Well I am super close to figuring this out. I downloaded the main game of Unbound, but in UniPatcher it says the patch file is an unknown patch file, it is saved as a .rar for some reason, is this how it should be?
The changelog is included in the download.Pastebin is blocked in my internet provider, could you paste It at github ?
If the rewards could be obtained elsewhere it's too late to receive them. Since items like the Shiny Charm and Oval Charm are one-time only, save files have automatically been adjusted to account for the changes.If I have already finished the missions which rewards has been changed (pe electivire or pokedex) can I have the new rewards?
Uhhh I think it's one of the DPPT lower region themes.Can you please tell me the route 10 theme? It's really amazing.
In the new version you raise it back up to Difficult at max. But if you clear the game, you can play on New Game + where you can freely change difficulty at will! Technically allows for more than the original four combinations I intended.but after beating my head against the Flying gym for like 15 whiteouts, I wussed out and lowered my difficulty level. any chance of a cheat code/save edit thing to move it back up? i know it's intended, but i'd rather not start the game again...
I assume you're talking about Reshiram and Zekrom? There was a bug in 1.0 and this has been addressed.uhhhh, yes there is? for whatever reason plot-based legendaries scale and it's horrible.
If you can legitimately afford that I'll tell youHow do I get the ticket to Glimmer Isle? Found a guy in Seaport who sell it but it cost like 99999999999$?
Not in the current version, I'm afraid.Also, how do I get inside the Battleground house in Seaport city? The guy said only members are allowed in?
Please update to 1.1.1.I would like to report a potential softlock. It happens after you talk to Jax about going to Tehl Town through Route 10. After he leaves, I am still stuck in the cutscene and can't do anything. I haven't seen any of the Youtubers playing this game encounter this issue, so how can I prevent this?
I assume you're playing on the easiest difficulty? The bug was that the Rival wouldn't scale up with you in the difficulty. But now, like you said, since he scales properly, he's able to bail you out.lmao now i kinda feel bad, didn't even think it might've been a bug
EDIT: Nope. They still scale and because I had to overlevel they're floating at 76. Luckily I got bailed out by the Rival.
You need to extract the compressed file. The patch is inside.So I don't know if I'm just being stupid or what but this is a fire red rom hack right so I would need to use NUPS patcher to play this. when I open up NUPS it doesn't show me the Unbound patch. what am I doing wrong?
Please update to the latest version.Made an account just to post this lol, fishing in Frost Mountain with a Super Rod, gonna come back later and see what happens if I use a Master Ball!
Level caps are a mixed bag because at the same time, like you said, they lock you out of the OP movesets. Insane is all about OP and ridiculously difficult, so you want the ability to learn as many great moves as possible. That being said, I watched some videos of the new Insane today, and even with a team of level 100s, the battles so far are looking tough. If you don't like how fast you're gaining levels, you can always turn off the Exp. Share in the Options Menu! If you want to have fun just battling Trainers, I recommend Expert. There's nothing ridiculous there, and it should provide a fairer challenge.Hi guys i am playng your hack for some days now and i must say im loving it.
The art style, the huge world and the edgy story make the gameplay delicious. All the modifications of the engine are amazing, really, you guys nailed it. It feels better than a game made by gamefreak while having the taste of the old pokemon games in it.
I'm on the sixth gym playing on insane difficulty and still didn't ev trained any of my pokemons, (i feel like the boss battles are pretty much like a puzzle and i modify my team for it) which takes me to ask some things:
There is any way to implement level caps in the game? this would be a huge quality of life feature for so many things:
1st: It would lock out potentially overpowered evolutions/movesets out of some gyms, which would help with the difficulty curve (principally on insane)
2nd: It would make gaining exp and having exp boosted pokemons not punishing (I feel like i'm avoiding every trainer battle i can because i dont want to overlevel my pokemon and have to grind exp carefully so everybody gets on the same level)
3rd: It would Incentivize players that are playing on Insane to have fun while battling trainers
4th: It would make teams more dynamic and help people use different pokemons instead of having to go to a grindfest everytime you change a team member. ( i even started to go on boss battles with 1 or 2 underleveled pokemons holding lucky eggs because i did not want to suffer the pain of grinding again).
5th: It would help people to ev train without having to think about overleveling your pokemon
Which goes to my second question, what are your position on having really powerfull (and quick) ev training methods early game (like a macho brace that yelds 8x evs)? I kinda of avoid grinding too much like the plague so i would do any additional quest to be able to do it painlessly,.
Anyway, thank you so much for all the work your team had put on this game. Im having way too much fun fighting the boss fights and coming with ways to **** up the AI.
Best regards
Cadu
1. You can smash rocks in the Great Desert or mine for them in the post-game. There are also "hidden" shards underwater in the post-game.2 questions
Question 1 : Where can I get more blue shards or farm them off of a Pokémon held item using DexNav?
Question 2 : Can I evolve my Rockruff into a Dusk Form Lycanroc and if so how?
I assume you're playing on the easiest difficulty? The bug was that the Rival wouldn't scale up with you in the difficulty. But now, like you said, since he scales properly, he's able to bail you out.
You need to extract the compressed file. The patch is inside.
Please update to the latest version.
Level caps are a mixed bag because at the same time, like you said, they lock you out of the OP movesets. Insane is all about OP and ridiculously difficult, so you want the ability to learn as many great moves as possible. That being said, I watched some videos of the new Insane today, and even with a team of level 100s, the battles so far are looking tough. If you don't like how fast you're gaining levels, you can always turn off the Exp. Share in the Options Menu! If you want to have fun just battling Trainers, I recommend Expert. There's nothing ridiculous there, and it should provide a fairer challenge.
New EV training methods were added in the latest version! If you download and read through the changelog, you'll be able to see what was added.
1. You can smash rocks in the Great Desert or mine for them in the post-game. There are also "hidden" shards underwater in the post-game.
2. Please the evolution doc linked in the FAQ.
Just patch a new FR file and replace the old GBA file with the new file having the same name.How do I update my current save file (1.0) to the latest version (1.1)? I'm using OpenEmu and Multipatch on Mac.
Trading in East Borrius won't workHello I think there is a problem when trading to between different characters (ex. your main save file to NG+ file) when initiating the trade it become disconnected. I tried it also with my friend and got the same result but you can still battle and use link local in my Boy.. please help..
Change the save type on your emulator (Google it) to Flash 128k.hello i am having issues with my unbound i don't know if i did something wrong i got NUPS patcher i got fire red gba a was able to patch it successfully and loaded the rom hack onto visual boy and it shows the entire unbound intro but the moment I press start it says wrong save type type what do i do and i cant advance from there