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Pokemon Neo Showcase.

Yes I agree this game is
Spoiler:
.
When I played the game the dialga appeared and the music was RETARDED. WTF. dude, not cool. My dad screamed because the music was so
Spoiler:
Which is why this is probably gonaa take YEARS to develop.

...Remember how you intentionally win in the same way as always in the part of the game I put up. This is because it's just to get ya'll familiar with the controls. The battle system is no where NEAR complete, & the most recent developments on it have so far been in a seperate file... for now...

...As for the music, (& maybe the graphics. Probably the movement system,) it's all part of the improvement process.

...And if you think that what's been shown storyline-wise so far isn't good, trust me. Ya'll haven't seen nothing yet.

-PM260
 
bump. Note that it may take a LONG time before any version containing everything I want in this game releases.
 
Developments on the Pokemon trading front!:

I was able to save a motion tween, (which might work as Pokemon Neo pokemon data, as the idea is for the pokemon to heavily rely on Flash keyframes,) as a .xml file from Pokemon Neo's .fla file. The problem is, the user will be using Pokemon Neo's .swf file. However, this might be the way to save dynamic data, (which I'm pretty sure is the same as Flash variables, of which a motion tween can be registered as with the, "Copy motion to ActionScript 3," function of Flash,) from a .swf file to a .txt file: https://www.flash-db.com/Tutorials/savingAS3/savingData.php?page=2 The problem is, it only seems to dynamix text boxes at least as far as the tutorial goes. So, that might have to be worked around.

Anyways, (in case ya'll wondering,) here's the .xml of, like, a 1% or something completed Shiny Bulbasaur using HGSS graphics:
https://www.4shared.com/file/177294692/f807713e/Shiny_Bulbasaur_export.html

Hope trading can be worked around! (The idea being that, once you ahve a computer file of your Pokemon, others game can be dev'd to import those files.)

-PM260

BTW, yesterday I started work on a brand new project, separate from Pokemon Neo. However, this will probably be for personal use & never announced. 'Course, no one knows if it will ever be merged with Pokemon Neo, just like a certain other Pokemon project of mine was...
 
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Well, this project seriously needs some life again.

To all those who complained, the pre-beta demo was only a demo for letting people get some hold on the battle system & movement system, like using the controls & stuff. None of those were actually complete.

Currently, I have one other person from pokecommunity working on this, &, if I'm lucky, the creator of Pokemon Red Sand said that he might use fakemon from this game in Red Sand. (Currently, they were the only ones to see certain fakemon.)

...But, yeah. This one person who's working on it along with me mentioned that he likes the storyline, (as I showed it to the person,) but, if you knew it, it would be obvious people know almost nothing about it now, & that might have been bad for it in reviews.

Anyways, this hasn't had life in a long time. Actually, many do not know this, (including the above mentioned people,) but this will probably eventually be incoroporated in something... Sorry, but I can't tell ya'll what.

Anyways, remember, the more people working on this the better, if this is ever going to be anywhere near done!

EDIT: Oh, & remember, superjonathan.com (my website,) includes no where near done early test versions of the battle system and live action gaming system.
 
Hey, I'm bumping this again with some announcements:

1. I haven't worked on this in ages. However, I have been working on a secrte project that should be able to utilize this game, & once I'm ready to present that secret project to the masses, I'll start reowrking on this game to be reworked for that project.
2. Unfortunately, I haven't gotten contact from theother member of pokecommunity working on this in a while.
3. I know I've said this before, but I don't think people got it yet: The pre-beta demo was not supposed to be a game in that sense, but was supposed to present incomplete systems the final game will utilize. so, yeah.
 
I really don't know how to saw this kindly, but this game looks terrible. Your initial screenshots show embarrassingly bad use of graphics, and the live-action demonstration is laughable.

I absolutely hate to sound critical and offensive, but I don't believe there's any other way to put it. You keep saying that everything will be changed, but even a significant jump from the quality of work you've shown would only be a mediocre result in the end. You keep refusing to elaborate, claiming that 'its a secret' portion of the storyline, in the end only leaving us even more disinterested and confused. The fact of the matter is, if you want anyone to even notice what you're doing, you're going to actually have to disclose some information. Secrecy and mystery should NOT be the primary way to generate interest.

I'm going to repeat what other's have said: take a look at some of the games within the Games Showcase to get an idea of the kind of quality that's acceptable. I know Flash is harder to develop for than RMXP, but that is no excuse for such primitive game design and horrendous graphics. By the sound of things, this game has been in development for quite some time; if this is the only progress you have achieved than I really recommend a switch of platform if you want to continue.

