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Pokémon Spinoff: Pokemon Mystery Dungeon - Green Rescue Team

Hello, I was playing this hack for a while now, and whenever I reach the end of Meteor Cave, the games tries to load the cutscene for Mewtwo in Western Cave instead of the Deoxys cutscene, which makes the game softlock. If you know of what causes this to happen, or if there's a way to prevent it, that would be much appreciated.
 
Hello, I was playing this hack for a while now, and whenever I reach the end of Meteor Cave, the games tries to load the cutscene for Mewtwo in Western Cave instead of the Deoxys cutscene, which makes the game softlock. If you know of what causes this to happen, or if there's a way to prevent it, that would be much appreciated.

Oh. Have not seen this until now. There probably is a way to fix it, but the project is currently on hiatus. I do plan to return to it, but currently i got other things on my mind. So it'll probably not be fixed any time soon. My deepest apologies.
 
When using VBA I run into the issue of saving failing. I changed the card type to 128k flash. Any suggestions or a fix for this? Would it work on MyBoy or a different gba emulator? Thanks.

Edit; Fixed it. Had to start a new game after I switched the options.

Flash 128k. Automatic for anybody else that runs into this issue.
 

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When using VBA I run into the issue of saving failing. I changed the card type to 128k flash. Any suggestions or a fix for this? Would it work on MyBoy or a different gba emulator? Thanks.

Edit; Fixed it. Had to start a new game after I switched the options.

Flash 128k. Automatic for anybody else that runs into this issue.

The mGBA emulator is recommended.
 
Didn't expect to see me here? Neither did i.

So here's an update for everyone. What's the game's status? Hiatus. Pretty much that.

Since last year i finished college and essentially got a better laptop to work on. However, i have moved onto other hacking scenes to revive my spark. Namely, took a bit of a cranny of interest in Explorers of Sky's hacking scene, as well as trying stuff out on the Platinum Rom Hacking scene.

Does this mean i'll never return to Red Rescue Team? Of course not! There's still intentions to return here. But i don't know if i'll be able to do so anytime soon. RRT's not gotten many "upgrades" when it comes to hacking scenes. Best hacks we got is PMD-Infdev and Advanced Rescue Team, which are all done with hex editing. I would be lying to you if i didn't tell you i'd go crazy if i had to do extensive hex editing.

Not that i haven't learned how to do such. In the past months i learned stuff like Little endian, how to write numbers in Hex, and how to go to specific offsets.

I know. Crazy right? Sarcasm aside, i learned a lot by lingering in other hacking scenes. Did you know that the highest number an 8bit game can process is FF, which corresponds to 255, while in 16bit, it's FF FF, which corresponds to 65535? I now know.

Hopefully, i can eventually use this knowledge to improve PMD Green. Because god knows how broken Release 5 was.
 
Hey, loving the hack so far, RRT was one of my first games and it's great to see it still getting love. Just wanted to point out for when you come back that the Manetrics in Thunder Roost that Arlaxeon mentioned are still in the newest release
[PokeCommunity.com] Pokemon Mystery Dungeon - Green Rescue Team
 
In the description it says you are allowed to bring 4 Pokemon into all the main story dungeons.
 
I am late to the answer here, but as for that implementation, currently we don't know. You might be able to do it but you'll likely have to edit so much values that not even more skilled hackers know how right now.

As for movesets, you are correct. The EU rom may be different. Additionally, doing it via Hex Editing is much more difficult.

I guess currently i am biding for time for when PMDe actually gets picked back up by someone else. That would have been the best boon i have for me.

But thanks for the feedback. You're probably further in, but i can tell you it gets really hard later on.

Edit: The New PMD Green Rescue Team Patch is now live, marking it as Release 4!

The changes include:
Fixing the palette for the TMs Cut and Shock Wave.
Rebalancing in Mt. Blaze.
Renamed Great Canyon to Spirit Canyon.
Meteor Cave has been redesigned and renamed to The Meteor. It still functions identically.
Weather was added in the following Boss Rooms: Lugia, Regirock, Regice, Registeel, Raikou, Entei and Suicune.
The recruit rates of Kyogre, Groudon, Rayquaza, Zapdos, Moltres, Articuno, Ho-Oh, Mewtwo and Lugia have been boosted to 100%.
The recruit rate of Deoxys was boosted to a base -4%, which if you apply all boosts, will give you a flat 30%.
Kecleon's recruit rate went from -33.9% to a base -29%
The Recruit Rate of the Regis has been raised.
Lugia's level went from 60 to 65.
Regirock and Registeel's levels went from 30 to 35, to match Regice's.
A couple other dungeons got renamed, some even got their names revised.
Far-Off Sea (Also known as Pacific Sea) recieved a boost in levels.
Latias, Latios and Celebi's recruit rates have been diminished to -99.9%. This means, outside of the story/special events, you will NOT be able to recruit them. This means that they will spawn sometimes in some dungeons out there, but very rarely.
Murky Cave's money factor has risen. This is for Money grinding purposes.
Wyvern Hill's got a redesign from the latter floors up.
Southern Cave's latter floors may feature Haunter now.
The Friend Bow is now obtainable in Floor 5 of Astral Cave/Solar Cave. It is still also within Mt. Faraway as well.
Wow for me none of them are recruiting now
and yes I bet the game
 






Pokemon Mystery Dungeon - Green Rescue Team. A Rom Hack of PMD Red Rescue Team




Origins.

