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[Released] Pokemon Sacred Johto [V0.3]

Which Shiny Should Omega Pidgey get? (https://twitter.com/ArchyArcanine/status/1065566101885603840)

  • Old Chocolate Oreo Shiny

    Votes: 0 0.0%

  • Total voters
    1
  • Poll closed .
when i enter in the class and i sit on a chair in the cutscene get stuck on it

working on a quickfix update to this file so i'll investigate this for you. can't see an issue with it myself, but i'll do more investigation. does it immedietly get stuck as i cant see why it would though.

Edit: Got their myself, and discovered what you meant, you kinda didnt explain it was after the event not at the start which is why i was confused. It'll be fixed in the quickfix update soon!
 
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update on that quickfix, it will feature:

fix for delivery man.
max exp needed to level up increased by 2.25x.
infestation fixed.
frayed arrow error fixed.
riolu pokedex error (leading to failed capture) fixed.
Stat change overlay recoloured, and now doesn't overlap other areas.
trainer fixed on cherrygrove port.
trainers on route 32 north don't wonder around.
Ace Trainer Ruby, now actually has an A-Vulpix over regular one with ice moves.
Trainer School fixed.
fixed Thatch event not being instantly started in gym.
Bridges and tile issues related to old scripts fixed.
sky and inverse battles now integrated into the wild/trainer battle code aswell as the visible overworld encounters code.

If you get an error unrelated to this let me know!
 
[PokeCommunity.com] Pokemon Sacred Johto [V0.3]
Version 0.3.9 Quickfix is up, fixing many bugs and errors seen from 0.3.9 and prior.
Download here


Changelog
  • Whismur is now listed as pure Melody in the melody lore book.
  • Omega Pachirisu now findable in dust spots replacing shuckle (Regular) and barboach (Wet).
  • fix for delivery man.
  • max exp needed to level up increased by 2.25x.
  • infestation fixed.
  • frayed arrow error fixed.
  • riolu pokedex error (leading to failed capture) fixed.
  • Stat change overlay recoloured, and now doesnt overlap other areas.
  • trainer fixed on cherrygrove port.
  • trainers on route 32 north dont wonder around.
  • Ace Trainer Ruby, now actually has an A-Vulpix over regular one with ice moves.
  • Trainer School fixed.
  • fixed Thatch event not being instantly started in gym.
  • Bridges and tile issues related to old scripts fixed.
  • sky and inverse battles now intergrated into the wild/trainer battle code aswell as the visible overworld encounters code.
  • Curse Body now shows text on activating.
  • Bond gimmick fixed in gym 1.
  • trainer fixed in violet gym.
  • Gale Wings fixed(?)
 
are nature mints in the game? i found and catched an omega zigzagoon with a bad nature, but i cant find another one, so i wanna know if there is anyway to change its nature
 
electro ball and razor shell arent working, Razor shell only nerfs enemy defense and electro ball skip a turn
 
There IS potential for this, and I'm liking a lot of what I'm seeing. But I do have complaints from the last time I played it. Mainly, the text and dialogue in some cases could flow better, potentially be rewritten.

Also, nerfing Plasma Fists is KINDA stupid unless you're plotting to give that to other physical-centric elec Mons. At least keep its accuracy up, I don't want Rock move hit rates with em.
 
are nature mints in the game? i found and catched an omega zigzagoon with a bad nature, but i cant find another one, so i wanna know if there is anyway to change its nature

Short answer No, neither nature mints or a method to change them is added yet, atleast with accuracy, sorry.

Hii, do we have to download a new game for each new version update? If so do our save files transfer over updated Versions? Or do we have to do it manually? If we do, how?

Yes you do, and no it wont erase your data, essential games usually dont require you to do that and save elsewhere, and can be fine while updating, unless we state you cant continue a save after a big update, which we try to prevent now.

electro ball and razor shell arent working, Razor shell only nerfs enemy defense and electro ball skip a turn

Interesting I'll investigate, any error with electro ball or no?, also razor shell works that way? or do you mean it wont do damage?

