- Age 31
- Seen Feb 24, 2024
is this still being worked on out of curiosity?
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Yes the hack is still being worked on, but it was on hiatus for about 5 months, I'm back now and version 1.1 should release soon! It's gonna be a good oneis this still being worked on out of curiosity?
The current custom shinies are all in the documentation. They include; Butterfree, Persian, Gengar, Articuno, Zapdos, Moltres, Dragonite, Typhlosion, Scizor, Lugia, Kecleon, Groudon, Kyogre, Garchomp, Togekiss and Dialga. Though more are coming in 1.1!What are the custom shiny pokemon? I dont see a list there.
Hi sorry for the super late reply, I'm not very active on pokecommunity. To answer all your questions;
-Most trade evolutions now occur through happiness or by leveling up holding the trade item they'd need
-Stat enhancing items are obtained in the same way as vanilla SoulSilver, if you're using the latest update, 1.1, (not the beta!) TMs are infinite
-Yeahhh, I messed up with the macho brace, I accidentaly made it impossible to get, I'll fix that in the next update
-I'm currently adding the rest of the pokémon for 1.2, I'm really sorry it's taken this long and I hope it's not too much to ask you to wait a bit longer
-I'm very sorry about the Safari Zone glitch, I don't know what caused it, I want to fix it 1.2 but tbh I don't know if I can. However every pokémon in there can be caught through other means in the hack.
Sorry for super late reply, I'm not very active on pokecommunity. Thank you for your patience but version 1.2 still needs some more time, I don't think it'll be coming out this month, but hopefully it won't take much longer after that. 👍
Hellooooo everyone, sorry I abandoned this pokecommunity page and started exclusively posting on discord. Though after many months I'm back to tell you... 1.1 has been out for over a year and 1.2 has been out for over two months :D
Both these updates were quite substantial and if you only ever played version 1.0.6 or earlier, well these updates include more than double the new content I'd say :) So please check it out!
On top of that a smaller 1.3 should release in a couple of months.
Sorry again for not posting properly on here for a long time, for more frequent updates please check out the discord.
I've been enjoying this hack a lot!
So, I noticed a weird bug. While facing Jasmine, I noticed that Stealth Rock sets the hazard on the user's side of the field rather than the opponents, and all Entry Hazard moves seem to have an animation error where the hazard is shown being set on the wrong side of the field.
As far as Toxic Spikes and regular Spikes go, they still seem to work as normal despite the incorrect animation; Stealth Rock is the only one that is actually placed on the wrong side.
Sorry for posting here instead of the Discord, it's just late as I'm posting and I don't feel like joining a server just for a quick bug report.
Thanks in advance and keep up the good work!