This is a Rom Hack started as a mere "Third Version" unifying both Red and Blue Rescue Team in one, while giving some quality of life changes.

Started? You mean, it's no longer the same?

Change.

It all changed when i decided i should aim for more. Currently i try to learn as much about editing the Hex Code, but i decided that i wanted the Games to take on a harder variant. It's no longer just a "Quality of Life Changes" hack.

Result.

The result is a Rom Hack with a higher difficulty curve, various quality of life changes, but the same story, with a couple dungeons renamed and changed. Some Pokemon were updated or even given new ways of being used due to new typings or abilities.

Features:

-Most Dungeons change somehow, be it name, scenario, music, name on the second half, Pokemon or even how they function.
-Higher Difficulty Curve (Pokemon in Tiny Woods are at Level 5, Pokemon in Sky Tower have a minimum level of 25. And no Post Game Dungeons will have levels lower than 30, barring a few exceptions.)
-Altered text to reflect on the dungeon's new names (Except Sky Tower, due to limitations)
-Pokemon who didn't have a second ability were gifted one, be it their hidden ability, abilities gifted to them in later generations, abilities that resembled those in case of lack of ability, or in case of abilities that resembled such cases, abilities that would benefit them. Some even had completely new abilities.
-Some Pokemon changed Typings. Cases like this are: Fire/Ground Typhlosion, Grass/Fire Sunflora, Water/Steel Blastoise, Rock/Electric Nosepass, and many more.
-Munchlax is recruitable, complete with ability, stats, friend area location and evolution method. However, due to the lack of capabilities, and the fact that Munchlax canonically has no moves in this game, it's move pool is dummied out. Considering, however, that this is Gen 3, it kinda fits, making it feel like a brand new Pokemon. Munchlax might be a completionist's trophy.
-In favor of Munchlax being in the same friend area as Snorlax in it's friend area, Aipom was moved to the Jungle Friend Area.
-Regarding to Friend Areas, all of them got name changes to their DX names, or closer to those names. Additionally, all friend areas are purchasable from the start, with the exception of those you can only obtain via recruiting a Legendary Pokemon and Darkness Ridge, which is still given to you by Absol. Prices were also adjusted to reflect their new availability.
-All Main Story Dungeons will allow you to bring 4 Pokemon. Trust me, you might need it.
-Most items got a palette swap. It adds that extra flair and ease of distinction.
-All Pokemon are recruitable. Long gone are the days of only getting certain Pokemon via evolution. However, it might be best if you still evolve Pokemon, in case you don't want to miss out on certain moves.
-You may recruit Pokemon in Purity Forest, making it slightly more tolerable. However, it is still the ultimate dungeon.
-There are no version exclusives.
-The "DLC" dungeons Oddity Cave, Marvelous Sea, Fantasy Strait and Remains Island all got differences, and the codes to access them still works.

Screenshots:

Here will be a couple screenshots i took. Didn't want to spoil the game too much.

Status of Completion:

Currently, the Game is practically complete. While further updates to fix issues or for re-balancing purposes could come out, it's practically complete. Currently, i'm trying to wrap my head around Hex Editing so i can expand my scope of hacking. Other than that, though, the game's practically finished. If any new updates come out or are on the works, then i will mention it.

How to Patch:

Instructions will be on the Download.

Frequently Asked Questions:

Will be in the README.txt in the download.

Credits:

First, big thanks to FragOnCrack and Nahnegnal, for they not only helped me with some things i had issues on, but they also served as an inspiration. I seriously recommend playing their ROM hack "Pokemon Mystery Dungeon Advanced" if you haven't already, they are amazing and i assure you it's better than mine.
Additional Credits to Nahnegnal for his willingness to teach me the language of wizards: Hex Code Editing. It's not easy, and i'm still on the process of learning, but i'll get there.
Credits for the creator of PMDe (Forgot what's their name sadly, if anyone knows, do tell me).
Huge shoutout to the PMD Advanced Discord Server, as they were there when i was making this. It also happens to be where a lot of the Red Rescue Team Hacking community is.
Additionally, big thanks to the SkyTemple Discord Server, as some people there assisted me in some stuff down the line (Even though it's a Server dedicated to EoS). They're making a EoS editing tool, so i recommend you check it out.
Big thanks to my Beta Testers (Whom i'm keeping in secret).
Big, big shoutout to Mystaldi and his Discord Server. He has provided a real good modding tutorial, and his community is super nice! Check out their channel, as they're amazing.
Also credits to Nintendo/Pokemon Company/Gamefreak because they own Pokémon, as usual.
And for Chunsoft (Later named Spike Chunsoft) for creating both Red and Blue Rescue Team and Rescue Team DX, as it served as some inspiration to some of the changes.

Frequently Asked/Possible Questions:

It is in the README.txt file, but i will also provide it here.
Spoiler:


Add-ons:

Currently, the only mod that's compatible is the Red Rescue Team Complete Team Control Hack/Mod, also known as "Manual Movement" by Jirt. While you could try to play without it, given the general raised difficulty, you may prefer having full control of your team rather than leaving it all to a dumb AI.

Download:

Here will be the .rar file which you'll find the patcher i used, the patch itself, the README.text, as well as another file that gives you locations of Kecleon Shops.

Final Word:

That would be all. I hope you have fun playing this and you seriously enjoy yourselves playing through this thing i put together.


So recently started playing and ran into a problem with recruiting the 3 legendary birds.
I've tried about 10 times each, post besting the game, but I just can't recruit them.
Using mewtwo at lvl 70~ with friend bow
 
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