"Pokemon aren't as creative as they used to be"

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    One belief common to many members of the Pokémon fandom is that new Pokémon simply aren't as creative as the older ones. This belief isn't usually forcefully imposed on others or even explained; rather, it is accepted as a truth to the series. Some people believe it without questioning, and others wonder why anyone can think that at all.

    Now, the concept of creativity is relative so it can't so easily be suggested that one concept is more creative than another. The direction of design for Pokémon has simply evolved over the years in a way that can be seen through the common themes present in each new generation. The only way to give a serious answer to whether or not Pokémon now lack creativity is to look at these design themes and see how they changed over time and whether those changes can be seen as negative or positive.

    Red and Blue
    Red and Blue versions introduced the first 151 Pokémon that have since come to define a generation and become the standard to which all new Pokémon are held against. Many classics found in this generation can still be seen in teams to this day. The popularity of the originals cannot be denied.

    But what defines a First Generation Pokémon? As the first generation, the designs should be relatively simple to explain. After all, Red and Blue were the pet project of Game Freak so they didn't have the time or backing to do much experimenting. They had to design some monsters and get the game out. That was all they could do, and hope it worked.

    Because of that limitation, many of the First Generation Pokémon are simply real-world animals: Seel is a seal, Krabby is a crab, Ekans is a snake, and so on.

    When a Pokémon isn't so obviously based on a real-world animal, the origin can still be pretty accurately assumed. Many are just anthropomorphized basic elements (Geodude is rock and Bellsprout is plant) or based on simple concepts (Slowpoke is sloth and Machoke is a strength).

    Cultural and mythological origins are present, but generally were vague enough that the player wouldn't even realize that Arcanine or Magikarp have some significance to the Japanese audience.

    Gold and Silver
    The second generation had a lot riding on it. Red and Green were a huge success in Japan, as were their counterparts of Red and Blue in the West. Many people were eagerly awaiting Gold and Silver and the promise of new Pokémon to add to their collection.

    This generation was Game Freak's test. They needed to create Pokémon that were just as memorable as those in the previous generation, and to an extent they did. It's surprising to see exactly how much the themes in design changed in three short years, but there clearly are vast differences, as well as similarities, between the Pokémon of the First Generation and the Second.

    As before, many of the new Pokémon were simply based on real-world animals (Stantler is a deer and Miltank is a cow), but now they began to represent distinct personalities that played off their origin to a greater degree. While Murkrow is based off of a crow, it is also based off the common belief that crows forebode darkness and are crafty. And while Teddiursa and Ursaring are simply bears, they also represent the constellations of Ursa Minor and Major-- which are bears.

    The real-world animals also began to become more exotic (Girafirig is a giraffe) and specific (Heracross is a rhinoceros beetle). So while previous Pokémon were simple in design and origin, these new ones began to embody much more than just being animals. They were beginning to have cultural significance to a developing fictional world.

    This developing mythology becomes apparent when you consider Ho-Oh, the three Legendary Beasts, and even Houndour/Houndoom. While previously Pokémon with some mythological background were vague and you could easily overlook that origin, these new Pokémon were less conspicuous. It's hard to look at Ho-Oh without thinking "phoenix", a creature of many cultures, and realizing that the Beasts represent the winds and elements (another common theme of mythology trying to describe the physical world). Houndour and Houndoom are possibly based off Cerberus of Greek mythology, or more generally on various "hounds of death" that frequent many superstitions. Either way the relevance is obvious: Pokémon were no longer simple animals that represented nothing.

    Even Pokémon that were not based off real-world animals, rather concepts, had begun to show developing relevance. While Machoke represented strength and Snorlax gluttony, Unown represents the concept of language and Smeargle self-expression. Concepts themselves and their Pokémon-embodiments were now more abstract and complex than before.

