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Pokemon Online mmorpg

Please Vote on a name that you think would best suit this game!?!


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nevermind you wouldn't know if you don't even know.
Good point captain obvious.

Seriously, this one is 2D. Thats what the picture is of. That is the one we are talking about. The one being made. Here.
 
Yeah, its healthy to be away from the cpu for a while. They might be working hard. Who knows?
 
I hope they are, my first DirectX game wasn't online and even yet I havn't thought about creating an online game as well . . . If it counts that I created an online messenger . . .
I would just like to know what are you using for the connection sockets WinSock, SDL_net or something else? Also what type of sockets, blocking, non-bloxking, asynchronous, what?
There is a half completed online game with a demo out already, but it was halted by the creators.

Btw, I could help in coding, if you use c++ for the stuff, which I don't think is the case since you said that you use VB.net for most part. Anyways, school's keeping me busy so I think it'd be hard to help rightnow.
 
there already is pokemon online. not pokemon crater. go to pokemononline.com

it don't work^

This game looks good, I can't wait to play it
 
This is no place to talk about MMORPGs or MMOs other than this, keep this thread clean or the creator like many others will halt.
 
They did say that they used c++, c# and VB.net, but I just wanted to know which is the main programming language by which I mean that you could be using c++ for the online purpose but where is all the other processing done?

And I asked you, how the server works, which means, how would you classify it? - blocking, non-blocking or asynchronous?
Just incase you don't know what I mean by them is that
Blocking: Blocking sockets wait for each client to reply, it will be stuck on the client till it gets a reply or the client disconnects. This means that the program is stuck, something like hung till it recieves a reply.

Non-Blocking: Using select() or poll() or the WSA variations, you find out whether you must get reply from a client or you must connect it and then you do, hence you don't get the hung effect.

Asynchronous: WinSock gives the windows some messages as soon as you must recieve from a client or accept it, using them you find out whether you must take the action.

Out of these I would say that since you are using DirectX asynchronous is the best choice, then comes Non-blocking for it consumes a lot of RAM and then blocking since it creates a lag for people if a client does not reply.
 
Asked me?????
Or Blacksprite/Whitesprite/ etc....

Well you can't really ask me since... Well since ..
welll I dont work on the project...

Im just been a fan since page one.. which was about a year ago lol..........
Anyway If you wasnt asking me good.
Or was you asking me as i seem to know alot about it????
Or not asking me...
anyway Its good we are keeping the topic online.
I wonder if Black is on holiday.

Btw center/centre tags work like this
/center]
add [ to /center​
 
I messed my sig after I thought I fixed it, thanks for telling.

And I asked anyone of the staff, actually anyone who knows the answers.
 
This looks fine to me, nice game! Nice job!
 
hehe can we get like an updat? i really would love play it so by all maens necariy......please!!! come out with (starts to souwb) im dying for a good pokemon game!!!(::)
 
i hope your abscence means your working on it if not doesn´t matter as long as you don´t let this die
hope to see update soon

~Hitsugaya~
 
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