If your read throug the forum before critiscising, most of the tiles arent the same as in Ruby, and these are just BETA maps. We will redo them with new tiles later in development. Its just to avoid us all using different tiles and messing it all up.Yeah, that's not what I meant.
I mean there are errors. Meaning the tiles don't fit together as their supposed to, or flow properly.
Take the house in Dewford as an example. The house is on a sandy-like path, yet around the roof, there is grass. That's an error.
I don't mean errors as in wrong tiles for the cities.
Heres the map with the tiles back to normal but one door and the round thing are the same for some reason
Ill get around to fixing it.....later
I have a question for you guys. infact a few...
1. how are you guys gonna account for the fact that FR only has 4 world maps with one bearlt usable?
2. what abut the flight posistion limit of 20? im sure theres more than 20 flight posistions in for regions...
3. What about the healing point limit? theres only 20 of those too (i think.). if thats not sorted then you could die and return to a completly different region due to lack of healing points.
4. map names will also be a huge problem. have 4 regions you will most definitly run out of map names to use... hows that gonna be cracked?
5. im thinking that the amount of OW sprites in FR is insufficent to spread through 4 regions. its just about doable but would be much better if there were more than the amount in FR.
6. this is probably one of the biggest problems... what are you going to do about your pokemon leveling up. ive found that after about 2 big regions your pokemon will all be ike level 80 or something. leaving the rest of the regions easy as its level 100 pokes all the way...
7. i hope you know that most tools dont support roms over 16mb. i think this includes A-map too. means your gonna have to do quite a bit of stuff with a hex editor...
8. what about FRs badge limit of 8? with 4 regions or more that will be like 32 badges or something? i suppose its not a big issue. but still should be thought of no?
with all that said i wish you guys alor of luck. i did think about something similar too :P and its never been done before.
again lots of luck to you all.
link
Strange, didn't for me. Anyway, anyone on the team could you please add me on messenger to make me easier to contact -
[email protected]
LinkandZelda -
Is there no way to change these things ?
Umm... I just remade new bark town but when I inserted it the map got all mixed up with tile errors so I don't think all the maps will fit
Ok, I'm Making a New Post to post screens.
Meteor Falls
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Btw, A question. Are those ledges the jump able ones or do I need to switch them [Bottom Left]
I Tried to fix it with no luck Sharp :(
No, but we know someone that does.
He's a rather famous Hacker that has posted here and he's agreed to help us. ;)
Because the game is based 5 years later the tiles will be different because of the over time change.
Yeah, that's not what I meant.
I mean there are errors. Meaning the tiles don't fit together as their supposed to, or flow properly.
Take the house in Dewford as an example. The house is on a sandy-like path, yet around the roof, there is grass. That's an error.
I don't mean errors as in wrong tiles for the cities.
Just made a new ma route 29 but it got shorter the begging is accurate but the
end isn't so its kinda off and no head butt trees their rocks
What do you mean those are the regular trees if I change them there will be a lot of tile errors
but I do see some other errors that I will fix later...
Alright then, i wonder if you can delete the facts of LikandZeldas list.
Exactly, don't take it literally, but the errors must be fixed, and if you're bored, you will never finish this.
I like it.I found the tile errors you told me to fix
That cave could be the location of one of the legendarys. Faint Brushfire made a list, and there where a few we couldn't decide where to place, so that can be the location of one after a certain event in game.Go to file>>map>>open map>>make sure the file is (map name).map
Also you should take away the cave theirs no need for a house their because its not a big part of the game