    This may come as no surprise, however, since most people consider Gold and Silver to be the height of the Pokémon series. Opinions run deep, and only do the later generations seem to come under fire in terms of creativity. So do the Pokémon of Ruby and Sapphire, and then Diamond and Pearl really lack the previous creativity and imagination of the first two generations? Let's find out.

    Ruby and Sapphire
    The Third Generation is an interesting case. Themes, if any at all, are difficult to describe. This is probably the reason why many accuse the Pokémon of this generation of being the least creative of the 493-total. But this reason could also be argued as the designers returning to "the basics".

    Just look at Slakoth: it's a sloth. No unusual design, no significant metaphor... Nothing out of the ordinary about this Pokémon. It's simply a real-world animal plopped into a fictional setting. The same can be said for Wailmer just being a whale, Corphish a crawfish, and so on. All are nothing more than counterparts to real-world animals. Exactly the same as the Red and Blue Pokémon.

    But... there is a notable difference. While First Generation Pokémon were based on real-world animals as well, their evolutions were usually simply larger versions of themselves or made little sense. Ruby and Sapphire returned to the real-world and did it justice. This is plainly seen if you consider how Wurmple evolves into a butterfly-counterpart and a moth-counterpart due to split evolution. This is a reference to the common ancestry of moths and butterflies that developed from literal evolution.

    Trapinch is another Pokémon that follows this mentality, yet also receives a lot of confusion for its strange evolutionary changes. It is based off the real-world ant lion, which does in fact pupate into a flying insect.

    But perhaps the most brilliant Pokémon of the Third Generation is Nincada. It evolves into Ninjask, and under the right conditions its former shell may form a Shedinja. Nincada is based off of the cicada, an insect that leaves its skin behind after pupating within. The skin resembles in every way the animal it once was, and in the case of Shedinja it even has life. Ruby and Sapphire took real-life and turned it on its head, imagining a Pokémon so strange, yet in every way a real-life actuality.

    So yes, the Third Generation returned to the simplicity of design seen in the days of Red and Blue... But did it in a much more creative and intelligent way. It can hardly be said that that was a step backwards.

    Diamond and Pearl
    Being the latest generation to enter the Pokémon series, it should come as no doubt that Diamond and Pearl receive some of the most vocal criticism for the new Pokémon they introduced. After all, time has changed both the players and the designers. The themes in Pokémon-design surely are much different now than they were for the original 151.

    Because of all these factors the Fourth Generation Pokémon must be held up to the standards set by the previous generation, as well as on a level all their own. With a careful eye all aspects in direction of design must be accounted for. Here we go...

    The first thing that becomes apparent are the new evolutions... There's a lot of them. Compared to the 19 evolutions and pre-evolutions introduced in Gold and Silver and two in Ruby and Sapphire, Diamond and Pearl introduced a total of 29 new evolutions and pre-evolutions. 12 of those were for First Generation Pokémon, which in combination with the Gold and Silver additions, means that there have been 31 Pokémon added to the original 151.

    Is this a bad thing? Is coming up with new evolutions to give attention to the classics wrong? Most importantly, is it creative? I would have to say that it's not. Many of these evolutions and pre-evolutions appear cartoonish and exaggerated and definitely are not in the style of the Pokémon they're supposedly related to. While it is difficult to "improve" or expand upon a Pokémon once designed specifically not to have evolutions, the fact that Game Freak opted to do it anyways over creating original Pokémon does suggest a lack of creativity.

    But whether or not the new evolutions were good additions is for another article. Instead, we should take a look at the Pokémon that were totally new. Though few, their origins actually say a lot.

    While it may not be immediately apparent, several of the Pokémon are in some ways counterparts to the First Generation Pokémon. Combee and its evolution Vespiquen are another take on wasps, like Beedrill, Pachirisu is an electric rodent like Pikachu, Glameow and Purrugly are cats like Meowth and Persian, Carnivine is a carnivorous plant like Victreebel, and finally Finneon and its evolution Lumineon are graceful fish like Goldeen and Seaking.