Essentially, what I'm trying to say is that, if this is in an way a representation of the final product, then it looks absolutely shocking. Alternatively, if all this is only "pre-pre-pre-beta", then why even post a thread for it?
 
I really don't know how to saw this kindly, but this game looks terrible. Your initial screenshots show embarrassingly bad use of graphics, and the live-action demonstration is laughable.

I absolutely hate to sound critical and offensive, but I don't believe there's any other way to put it. You keep saying that everything will be changed, but even a significant jump from the quality of work you've shown would only be a mediocre result in the end. You keep refusing to elaborate, claiming that 'its a secret' portion of the storyline, in the end only leaving us even more disinterested and confused. The fact of the matter is, if you want anyone to even notice what you're doing, you're going to actually have to disclose some information. Secrecy and mystery should NOT be the primary way to generate interest.

I'm going to repeat what other's have said: take a look at some of the games within the Games Showcase to get an idea of the kind of quality that's acceptable. I know Flash is harder to develop for than RMXP, but that is no excuse for such primitive game design and horrendous graphics. By the sound of things, this game has been in development for quite some time; if this is the only progress you have achieved than I really recommend a switch of platform if you want to continue.

Essentially, what I'm trying to say is that, if this is in an way a representation of the final product, then it looks absolutely shocking. Alternatively, if all this is only "pre-pre-pre-beta", then why even post a thread for it?
Yes, this was a pre-pre-pre-beta demo. Here's the thing about it: it was meant to demonstrate what the movement system and battle system would be like, and the project would be based off of it. There wasn't any competitivity in the battle; it was set so you'd just go through it, winning in the exact way every time. It was just to get people to have a feel of what Pokemon Neo battles would be like; the actual, "any side could win," aspect had started development afterwards.

As for why post a thread for it, it's not, because it was for the whole project in general.

And, the thing about this is: I haven't worked on this in the longest time. Work will only get back on this once the tools have been developed to make it compatable with a project of mine you might call, "The POKEMONMASTER260 project of all POKEMONMASTER260 projects." It's affirmated to secrecy, and only select people know of it.

As for the project itself's secrecy, that is because, (so far, I've showed it to 1 pokecommunity member, & he agreed with the following: ) is that it's a very huge storyline. I don't want to give any of it away at all.

The most you've seen of it is barely starting it, in the pre-beat demo. You play as Gold, and all of a sudden an ugly monstrous creature battles you, who has a Dialga. After you win the battel, he forces you into some portal. And then, mysterious figures argue about the effects of what they are doing.

Hm, now what could all that mean?

Plus, I've not just been not working on this for a while, but I've mostly not even been working on the hugely major project I've mentioned. Nowadays, I mostly help work on Longhorn Linux: https://longhorn.tk

And yes, as I've stated before, I'v elooked at manyother Pokemon fangames.

Sorry, I don't mean to be rude.

Sincerely,
POKEMONMASTER260
 
Yes, this was a pre-pre-pre-beta demo. Here's the thing about it: it was meant to demonstrate what the movement system and battle system would be like, and the project would be based off of it. There wasn't any competitivity in the battle; it was set so you'd just go through it, winning in the exact way every time. It was just to get people to have a feel of what Pokemon Neo battles would be like; the actual, "any side could win," aspect had started development afterwards.

I'm aware of this, and I know that its essentially just a demonstration. But, as you said, it gave me a "feel" of what Pokémon Neo battles would be like, and they "feel" incredibly simplistic and ugly in nature. The fact that you tout the "any side could win aspect" as an actual 'feature' of the battle system is slightly worrying.

Just thought I'd mention, the original link to the demo is no longer online. Not sure if this is intentional.

And, the thing about this is: I haven't worked on this in the longest time. Work will only get back on this once the tools have been developed to make it compatable with a project of mine you might call, "The POKEMONMASTER260 project of all POKEMONMASTER260 projects." It's affirmated to secrecy, and only select people know of it.

As for the project itself's secrecy, that is because, (so far, I've showed it to 1 pokecommunity member, & he agreed with the following: ) is that it's a very huge storyline. I don't want to give any of it away at all.

It's certainly possible for you to reveal some aspects of this "secret project", without having to actually reveal any part of the storyline. What platform is being used? What features will be included?

And yes, as I've stated before, I'v elooked at manyother Pokemon fangames.