Update: found razor shells error, thanks for spotting that all moves taht lowered the foes defense stat were messed up. (crunch, iron tail, rock smash etc.)
same for electro ball which also effected to custom moves :)

There IS potential for this, and I'm liking a lot of what I'm seeing. But I do have complaints from the last time I played it. Mainly, the text and dialogue in some cases could flow better, potentially be rewritten.

Also, nerfing Plasma Fists is KINDA stupid unless you're plotting to give that to other physical-centric elec Mons. At least keep its accuracy up, I don't want Rock move hit rates with em.

Hmm i do get that and we are trying to rewrite as we go, but as 1) we dont have the resources or time to devote to manually going through and checking every text line and writing it down, its kinda jank here and there, but in a much better spot.

And Plasma Fists is planned for that, and its accuracy is 90, i may up to 95 but while i hate missing (and want to address some accuracy issues) i dont want every move to always hit. there is another reason for its nerf to make way for something though (this is also related to spectrals thief's nerf and de-signatured status) :)
 
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hi there i download your game and i love it but i find a bug where the game crashes when you meet Cynthia for the 2nd time and she asked you to help her take care of the galactic grunts on route 32 Central you get some kind of error.
 
hi there i download your game and i love it but i find a bug where the game crashes when you meet Cynthia for the 2nd time and she asked you to help her take care of the galactic grunts on route 32 Central you get some kind of error.

Huh okay, assuming you're using the latest, can you grab what the error says or where specifically it happens during that event (can do screenshots via imgur if that helps show it) not got to polishing that part yet, but if its an error that prevents progression, we want to fix it as soon as.
 
[PokeCommunity.com] Pokemon Sacred Johto [V0.3]
Version 0.3.9.1 is up, adding various fixes and reworks.
Download here

New Pokemon Available

[PokeCommunity.com] Pokemon Sacred Johto [V0.3]
These are all the new pokemon (remember new includes redesigns and touch up's):
Delta Mareep

New Pokemon Reworks

[PokeCommunity.com] Pokemon Sacred Johto [V0.3]
These are all the reworked pokemon:
Mareep, O-Mareep, Wailmer, Piplup, Phanpy, Aipom

Changelog
  • Whismur is now listed as pure Melody in the melody lore book.Glider Fixed.
  • All doors fixed in updated areas.
  • Ice's weakness to fighting returns, but it is now resistant to water and normal.
  • Bug is now SE over NVE on Fairy.
  • Fighting no longer resists Normal.
  • Wild Double Battle Crash Fix.
  • Moves that lowered the targets defense by 1 fixed.
  • Moves that do damage based on speed difference fixed.
  • Trainers missing fixed hopefully.
  • Stairs Fixed.
  • Auto-Unlock on Pokephone now works.
  • Intimidate fixed.
  • Stat Overlay reworked/Improved.
  • Gym 1's Puzzle Fixed.
  • Gale Wings Fixed.
  • Cures Body Fix.
  • Fixed Bridges and Mud.
  • Growlithe and Arcanine now hold fire stone's rarely.
  • Arcanine now learns Blazing Horn as its evolution move, still learns E-Speed at level 1.
  • Tusk Toss replaced with Fume Wheel.
  • Webbed Terrain replaced with Breaking Strike.
  • Frosty Terrain replaced with Star Shine.
  • Acid Rain Dance replaced with Solar Flare.
  • Thunderstorm replaced with Soaring Impact.
  • Slice Kick replaced with Lunar Tide.
  • Light Rush replaced with Wormhole.
  • Monsoon replaced with Vacuum Blast.
  • Credit System added.
  • New item, steel wool added. if hit by an electric move it'll raise speed and reduce the electric damage taken.
  • Mareep Line Reworked.
  • O-Mareep Line Reworked.
  • Delta Mareep Added.
  • Fresh Fluff added, rename for Purify (Ability).
  • Wailmer line Reworked.
  • Lightweight added, 4x lower weight, reduced ground damage, higher electric damage.
  • Air Slam Added, Reverse heavy slam.
  • Piplup Line Reworked.
  • Tridal Spin, steel move, if the users priority is higher it does more damage.
  • Phanpy Line Reworked.
  • Aipom Line Reworked.
 