    Now what does this say? Most would suggest that Game Freak are ripping themselves off and have truly lost all creativity. If they hadn't, then they would be designing completely original Pokémon based on things never used before. Right?

    While this may have been the case for the Second and even Third Generation, when previous Pokémon were still so few that Game Freak had a much larger pool of real-world animals to draw inspiration from, Fourth Generation has in fact run out of real-world animals to use. This is not to say that animals can't be used as the basis for new Pokémon; of course not. But animals common to many cultures and places, such as dogs and cats and rats, have already been used. Game Freak can't exactly make a mouse Pokémon again without it being called nothing but a Rattata rip-off.

    One thing that should be considered is that while there are billions of different species of animal in the real-world, many of them are simply varieties, breeds, and sub-species. For example, there are as many as 12,000 - 14,000 different species of ant. The differences between them range from as small as a speck of dust to as large as your thumb; with colors as varied as white and green, and even some with radically different societies when compared to each other.

    Because of this it would be rather unfair to think Game Freak must choose an entirely different animal each time. The very diversity of life just proves that one thing can be imagined in infinite ways. Pokémon are no exception to this.

    Going back to whether or not Game Freak are ripping themselves off... I should say that they're not. It may not have occurred to many people that the above listed Pokémon were somehow counterparts to earlier-used ones. The reason is because Game Freak were utterly creative in how they designed these new Pokémon. They took something used before and imagined it in a totally new way.

    Combee and Vespiquen represent a much more realistic portrayal of a bee's life-cycle, while the earlier Beedrill is more suggestive of a hornet's.

    Pachiriru is an electric squirrel because in the real-world, squirrels and mice are both distantly related, so in the Pokémon world it could be inferred that Pachirisu and Pikachu are the product of shared ancestry.

    Glameow and Purrugly are both house-cats while Meowth and Persian are street-cats: two sides to the same animal.

    Carnivine is a carnivorous plant like Victreebel, yes, but Carnivine is a venus-fly trap rather than a pitcher plant.

    Finneon and Lumineon are graceful, majestic fish like Goldeen and Seaking, but are dark and mysterious while Goldeen and Seaking are bright and colorful. (Interestingly enough, Finneon and Lumineon, while dark, seem cheerful and happy, while the bright Goldeen and Seaking seem annoyed and malevolent)

    The theme of diversity among similar animals can even be found in Diamond and Pearl itself: Shellos and Gastrodon of the East Sea and West Sea are essentially the same Pokémon, but distinct depending on what area they're found in. These Pokémon are representative of exactly what the designers hoped to express in the Fourth Generation.

    So while all of these examples are based on similar things, they were also imagined in entirely different ways that made them unique from their earlier counterparts. This reflects real-life in all its diversity, which could hardly be called "uncreative".

    The Verdict
    In the end every generation has had a design-direction unlike those that came before, but nonetheless still creative. Every generation has offered Pokémon that still feel like "Pokémon", but always in some way entirely new.

    There will always be certain Pokémon that people won't like. Every generation will have a Probopass that is universally reviled, but that does not excuse the fact that so many other Pokémon easily became sought after and admired. Creativity is alive and well in the design teams for Pokémon.

    But if this is true, why do people still generally hate the new Pokémon and consider them "uncreative"? After all, they clearly aren't. Maybe the reason is that people simply prefer the simplistic designs from before. The more a Pokémon may resemble their real-world counterpart, the more the player may relate to it. It's possible that players viewed Pokémon as monsters, but still animals that could be pets. Now most are just monsters without an obvious link to the real-world. This makes them harder to relate to and in turn makes them lose that subtle charm found in their predecessors.

    While that is certainly possible, asking Game Freak to be "less creative" to return to the old design-themes is not. They are at a point where they can only move forward in their designs and will most likely create more and more strange creatures. The days of Rattata and Meowth are over, but they will certainly be honoured with future counterparts imagined in countless new ways.
     
