Just tested the new version of insane mode and i must say that i had quite of bit of fun. The level cap was amazing to increase my team flexibility and made me comfortable to explore more of the world.
The change to add the trainer in the trainers house with a blissey and an audino was sensational too.
I played it on a new game+ so some things are different of a normal playthrough. Still i didnt use any of my old pokes (they are boxed for the post game) and did not hyper train (but still bred a lot with my 6 31ivs ditto from seaport city when it became available).
I really liked that most of the gyms got a rework. Principally the inclusion of defensive pokemons to some gym leader rosters (they really , really, needed them). The new "predicting a switch" mechanic that was added to game was interesting but it felt or too easy to play around or too "cheaty"... well, at least made pivoting not that easy to do.
Just a note, i think, since medicines dont have a stat limit to ev train, that the lunch from magnolia cafe dont have much appeal. If they gave you a significant discount compared to medicines it would feel like a reward to get to that point of the game (since ev training gets pretty pricey fast).
Ev training is still a little bit annoying but not too much. (Farming the money for it, i mean) principally because when you get to the point of the game you want to do it seriously it is not easily accessible ( normally you will only have access to a macho brace at that point).
Another thing is about the elite 4 fights. The dragon tamer one feels a little bit all around the place, trying to submit you through brute force. It would feel nicer if she had a more complex strategy, instead of going from cheesy strategy to cheesy strategy.
Still had a lot o fun ( and a lot more compared to the first time) playing this game. Will give more opinions when i make my playthrought on a normal insane new game.
And thank you for the awesome hack.