- 78
- Posts
- 17
- Years
- Seen Nov 20, 2014
Well, actually, I renamed the SG-patched ROM, and its save data is "Pokemon Shiny Gold.sav", whereas my FireRed is "386_Fire_Red.sav". Are they the same save backup?
Yeah, mine is in midi too... But I think may be close to figuring out how to compose in GBA. I just haven't figured DirectSound or how the game composes music. I did gather quite a lot of info on how GBA uses sound though, here are my notes if you're interested:no problem, just email me the link to the site. (i'll PM you my email address)
And unfortunately, I have them in midi.
Game Boy Advance Music Information
Has 6 channels:
Channel 1
Channel 2
Channel 3
Channel 4
Direct Sound A
Direct Sound B
Channels seem to use single instruments, while Direct Sound A and Direct Sound B use multiple instruments.
Channel 4 is used as a snare track and sometimes for Sound Effects.
Castlevania: Aria of Sorrow uses only DirectSound.
Fire Emblem games use mostly DirectSound.
Channels are usually backing, the main sound is in the DirectSound.
The first 3 channels are synth channels.
While Channel 4 has the snare track, DirectSoundA can use a whole set of drums, including more powerful snare hits.
DirectSoundB can be used for SFX.
GBA games have 2 DirectSound channels. One will always be the main sound and the other will always be the quieter backing track. DirectSound can use a number of instruments.
DirectSound is new to the Game Boy Advance, but channels are brought back from the previous Game Boy system.
Pokemon Specific Information:
- DirectSoundB is usually the main sound. DirectSoundA is usually a quieter background to DirectSoundA.
- SFX is generated in Channel 1.
Sound is stored in the I/O.
Channel 1 starts at 0x04000060
Channel 2 starts at 0x04000068
Channel 4 starts at 0x04000078
Zel, I have an idea with Red (maybe SGX).
I think you should have Red's Pikachu know Surf, to "protect" against ground types.
I imagine that mt silver wil be a vs seeker compatible area so he will improve each time.
for example in Ecruteak when you're going east/west why are u going to trees?
i mean in FR in saaffron west u r seeinn the path and in ecruteak u r seeing the trees. Why is that?
not sure if this has been mentioned before but by the rocket base in mahogany. Chuck from cianwood gyms daughter will continually give you the items continually if you keep asking.
Well, Ashlee already has a "Surfing Pikachu", so it would be a bit repeatitive. For SG I'll keep its original moveset
It is shiny GOLD, not fire RED ... The Kanto towns you are able to visit in Gold/Silver aren't the same as in (fire) Red ....in Ecruteak when you're going east/west why are u going to trees?
i mean in FR
Maybe because it's his hack and he can do whatever he wants with it?What's the point in wanting to absolutely keep one's original moveset, when another nextgen one is availbale in the grass? Cause you said all 386 will be available, so I don't see the use of being retro compliant with story and events, when you make all 386 available....
That's why I think their movesets should be improved a little ...
EDIT: Well, mostly because everyone who enjoyed Silver/Gold remembers Ash well Red 's team.
It is shiny GOLD, not fire RED ... The Kanto towns you are able to visit in Gold/Silver aren't the same as in (fire) Red ....
Hey, just a couple of glitches/gameplay things that I've noticed and you might want to address:
The first youngster you can battle's name comes up as Youngster-/Trainer/
The Bugcatcher close to the entrance into Violet City's name comes up as Bug Catcher /2trainer
The Pokemon Center in Violet City's outside surrounding area is the floor in the center instead of black
Also, Bug Catcher Don doesn't watch the trainer like he did in G/S. This isn't a glitch, it's just something that would make gameplay slightly better.
Awesome Hack though.