Hello everybody! Since last summer I'm planning a Pokémon game made totally from 0.
My idea is create a "framework" for Pokémon games that will be the base project for all future fangames, and will be a game in itself. The thing is that the source code will be avaiable for anyone, and everybody could use it in his version of a Pokemon game.
Forget Game maker, rpg maker, etc. these tools are good for a medium 2D game project... but if you want total freedom you have to start from zero, programming it. I've always dreamed of a huge 3D Pokémon world, where you can see and interact with wild Pokémon in real time, with a lot of improvements, with a more adult story and characters [...]
The project will be programmed in C++ and will use 3D graphics (using the DirectX9 SDK). So I'm looking for people interested in this project, with some experience in one of more of these things:
- Visual Studio C++ Express
- DirectX 9
- 3D Modeling / Texturing / Animation (Blender for example)
- Graphical Design (Photoshop, Illustrator or Gimp)
- SFX Sounds and Music
...
The project is an attempt to unify all fans that have a project or had a project in past and didn't finished it, and to be a project open to everyone that wants to colaborate. Democratically, voting every important aspect of the game with polls, or joining the project staff.
The hardest work will be the 3D modeling, this will require a lot of hours and a lot of experimented people. Imagine we have 600 Pokémon and 600 people are modeling them at same time, each person with one Pokémon. All Pokémon could be modeled in one week or less...
Together it will be better.
My idea is create a "framework" for Pokémon games that will be the base project for all future fangames, and will be a game in itself. The thing is that the source code will be avaiable for anyone, and everybody could use it in his version of a Pokemon game.
Forget Game maker, rpg maker, etc. these tools are good for a medium 2D game project... but if you want total freedom you have to start from zero, programming it. I've always dreamed of a huge 3D Pokémon world, where you can see and interact with wild Pokémon in real time, with a lot of improvements, with a more adult story and characters [...]
The project will be programmed in C++ and will use 3D graphics (using the DirectX9 SDK). So I'm looking for people interested in this project, with some experience in one of more of these things:
- Visual Studio C++ Express
- DirectX 9
- 3D Modeling / Texturing / Animation (Blender for example)
- Graphical Design (Photoshop, Illustrator or Gimp)
- SFX Sounds and Music
...
The project is an attempt to unify all fans that have a project or had a project in past and didn't finished it, and to be a project open to everyone that wants to colaborate. Democratically, voting every important aspect of the game with polls, or joining the project staff.
The hardest work will be the 3D modeling, this will require a lot of hours and a lot of experimented people. Imagine we have 600 Pokémon and 600 people are modeling them at same time, each person with one Pokémon. All Pokémon could be modeled in one week or less...
Together it will be better.