With the camera thing, it can be made so that the hero stays fixed in the centre of the screen. You just have to make the maps bigger, like adding a few extra layers of trees or something.
With the font colour, all he needs to do is change the system set to a Pokemon style one, and there are a few around.
A couple of minor issues with it, the Rival's name is messed up, it displays as "#Rival". And the walking speed, imo, is too fast. It needs to be slowed down by one stage.
The major gripe for me is the mapping. To be completely honest, it's rather uninspiring. There was a lot of walking in long straight lines and there were a load of large blank spaces too. Variation is the key to mapping. There were some nice looking parts to the maps, parts of the forest, for instance, looked very nice, but there is definitely a lot of room for improvement.
Anyway, good luck with it all. I hope to see some more updates in regards to systems and story progression in the future.