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- Seen Apr 18, 2025
Except for maps, you don't need tools. You edit the files you want/need and compile.
So all you need to do is edit them via Notepad?
Except for maps, you don't need tools. You edit the files you want/need and compile.
Yes, but not with regular Notepad since it can't open them. These are ASM files, so you'll need something like Notepad++, Visual Studio Code, Expression Web, Brackets, etc...
Hey sorry I'm kind of a noob at assembly, but bow do I assemble my code after editing? What tools do you recommend for Windows 10 or Ubuntu? (I have and am willing to use either.)
I'm currently having a problem where trying to create a map in Crowdmap does not display a list of map groups. Does anyone know how I can fix this?
What is the feasibility of removing a pokemon from the gen 2 games and adding more from later generations? I added Shuppet and Banette as 252 and 253. I would like to add more and Sub out the legendary birds but I am having difficulty sorting through where they would need removed from the code. Any help would be greatly appreciated!
constants/pokemon_constants.asm
data/events/bug_contest_winners.asm
data/pokemon/cries.asm
data/pokemon/names.asm
data/pokemon/base_stats.asm
data/pokemon/evos_attacks_pointer.asm
data/pokemon/evos_attacks.asm
data/pokemon/egg_move_pointers.asm
data/pokemon/egg_moves.asm
data/pokemon/dex_entries.asm
data/pokemon/dex_order_new.asm
data/pokemon/dex_order_alpha.asm
data/pokemon/ezchat_order.asm
data/pokemon/pic_pointers.asm
data/pokemon/palettes.asm
data/pokemon/gen1_order.asm
data/pokemon/unused_pic_banks.asm
data/radio/buenas_passwords.asm
data/wild/johto_grass.asm
data/wild/kanto_grass.asm
data/wild/fish.asm
data/wild/johto_water.asm
data/wild/kanto_water.asm
data/wild/treemons.asm
data/wild/treemons_asleep.asm
data/wild/bug_contest_mons.asm
data/wild/swarm_grass.asm
data/wild/flee_mons.asm
data/trainers/parties.asm
data/battle_tower/parties.asm
data/sprites/spritemons.asm
gfx/footprints.asm
gfx/pics.asm
I'm sure someone has asked this question before. I did have a look.before asking his. But can anyone point me in the direction of how to increase the maximum number of Pokémon available? From 252 to say 300
Well, the error is telling you that your sprite's file size it too big, so the first thing you'll want to do is to make sure that it has a max. of 4 colors and that its dimensions are 56x56 px.Hi, I'm new in this thing of Disassembly, I was editing a sprite, and I put in the "Trainers" folder. But cygwin says this error :"Section 'Pics 15' grew too big (max size = 0x4000 bytes, reached 0x401A).
make: *** [Makefile:102: gfx/pics.o] Error 1" Anyone knows how to fix it?
Hi, I'm new in this thing of Disassembly, I was editing a sprite, and I put in the "Trainers" folder. But cygwin says this error :"Section 'Pics 15' grew too big (max size = 0x4000 bytes, reached 0x401A).
make: *** [Makefile:102: gfx/pics.o] Error 1" Anyone knows how to fix it?