OK, that's certainly a good thing. How do you think Pokémon Neo (or your other project) will meet or even beat, say, Blue Chrome in quality? In fact, not just Blue Chrome, but any game in the Showcase, or even this forum? Admittedly I see many games within the Showcase as sub-par, but I think all of them are eons ahead of what you've got here.

Sorry, I don't mean to be rude.

On the contrary, I commend your maturity and politeness with responding to my concerns. Not many people share your composure here.
 
Yes, this was a pre-pre-pre-beta demo. Here's the thing about it: it was meant to demonstrate what the movement system and battle system would be like...

I don't get it. I really do believe that everyone in this community knows how the Pokemon Battle system and Movement System work. Those can't be your bigshot features, because every Pokemon game has them and has to have them. 4 Generations of Nintendo's games came out, and we are familiar with the really basic systems of the game, so please stop referring to that as your major goal, because it's just embarrasing.

Plus, I've not just been not working on this for a while, but I've mostly not even been working on the hugely major project I've mentioned. Nowadays, I mostly help work on Longhorn Linux: https://longhorn.tk

Ok...now more to me being more of a d$ck. This, I really wouldn't advertise as a major project or even something close to it. Frankly anyone can make their Ubuntu version look like any version of Windows. I mean, all you need is:
GnoMenu
CompizConfig Settings Manager
Emerald Theme Manager
Dockbar/DockbarX
Shinybar theme
Windows button images
And voila...you have Windows 7 look on your Ubuntu. I don't think it's a big deal, and to say that you've devoted all your recent time on skinning Ubuntu makes me go: "so what?". I've done it...I still do it, but customizing Ubuntu takes a really, really short time, so saying that this is the reason why you haven't been working on your game strongly, is just a lame excuse.

Sorry for being mean, harsh, a retard and stuff, but if you are not serious enough about making a decent game that can compete with others, stop now, and stop wasting people's time.
 
Can you feel the love in this thread?

C'mon, cut him some slack. Do you think putting down his efforts will make him more or less likely to continue with his project? It may not be great now, but the clever part is that humans can learn and improve.
 
Maruno, I think honesty its much more important than cushioning one's self-esteem here. Factually speaking, his current progress is incredibly lacking in quality. I'm not telling him what to make of that, I'm just telling him what I see.

I wish him luck in his project, and I hope that he can learn and improve. But if I see a project which I believe is incredibly sub-par, I'm going to express that.
 
This seems like a joke...
First things first, the house screen. Did you take a screen from an old Pokemon game double it in size and then pruposefully blur it? Because that's what it looks like you've done. And if you did double the size intentionally, why not make the player bigger too?
The battle screen, why is it smaller than the house screen? Does the resolution change like this through the whole game? Question marks wouldn't like to battle, only trainers do, not Pokemon. Speaking of that, what is it? As for the graphics, you could have easily gone onto sprters resource and found the right graphics. Instead you drew some circles on paint and put some arial text in...
"Cut scene", is that supposed to be Hoenn? All it is is a rectangle, three ovals and a circle. And yet again it's a different size to the others.

There's no excuse for this sort of quality, and I have read your excuses. You should scrap this prodject right now and try and make it slightly better quality than the worst on here ever.

I'm going to report this thread, it's just unaceptable.
 
I'm aware of this, and I know that its essentially just a demonstration. But, as you said, it gave me a "feel" of what Pokémon Neo battles would be like, and they "feel" incredibly simplistic and ugly in nature. The fact that you tout the "any side could win aspect" as an actual 'feature' of the battle system is slightly worrying.
That's what Pokemon Neo battles will be like before it switches to live action, which it will be for most of the game. Plus, there's always room for improvment. And the only reason I mentioned, "any side could win in this game," is because people weren't realizing that what I already released was purely a demonstration.

Just thought I'd mention, the original link to the demo is no longer online. Not sure if this is intentional.
Great.

It's certainly possible for you to reveal some aspects of this "secret project", without having to actually reveal any part of the storyline. What platform is being used? What features will be included?
Revealing the secret project would be 1,000,000 times worse than revealing the storyline.

OK, that's certainly a good thing. How do you think Pokémon Neo (or your other project) will meet or even beat, say, Blue Chrome in quality? In fact, not just Blue Chrome, but any game in the Showcase, or even this forum? Admittedly I see many games within the Showcase as sub-par, but I think all of them are eons ahead of what you've got here.
And that's where major improvements come in.