hi, i started playing your game again after some updates , loving it, but i'm having a problem, i keep getting an error message when i go into the wild grass in the first route, idk why

You seemed to message about pokemon Vanguard or atleast showed the screenshot with pokemon vanguard not our game in it.
 
You seemed to message about pokemon Vanguard or atleast showed the screenshot with pokemon vanguard not our game in it.

omg sorry, i sent the wrong picture, thanks for telling me, here's the actual pic, this was the error i'm getting "i keep getting an error message when i go into the wild grass in the first route, idk why"
 

Attachments

  • [PokeCommunity.com] Pokemon Sacred Johto [V0.3]
    Desktop Screenshot 2022.04.05 - 17.57.47.50.png
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omg sorry, i sent the wrong picture, thanks for telling me, here's the actual pic, this was the error i'm getting "i keep getting an error message when i go into the wild grass in the first route, idk why"

Not exactly sure where this is coming from, when investigating it seems fine and i may have fixed it. i assume your using the newest version however others aren't getting this. i am trying to push an update very soon due to bugs like these so if its not fixed by redownloading this update should fix it.
 
the first route is honestly very bugged either that or it's my game but idk why, on the first route, first error and now there was this random chatot that was invisible and sparkling, i got this error, idk why and i'm also getting this in other battles right after
---------------------------
Pokemon: Sacred Johto
---------------------------
[Pokémon Essentials version 17.2]

Exception: NoMethodError

Message: undefined method `hasWorkingItem' for 0:Fixnum

PokeBattle_Move:2797:in `pbCalcDamage'

PokeBattle_Move:3966:in `pbEffect'

PokeBattle_MoveEffects:441:in `pbEffect'

PokeBattle_Battler:6210:in `pbProcessMoveAgainstTarget_ebs'

PokeBattle_Battler:6043:in `each'

PokeBattle_Battler:6043:in `pbProcessMoveAgainstTarget_ebs'

EliteBattle_Battle:741:in `pbProcessMoveAgainstTarget'

PokeBattle_Battler:6941:in `pbUseMove_ebs'

PokeBattle_Battler:6921:in `loop'

PokeBattle_Battler:6944:in `pbUseMove_ebs'
 
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the first route is honestly very bugged either that or it's my game but idk why, on the first route, first error and now there was this random chatot that was invisible and sparkling, i got this error, idk why and i'm also getting this in other battles right after
---------------------------
Pokemon: Sacred Johto
---------------------------
[Pokémon Essentials version 17.2]

Exception: NoMethodError

Message: undefined method `hasWorkingItem' for 0:Fixnum

PokeBattle_Move:2797:in `pbCalcDamage'

PokeBattle_Move:3966:in `pbEffect'

PokeBattle_MoveEffects:441:in `pbEffect'

PokeBattle_Battler:6210:in `pbProcessMoveAgainstTarget_ebs'

PokeBattle_Battler:6043:in `each'

PokeBattle_Battler:6043:in `pbProcessMoveAgainstTarget_ebs'

EliteBattle_Battle:741:in `pbProcessMoveAgainstTarget'

PokeBattle_Battler:6941:in `pbUseMove_ebs'

PokeBattle_Battler:6921:in `loop'

PokeBattle_Battler:6944:in `pbUseMove_ebs'

unsure regarding the invisible chatot, however thats the error im aware of and is the main one. this isnt route 29 related just battle related
 
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