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    Dude, thanks. I hope this thread will stop some arguments about which Generation is more creative, or better.
     
    I dislike Gen 4 because it felt a bit like overkill. It's not that the new pokemon are "uncreative", it's just... at this point in time, more pokemon just kind of ruins the experience. Personally, I loved pokemon up to the 3rd Gen. They should have just left it at that, or at least, with Gen 4, tried to think of more than just more evolutions to previous generations. Some would have been nice, ones like Mismagius, Honchkrow (I actually don't like honchkrow, but it just seems appropriate), Yanmega, and Gliscor. Why? Because they made the pokemon stand out. I know when I played G/S/C, Yanma was one of the most pointless pokemon in the entire game, in my opinion. Once I saw Yanmega, it made catching Yanma so much more worth it. I've always liked Gligar, but I couldn't do much with just Gligar alone. It didn't have the best moves, and it's stats were pretty much crap. Gliscor on the other hand not only looks amazing, but can actually be useful in a battle. Honchkrow and Mismagius are just nice additions to the ghost and dark pokemon, which we all know we need more of those. :P

    However, what I thought was unnecessary and what's making so many people dislike the games are the new evolutions for the Gen 1 pokemon. I know I was extremely disappointed when I saw Magmar, Rhydon, Magneton, and Electabuzz got new evolutions. As a matter of fact, because of those evolutions I didn't even want to have them on D/P/Pt, which really sucks because Rhydon is a great pokemon. Also, I'm still incredibly disappointed with Glaceon and Leafeon, they could have done so much better. I personally think they should have kept them all with only 2 evolutionary stages, it would have been fine if they kept it at that. The pokemon that are completely new though, the ones that aren't just new evolutions of previous pokemon, but actually 100% new such as Piplup, Driftloon, Shelldon, etc, are very well done. They don't have the same "feel" that the last 3 gens had, but they're still good.

    Though it's funny, because I've been fine with gen 2 and gen 3. As a matter of fact it made me happy they made more pokemon. When gen 4 was announced, I was just as excited... Until I saw the pokemon. It lost the element that made them pokemon.

    Hope this made at least a little bit of sense.
     
    However, what I thought was unnecessary and what's making so many people dislike the games are the new evolutions for the Gen 1 pokemon. I know I was extremely disappointed when I saw Magmar, Rhydon, Magneton, and Electabuzz got new evolutions.
    I've written an article discussing the new evolutions as well. In fact, I've written an article tackling almost every issue the fandom has with the games and anime. You might be interested in checking it out once I post it, since your thoughts might better be expressed there.
     
    Thank you so much, Redstar ;D

    I'm glad to finally see someone who doesn't flame the new pokemon or their creativity =D
     
    Actually, I really do not like 3rd and 4th gen mostly because of the lack of creativity (actually I adore some of those pokemon i.e. Skitty (so so cute)) But because pokemon is already starting to become old. Yes I do think the designs of pokemon were better in 2nd and 1st gen, but I admit that my decision is biased due to the nostalgia of playing this as a little kid. Thats the reason why people flame the new pokes, because of nostalgia. They don't like the prescense of new pokemon. They dislike the fact that these pokemon are "new" and that they are detracting from the original value of the old series. Also I think that another reason why I dislike the new gens are because of the series's overuse. I really do not like that they are overusing the series so much. I mean, like I said in another thread, that there will be over 1000 pokemon, and at that point people will be sick of the games, I mean so many pokemon, lacking so much features from the previous gens, are going to come.

