But, SERIOUSLY:
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I'm laughing a lot harder than I should be xD
But, SERIOUSLY:
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Before, Pokemon were all based on rather physical things: a turtle, a lizard, a pile of sludge, a number of polygons, a Poke Ball, a rodent...yes, creative, right?
Now Game Freak has been moving into more complex origins for their Pokemon such as abstract concepts and the merging of multiple animals and ideas: a Chinese statue-based deity drawing inspiration from creationist theories and science, a dragon representing yang and the fire power source of the past, a representation of love in the form of an ocean sunfish...nope, not creative, right?
Creativity is a process, originality is a quality. To me, even after seeing only the gen 6 starters and mascots, I still don't think Game Freak is lacking in either. It takes a lot more creativity to make physical out of the abstract, and significantly less to just make a duck blue and have it shoot water.
Look at the differences between the 5 gens (gen 2 is pretty much dragonite anyway) and tell me the most creative one. For me, it's either Garchomp or Haxorus.
I think their pokemon ideas have gotten even better, yes, some are weird but even gen 1/2 have the weirdies.
I think the creativity in gen V was astounding.
Muk vs Garbodor (Purple Slime that a 3 yr old can make with crayola crayons vs s pile of trash with a clever name [muk backwards is WHAT?!])
I usually base the rest of the gen's pokemon solely on the main flying bird.
Pidgey = Ok, pretty standard bird
Tailow = Well, it's evolution is badass
Hoothoot/Noctowl = :O <3
Starly = Turns into staraptor which is ARGUABLY the best looking pokemon they have ever created.
Pidove = Creative names and evolution lines (3rd evo male looks really nice)
The dragon pokemon have gotten better, as well as the steel pokemon.
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Look at the differences between the 5 gens (gen 2 is pretty much dragonite anyway) and tell me the most creative one. For me, it's either Garchomp or Haxorus.
Dude, what the heck are you talking about? I said titles, not names. The starter names are fine (although I noticed the fire- and grass-type starters' names end similarly). It's the X and Y stuff I don't understand.
Tell me the last time you went outside and saw a talking pile of goo, or flying sentient magnets? Or even a mail-carrying dragon at that? .-.;
I mean, you might be correct as far as badassery not being the only factor that makes a Pokemon good, but that's purely subjective. But I feel that the argument you're making here is a bit faulty by comparing something to reality here, as this is Pokemon, and is not meant to be compared to real life.
And I'm definitely one of the more avid, older fans of the genre, and I personally welcome the change with open arms! As long as the Pokemon designs aren't extremely disappointing(and it would be kind of obvious), then I don't really have a problem with them. It might be because I don't really have such strict standards on design, but I want to give a new region and it's Pokemon a chance before immediately bashing on something just because of how it looks.
Hope that all made sense~
This is my point. Badassery doesn't make a Pokemon good. Complex does not equal good. Tell me the last time anyone walked outside and saw anything as complex looking as Haxorus there? Nature generally doesn't make things for curb appeal, and I believe the trend from simple/natural to badass/complex is what makes the newer Pokemon so hollow and foreign looking. You may catch the kiddies with it, but you alienate many of your older fans.
The difference is that a giant mail carrying dragon, living pollution, and Magnemite look like natural extensions of their concepts, and feel natural to the Pokemon world. Many Gen 5 Pokemon would fail that test. The Joltik line and perhaps Meloetta are examples of natural looking Pokemon from that generation just off the top of my head. I can even go as far as saying Garchomp and friends look like they belong, because they do. Haxorus does not. Many Gen 5 Pokemon do not. Hopefully Game Freak has learned how far they can push their concepts and will apply that lesson this time around.
Please tell me exactly what is so "complex" about Haxorus? It's just a reptile with axes on its jaws... I'd like to address that as an older fan, I do not find any of the new designs to be "complex". I find them to be simple and effective, minimalistic with their resources, yet also carefully used. And, I'd like to add that FAR funkier-looking real animals exist in real life. Take a look at the insects, for example. Some of them are truly bizarre.
You see, if Gamefreak limited themselves like that, then what would be the point of Pokemon in the first place? It would just be Pokemon: Real Animals instead. What would Haxorus be without its axes? A normal, non-interesting lizard? At that point, wouldn't Haxorus just be a stylized T-Rex or something? What would be so special about that?
