hm ... allright, time for my go at it :P
i like the idea of a gamble, however i feel like the cost should be lowered, to maybe 5 points per gamble. 10 does seem a bit high. (This has already been sort of answered.)
is it possible to gamble on special effect moves? like, growl would do twice the reduction, or something like that? if effects are worked into the gamble, if i use water pulse with gamble, would there be an increased chance for confusion? (Yup, Gamble works on any attack- I will add some screenshots when there is more detail in it. At the moment, you just click on the boxes. I would like to add some flare to it.)
i like the idea of the star system, but i think that you should add maybe another star or two to make it more accurate. as it is, i could have two star two pokemon, but one be on the cusp of 3 star and the other having just been 'promoted'. based on what you said with the lvl 60, its about 15 lvls or so with the stats, probably a bit more though. thats a big difference. [note - i reread the post, and you said that it could be lifted. please do, because of the aguments in thsi post] (The game is capped at four for mainly since items are also capped at four. The Trainer rank - which I didn't really talk about) will also be 4 stars, and effect different stuff in the game. Stats can keep going to 999.)
because you're letting us so blatantly choose our stats, is there still any IV or EV or natures or such like that, so that some pokemon will auto be better than others ins ome aspects? because otherwise, i might as well train a ratata to become a special sweeper.
(Stats will be randomised between the star rank rating, but if you want, you can have Ratata's attack at 999, and have his defense at 20 or something. That is the idea of freedom. Not a coding restriction, or anything, but this is a design choice. While stats can be increased, they can't be decreased.)
also, you said that they are awarded like experience. is there still exp points? because if there aren't, then i really could just take a pokemon that i just caught, spend alot of skill points on it, then have a star 4 pokemon wtih no effort ont he part of the pokemon.
(At the end of the battle, Skill Points will be given out kind of like experience. Skill Points are not general, but each Pokemon has it's own Skill Points, so catching a low Star-ed Pokemon will need to earn it's own. I make add something similar to a RareCandy to increase a Pokemon's Skill Points.)
finally, about the class system
i like the idea of the system. My question is will you be able to change jobs in the class? like, i start out a trainer, i become a champion, then i decide to become a gym leader, or something like that. additionally, if you become the champion, then do you face all elite-four newcomers? do you get another bonus for becoming one?
There will be a feature to allow you to change your job throughout play. As for different Job perks, this is still in the pre planning stage, so I can't say.
thanks for the update, can't wait for the next