    So my verdict? I have mixed opinions on the creativity opinion. I mean I really do like that they had enough creativity to bring a new light upon existing animals, but I really dislike the overuse of some of these pokemon to a point of being sickened. Pikachu for example, I am tired of watching its face everywhere I go. On every pokemon game, in every single godamn pokemon episode, every single damn billboard, in every person's party. SO ****ING SICKENING. That is why my obsession with pikachu has long since subsided. And not to mention that like said above that some evolutions are made just to bring attention to that pokemon. I really dont think that snorunt needed a new evolution. I mean, yes froslass is very epic, but IMO it wasnt needed. I was perfectly happy with just the snorunt evolution chain from before. Plus the fact that some stones are created just for ONE or TWO pokemon. A stone for togetic, kirlia, froslass, murkrow, happiny, etc. I mean seriously some of these stones are really not needed. Togetic was perfect the way it was (but yes its evolution is soooo awesome), kirlia didnt need gallade (though he emits an air of awesomeness) froslass as described above, murkrow.... nobody seemed to care about it, and it doesnt need that evolution really (see what I mean that it just brings attention to pokemon? Nobody really had murkrow in their parties until its evolution craze was unleashed, now murkrow is a norm in everybody's party), happiny... do I need to explain AGAIN!


    Well there goes my rant and I hope you understand what I mean
     
    Actually, I really do not like 3rd and 4th gen mostly because of the lack of creativity (actually I adore some of those pokemon i.e. Skitty (so so cute)) But because pokemon is already starting to become old. Yes I do think the designs of pokemon were better in 2nd and 1st gen, but I admit that my decision is biased due to the nostalgia of playing this as a little kid. Thats the reason why people flame the new pokes, because of nostalgia. They don't like the prescense of new pokemon. They dislike the fact that these pokemon are "new" and that they are detracting from the original value of the old series.
    I cover that exact topic in my article on evolutions. Nostalgia was the reason I settled on for most people disliking the new evolutions, though I do present some good points on why they're bad rather than just "they're not creative".
     
    While that is certainly possible, asking Game Freak to be "less creative" to return to the old design-themes is not. They are at a point where they can only move forward in their designs and will most likely create more and more strange creatures. The days of Rattata and Meowth are over, but they will certainly be honoured with future counterparts imagined in countless new ways.
    *claps*
    Well done smart cookie.
    I agree with you. I mean take a look at Dialga and Palkia, Arceus and Giratina. They all look like robots. Back then pokemon was more creative like you said, and more of the nature part. Like Entei looking like a lion, and Ho-Oh being based off of a Phoenix or a chinese firebird.

    I think they're loosing their ideas.D:
     
    well i most like the first gen, there wern't too many pokemon and all were creative
     
    Although most people call Magmortar ugly, it actually stays completely true to Magmar's design, and has many popular aspects of most generation I pokémon. Its eyes are similar to the ones Jynx has, its "tail" uses the flame style that most generation I pokes used, it has ball joint limbs that were popular for bipedal generation I pokémon (Alakazam, Mr. Mime, Syther, and others), and the fact that it's essentially just a big Magmar with cannons for arms give it a distinct appearance among most generation IV pokes. And what is this I hear about generation IV not having any creativity? Compare Voltorb and Ditto to Darkrai and Dusknoir, or if you want a fair match, Drifloon and Combee.

    Plus the fact that some stones are created just for ONE or TWO pokemon!
    Sunstone and Thunderstone remind you of anything?

    That being said though, all generations have their own set of charm, even if all of them have A Mr. Mime-Probopass-Luvdisk thing roaming around in the corner.


    ...


    Ehehehehe, when you're awake as long as I am, you tend to misread many things, eh, sorry about that. ^.^*
     
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    Special thanks to Armoire of Invincibility and The Bringer. Really glad I wrote the article having got those posts. :D

    As for PhoenixChild and Niprop... I think you both misread the thing. Both of you may be interested in my article on the new evolutions, though, so I'm thinking it'd probably be worth posting. Response to this one was certainly pretty good, though decent rebuttals would be fun.
     
    It's harder to top previous designs after a while it seems because all the good ideas get used up as each bunch is created. This is a fantastic piece, well written. In my opinion, I didn't really like the Hoenn/Sinnoh region nearly as much as Kanto/Johto. Nothing beats the originals.
     
