Is there an exp bug i battled a level 5 yungoose and only got 10 exp it was like that with alot of pokemon and i ended up with a level 10 froakie a level 6 yungoose and a level 7 bronzor by the time i got to my rival battle at the gym
[update]Pok?nav will be available on Beta 2.0 of Pok?mon Sea Temple. It includes the following apps:
Town Map (Can be used to fly to a certain location)
Pok?mon Go
Phone
Dexnav
Spok?fy (Listen to music)
Uberride (Pok?Ride)
IEV Checker (An app that checks an IV or EV of a specific Pok?mon)
There are still 2 empty slots. If you have an idea of what app that we can fill in those vacant slots, please let me know. ????
Stay connected to get more updates and as always, HAVE FUN folks!
ok im just asking but do you have any news on the games progress or anything like that cause this game is legitmitally fun. I played the most recent beta,. so im a big fan of this game.
ok im just asking but do you have any news on the games progress or anything like that cause this game is legitmitally fun. I played the most recent beta,. so im a big fan of this game.
when its ready. I heard they have to add pokegear, pokeride, and are redoing the story so it will take some time. (especially since the latest release had a lot of bugs and glitches) but im just going to wait patiently since rom hacks are free not paid. so just keep on waiting buddy and don't ask for updates cause it will be released once it's ready.