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FireRed hack: Pokémon Time Version

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I'll go inform the person who scripts for me.
I don't think it can't be fixed. (:
 
First Post has been updated with all the script and new tiles i showed the past day or two.
 
This looks good, but... I feel a slight overadvantage for one of the starters, depending on the rival system. Let me explain.

Picking Mankey - not good if the rival is made to get Natu - Fighting attacks are resisted by both Flying and Psychic.

Picking Natu - Dark types are completely immune to Psychic.

Picking Poochyena - Perhaps the safest route in theory.

Though, it does depend on how you set out the rivals/friends. If they have totally different pokemon, then... Yeah, I'm an idiot.

Also - is it called Doomed Time or just Time Version? That's bugging me a bit. Pedantic for the win
 
This looks good, but... I feel a slight overadvantage for one of the starters, depending on the rival system. Let me explain.

Picking Mankey - not good if the rival is made to get Natu - Fighting attacks are resisted by both Flying and Psychic.

Picking Natu - Dark types are completely immune to Psychic.

Picking Poochyena - Perhaps the safest route in theory.

Though, it does depend on how you set out the rivals/friends. If they have totally different pokemon, then... Yeah, I'm an idiot.

Also - is it called Doomed Time or just Time Version? That's bugging me a bit. Pedantic for the win

Basically I have it Kinda like nintendo tried in R/B Where which starter pokemon made it easier or harder but they had it with different EXP rates.

In my hack
Mankey = Hard
Natu = Medium
Poochyena = SOmewhat Easy

Ansd It is Pokémon Time.
I just haven't got round to having a mod change it.
In fact I'll do it now ;3
 
Not much of a Update:
[PokeCommunity.com] Pokémon Time Version

But I've added trainers on Route 1.
To make it more challenging that it is.
 
ooohh haha well this i looking more and more amazing i think this has potential...and once a beta is out well haha ja thatl be cool i wana ask what are the gym leaders pokemon types or is that a suprise?
 
ooohh haha well this i looking more and more amazing i think this has potential...and once a beta is out well haha ja thatl be cool i wana ask what are the gym leaders pokemon types or is that a suprise?

Well, since you asked nicely you can see the first leader.
Spoiler:


That's the only one im showing as of now.

Also I have added a 'Progress' Area on the first post..
It will show how much I've done in the hack and how much is left to be done.
The first beta shall have 2 gyms and a Team Time encounter.
 
Last edited:
Update:
Route 2 slightly mapped.
[PokeCommunity.com] Pokémon Time Version
[PokeCommunity.com] Pokémon Time Version

[PokeCommunity.com] Pokémon Time Version
[PokeCommunity.com] Pokémon Time Version


It's a Big route because it contains "the Pal from Sinnoh's House!" and It leads to Barbosa City, home of Academic Tower and The Poison type gym.
 
Update:
[PokeCommunity.com] Pokémon Time Version

I decided a mountain feel was required for Route 2 & 3 since Route 3 will have a cave :D
thoughts anyone?
 
I'm really enjoying how the game is being formed, the aspect graph is pretty good, the standard is well mapped in the cities, routes and is very good, like how fast it works. But I think I forgot to put the credits on the tiles that uses: (for Kyledove, WesleyFG (me), and others )
 
Cool! Trainers! The more Trainers I battle, the happier I am!
I have a question, though. Do you have custom dialogues for the Trainers?

Well, You like the routes then. I plan to have tons of trainers in most routes.
And so of yet no trainer data or dialogue has been edited.

I'm really enjoying how the game is being formed, the aspect graph is pretty good, the standard is well mapped in the cities, routes and is very good, like how fast it works. But I think I forgot to put the credits on the tiles that uses: (for Kyledove, WesleyFG (me), and others )

*credits added*, aha I didn't know they were yours since i used a rom base xD
 
Aha, Thank you! ^.^
Saves me going through the entire RHR looking for your post x3
*credits added*
 
Well, You like the routes then. I plan to have tons of trainers in most routes.
And so of yet no trainer data or dialogue has been edited.

Well, then, I suggest that you change the Trainer's dialogues and PKMN.
It would be boring to go through the game with the same old dialogues.
 
Well, then, I suggest that you change the Trainer's dialogues and PKMN.
It would be boring to go through the game with the same old dialogues.

I know, obviously i will do that. Just haven't gotten to it yet.

[PokeCommunity.com] Pokémon Time Version


Flowers anyone?
 
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