On the contrary, I commend your maturity and politeness with responding to my concerns. Not many people share your composure here.
Thank you. Of course, I might have been rude in this post, so, sorry if that's the case. Or maybe I'm just crazy regarding that kinda stuff.

I don't get it. I really do believe that everyone in this community knows how the Pokemon Battle system and Movement System work. Those can't be your bigshot features, because every Pokemon game has them and has to have them. 4 Generations of Nintendo's games came out, and we are familiar with the really basic systems of the game, so please stop referring to that as your major goal, because it's just embarrasing.
It' not a major feature. I mentioned it would be possible because people didn't realize that what was laready released was purely for demonstration. And, not everyone knows how to play a Pokemon game, especially if it's unnofficial.

Ok...now more to me being more of a. This, I really wouldn't advertise as a major project or even something close to it. Frankly anyone can make their Ubuntu version look like any version of Windows. I mean, all you need is:
GnoMenu
CompizConfig Settings Manager
Emerald Theme Manager
Dockbar/DockbarX
Shinybar theme
Windows button images
And voila...you have Windows 7 look on your Ubuntu. I don't think it's a big deal, and to say that you've devoted all your recent time on skinning Ubuntu makes me go: "so what?". I've done it...I still do it, but customizing Ubuntu takes a really, really short time, so saying that this is the reason why you haven't been working on your game strongly, is just a lame excuse.

Sorry for being mean, harsh, a retard and stuff, but if you are not serious enough about making a decent game that can compete with others, stop now, and stop wasting people's time.
That's why the team works very hard adding free, alternative features of Windows Longhorn. I agree, just adding a Longhorn theme to Ubuntu is nothing special. But LH Linux does much more.

This seems like a joke...
First things first, the house screen. Did you take a screen from an old Pokemon game double it in size and then pruposefully blur it? Because that's what it looks like you've done. And if you did double the size intentionally, why not make the player bigger too?
The battle screen, why is it smaller than the house screen? Does the resolution change like this through the whole game? Question marks wouldn't like to battle, only trainers do, not Pokemon. Speaking of that, what is it? As for the graphics, you could have easily gone onto sprters resource and found the right graphics. Instead you drew some circles on paint and put some arial text in...
"Cut scene", is that supposed to be Hoenn? All it is is a rectangle, three ovals and a circle. And yet again it's a different size to the others.

There's no excuse for this sort of quality, and I have read your excuses. You should scrap this prodject right now and try and make it slightly better quality than the worst on here ever.

I'm going to report this thread, it's just unaceptable.
I took a background & character that were out of proportion. Didn't bother fixing it yet. And that monstrous creature's a trainer... that's all I'm saying for now. But remember, he sent out a Dialga. And, no, that's not Hoenn at all.



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You know what, I would close this. As much as I've argued against all this, everyone here does have a point. (Well, I'm obviously not talking about those who cut me some slack, of which to those, thank you very much, but that;s beside the point.) This was an ugly project of horrible quality that didn't add much to the table and I haven't worked on in ages, me having moved past this a long time ago. Plus, it generated tons of arguments between me and other forum-goers. The fact that the pre-beta demo was a demonstration caused lots of arguments and initial misunderstandings, (of which, once understood, didn't help at all,) was, in itself, a cause for many arguments. I never wanted to reveal the storyline, but that might've been it's only good point. After all, it seems the live action gaming didn't go through. And maybe even the storyline wouldn't.

...The problem is, I can't scrap this. Why? Well, the core idea of this game wasn't what one would normally expect, and certainly one most people have not gone with.

Long ago, this project started in a time when I and most people my age didn't really go on the net that much. A time when we didn't really realize that making something like, a Pokemon game for instance, wouldn't have been special. But here's the deal. What did me & a couple of people want? Yeah, we wanted to have ideas that, hm, who knows, might get in a Pokemon game one day. A Pokemon game that was ours, that we could mold into whatever we wanted. It didn't necessarily have to have all these great features as Blue Chrome would come to have, just something that was ours.

I was the only one who took a little bit of it and stuck with it for years. However, what we imagined so far couldn't really make up a game. So, I added ideas. These ideas came and morphed insto the storyline of the Flash game this thread is made for.

I can't let go of Pokemon Neo. All we wanted to make was our own Pokemon game with our own ideas, & someone, (even if it has to be me,) has to still stick with a bit of it, even if stuff has to happen to it.

And that's why there's no axing. If anyone wants to take this project off my hands, I'll give you everything I'm willing to. It would be much more than what I've given to the general public.

-PM260
 
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