    Well said, Redstar. I pretty much agree with your conclusions, but for the sake of argument I'm going to throw some math into it. Why? Because I can.

    (I'm actually not good with math and can't say for sure if anything here is really done correctly. I'm pretty sure I counted correctly, but if anyone wants to double check that would be wonderful.)

    Generation I
    Total Evolutionary Families: 79* (151 pokemon)
    Evolutionary Lines Represented by Legendaries and Pseudo-Legendaries**: 5 (5 pokemon)

    Generation II
    Total Evolutionary Families: 68 (100 pokemon)
    Completely New Evolutionary Lines: 52 (82 pokemon)
    Evolutionary Lines Connected To Previous Generations: 16 (18 pokemon)
    Evolutionary Lines Represented by Legendaries and Pseudo-Legendaries: 6 (6 pokemon)

    Generation III
    Total Evolutionary Families: 75 (135 pokemon)
    Completely New Evolutionary Lines: 73 (133 pokemon)
    Evolutionary Lines Connected To Previous Generations: 2 (2 pokemon)
    Evolutionary Lines Represented by Legendaries and Pseudo-Legendaries: 10 (10 pokemon)

    Generation IV
    Total Evolutionary Families: 71 (107 pokemon)
    Completely New Evolutionary Lines: 44 (78 pokemon)
    Evolutionary Lines Connected To Previous Generations: 27 (29 pokemon)
    Evolutionary Lines Represented by Legendaries and Pseudo-Legendaries: 14 (15 pokemon)

    Now to put those numbers into a little perspective.

    For Gen. I games:
    79 pokemon evolutionary lines accounted for 151 pokemon, or an average of 1.91 pokemon for every line.
    Not including legendaries there were 74 lines and 146 pokemon, an average of 1.97 pokemon per line.

    For Gen. II games:
    New pokemon accounted for 82 out of 100 pokemon, or 82%.
    Not including legendaries they accounted for 76 out of 94 pokemon, or 80.85%.
    New pokemon evolutionary lines accounted for 52 out of 68 lines, or 76.47%.
    Not including legendaries they accounted for 46 out of 62 lines, or 74.19%.
    68 pokemon evolutionary lines accounted for 100 pokemon, or an average of 1.47 pokemon for every line.
    Not including legendaries there were 62 lines and 94 pokemon, an average of 1.52 pokemon per line.

    For Gen. III games:
    New pokemon accounted for 133 out of 135 pokemon, or 98.52%.
    Not including legendaries they accounted for 123 out of 125 pokemon, or 98.4%.
    New pokemon evolutionary lines accounted for 73 out of 75 lines, or 97.33%.
    Not including legendaries they accounted for 63 out of 65 lines, or 96.92%.
    75 pokemon evolutionary lines accounted for 135 pokemon, or an average of 1.8 pokemon for every line.
    Not including legendaries there were 65 lines and 125 pokemon, an average of 1.92 pokemon per line.

    For Gen. IV games:
    New pokemon accounted for 78 out of 107 pokemon, or 72.90%.
    Not including legendaries they accounted for 63 out of 92 pokemon, or 68.48%.
    New pokemon evolutionary lines accounted for 44 out of 71 lines, or 61.97%.
    Not including legendaries they accounted for 30 out of 57 lines, or 52.63%.
    71 pokemon evolutionary lines accounted for 107 pokemon, or an average of 1.51 pokemon for every line.
    Not including legendaries there were 57 lines and 92 pokemon, an average of 1.61 pokemon per line.

    So, we can see that each generation gave us at least 100 new pokemon. Gen. I had 151, Gen. II had 100, III had 135, and IV had 107. Based on these numbers alone one could say that Gen II was the least creative point with Gen. IV close on its heels. Gen III, on the other hand, almost matches the original in the number of new pokemon created.

