Hi there! I wanted to drop by and let you know how much I enjoyed your game.
The very first thing I noticed was how nice the music and sound effects were. I downloaded the game quite a while ago and had forgotten about the original post by the time I got around to playing it, so the opinion was uncoloured by your having stated that you wrote the music. It was just so good that it jumped out as a defining feature.
The second thing I enjoyed was the amount of tiny details. I love that characters move at different speeds, and I enjoy the little overworld pokémon here and there.
The third thing I liked was the gameplay. I am not a 'hardcore' gamer (Pokémon or otherwise) but also appreciate a little challenge. For me, this game hits the perfect spot in terms of difficulty. Information is clearly presented (for example, IVs and EVs are visible), progression is very smooth -- I never felt over- or underwhelmed. I think (?) the game minimizes grinding by increasing exp gain while enforcing a level cap. That fits my (admittedly unusual) playstyle perfectly :)
Speaking of this playstyle: I use my own real-life schedule as the limiting factor -- I always save in pokécentres, and I must stop playing once I save. The lack of grinding combined with the absolutely amazing ambience made me play the game less as a traditional Pokémon adventure, but almost like a Minecraft-esque experience, and I always felt satisifed when I reached a pokécentre, as if I had just taken a very nice walk in the evening. It was lovely just to wander through the forests -- which looked and sounded and felt beautiful. The routes were vast enough to really feel like hiking in the wild. The tall grass placement seemed very well-considererd (not just giant dense patches). I walked through every route to enjoy the ambience, rarely touching the run button.
The last thing I'd like to compliment is the overall maturity of the game. The style of the dialogues is calm, well-adjusted, sometimes even a bit introspective. This is not 'mature' in the sense of violence, swearing and grit. It speaks of life experience, tranquility, resilience. The execution of the game, from gameplay to music to visual design, shows care and restraint. I think this is very rare in all forms of media, let alone a Pokémon fan game.
If I had to list one area of improvement, it would be the lack of interaction for some overworld objects that usually come with interactions. For example, the sign leading south out of the first town does not appear readable; the signs outside gym buildings also seem to be non-interactive. Personally, I feel fine with the lack of interactions in general, but would suggest removing the sign objects altogether, as players tend to expect to be able to read them.
Again, thank you very much for creating this game (which I have yet to complete). Cheers :)