The fact that I am even ABLE to overanalyze the designs pretty much proves their complexity. It'd be difficult to sit down and think hard about Dragonite's design, or Ditto, or Magnemite. Their concepts translate well into Pokemon, and they didn't have to strap a laser cannon, several menacing spikes, and a totally strange color scheme on them for them to work.You might have a good point if you're arguing Pokemon like...Druddigon, or maybe Reuniclus to some sort of extent, but even then, I believe you're really overanalyzing these designs, and how maybe perhaps these "complexities" so to speak, can actually be a good thing, and be original. The aformentioned Reuniclus and Druddigon is an example of something one can argue is pretty original, as well as the Musketeer Trio.
I mean, you might be correct as far as badassery not being the only factor that makes a Pokemon good, but that's purely subjective. But I feel that the argument you're making here is a bit faulty by comparing something to reality here, as this is Pokemon, and is not meant to be compared to real life.
The Joltik line and perhaps Meloetta are examples of natural looking Pokemon from that generation just off the top of my head. I can even go as far as saying Garchomp and friends look like they belong, because they do. Haxorus does not. Many Gen 5 Pokemon do not. Hopefully Game Freak has learned how far they can push their concepts and will apply that lesson this time around.
Please tell me exactly what is so "complex" about Haxorus? It's just a reptile with axes on its jaws... I'd like to address that as an older fan, I do not find any of the new designs to be "complex". I find them to be simple and effective, minimalistic with their resources, yet also carefully used. And, I'd like to add that FAR funkier-looking real animals exist in real life. Take a look at the insects, for example. Some of them are truly bizarre.
Like many people have said, EVERY generation has good Pokemon and bad Pokemon. And guess what—what is "good" and what is "bad" is purely subjective!
...I hope I'm not coming off as abrasive? I know on the internet the words and sentences I'm using in this post might sound really aggressive and sort of like a flame war, but honestly, I'm not taking this very seriously! Likewise, I'm not "offended" by your opinions, or whatever. This is sort of like a friendly debate! In the end, I respect your opinion 100% and if you don't like the newer generations, that's perfectly fine! I just want to discuss Pokemon with somebody, that's all.
I'm just really worried that somebody is going to take this the wrong way or something.
Define "natural extensions" and maybe we can work something out from there. ouo; Maybe we just have different definitions of "complex" in relating to Pokemon, because I have no idea what makes most Gen 5 Pokemon "complex". You might have a good point if you're arguing Pokemon like...Druddigon, or maybe Reuniclus to some sort of extent, but even then, I believe you're really overanalyzing these designs, and how maybe perhaps these "complexities" so to speak, can actually be a good thing, and be original. The aformentioned Reuniclus and Druddigon is an example of something one can argue is pretty original, as well as the Musketeer Trio.
Just because it might seem "complex" doesn't mean it's bad.
Take a look at the design elements that went into Haxorus, and compare them to Garchomp's. The difference is night and day. I can't see how Game Freak was minimalistic with its design at all. The thing has axes on its face. Those aren't teeth, so a sabertooth-esque excuse doesn't cut it, they're in a completely awkward position and would be incredibly difficult to even use as a weapon. The body appears to be heavily armored, with ridges, segments, and spikes everywhere. Compare that with the style of previous pseudo-legendary dragons. Again, it's night and day. The previous iterations went for form and function. This one went for just badassery.
Game Freak largely "limited" (though I wouldn't call consistency limiting) themselves for the first four generations. Keeping your style consistent is important. If they suddenly decided to do all the artwork for new Pokemon in a cubist style, it wouldn't be a good thing when you stand the newbies next to even the Gen 5 ones. That may be a bit extreme, but I find it illustrates the stylistic point I am trying to make quite clearly. You can't switch up something as basic and inherent as an art style if you're keeping things from your "old days" around.
The fact that I am even ABLE to overanalyze the designs pretty much proves their complexity. It'd be difficult to sit down and think hard about Dragonite's design, or Ditto, or Magnemite. Their concepts translate well into Pokemon, and they didn't have to strap a laser cannon, several menacing spikes, and a totally strange color scheme on them for them to work.
I too have no intention getting this to turn aggressive. I tend to sound adversarial on the internet...