    But that's not all. On the argument that it is easier (or "less creative") to design pokemon based on another pokemon and that the number of evolutionary lines are more representative of how many more "new" pokemon are introduced with each generation Gen III still comes out on top with 73 new evolutionary lines, just 6 behind Gen I's 79. Gen II had 52. Gen IV comes up last this time with almost half as many as Generation I, at only 44.

    In my mind legendaries stand somewhat outside of consideration when thinking about what pokemon are in a generation. After all, you only get one of each (if you get them at all)***. When we toss out the legendaries the numbers drop for each generation to: 74, 46, 63, and 30, respectively.

    Now, if we compare the number of non-derivative evolutionary lines (the "truer" measure of whether a generation has "original" pokemon) in each generation to the total number of pokemon AND keep out the legendaries we get: 1.97, 1.52, 1.92, and 1.61. By these numbers Gen. I looks pretty weak in a quality/quantity comparison. Gen III looks similarly poor, with lots of pokemon, but almost half derivative of other new pokemon. II and IV are somewhat similar in that they were more likely to introduce new pokemon without also introducing derivations of them.

    NOW, with a little mathematical hocus pocus, if we take the total number of pokemon introduced in each generation and divide by those ratios (which represent "originality") we get:

    Gen. I: 75.65; (or 74.11 not including legendaries in the total)
    Gen. II: 65.79; (or 63.16 not including legendaries in the total)
    Gen. III: 70.31; (or 65.10 not including legendaries in the total)
    Gen. IV: 66.46; (or 57.14 not including legendaries in the total)

    I'm not sure whether the first set of numbers is more accurate or if any of this means anything at all, but my conclusions would be that the originals games were the most creative (makes sense), followed by the Gen III gamese (which had very few derivative pokemon) and Gen.'s II and IV fighting for third place mostly because they had many fewer pokemon and higher ratios of derivative pokemon among them.

    * Evolutionary families are all the pokemon that evolve from a single pokemon including said pokemon. Hitmonlee and Hitmonchan are considered part of the same evolutionary line from Gen. II onward, but separate ones in Gen. I.
    ** For pseudo-legendaries I arbitrarily included only Rotom and Unown. Don't ask me why.
    *** I just think legendaries are uncreative. Boo on them.
     
    I like your mathematical calculations, Scarf ^^

    I very much agree with roacherman. *pokemonelite2000 link removed*, I get a nostalgic feeling that makes me want to walk around in Johto or Kanto again. Just to be able to have these pokémon.

    And Redstar, the first in this thread was one of the better posts ever on this forum. I get happy seeing you fight these common conceptions (which I myself have stood up for really often). I see it from another point of view now, thanks to you :)

    Interesting, how you depict Johto gen as being deeper and more mythological than the first. It really is true and I've thought about it, but it's cool to read an analysis. It always was my favourite generation ^^ [/is biased]

    The biggest thing I have against 3rd and 4th gen is the LOADS of legendaries they put in. Alright, it creates more opportunities for movies and game plots and all. But still. Johto had a good enough mix.
     
    To be honest, I think that every generation is different because there were different thoughts and ideas that happening during their time.
     
    I rolled my eyes a bit at the title, I thought you were gonna be another random kid bashing the new pokemon. Anyways, I agree with your post.
     
    Very nice, Scarf. Now that's the kind of response I was hoping for! I'm only good with words, so having some real numbers to back up my claims are very useful. I'd love it if I could add all that to my article as an elaboration. (I have my articles online, but am working on a site where they can more easily be read)

    Again, thanks for all the responses. I notice that most of you talked about the new evolutions, and how they were your source for believing the new Pokemon are no longer creative or otherwise feel different. So I'll be posting my article on evolutions in response. Feel free to check it out, post any new thoughts, and let me know what else I could say. :)
     
    they are actualy getting more creative, but the creativity that we seen in the DPPt games is the kind that were not used to. look in whats in generation 1, they have dodrio based off an ostrich. execute based off of eggs lol

    and ditto based off of god only knows
     
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