Pokemon Starterkit (Rmxp)

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Get me a good quality picture of what you want it to look like and i'll try my best.
 
theres a battle pic in my thread (Pokemon Glitter Black) i want one like that
 
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[NoLeAfCloVeR0987] said:
and is this all considered spamming in blizzys thread if so we can take your conversation to my thread considering its my problem concerning my game.......
if this is a thing added to the starterkit, it's not spam ;)

anyway, i'd guess it will take a very long time for the new version
school is giving me loads of work lately:\
 
okay...

thats sort of a bummer but take your time focus on school thats more important.....i will still be lookin forward to the release.....good luck with school......
 
hey blizzy i know you dont like lots of questions but its only one!
The new demo will have a pokemon switching system?
 
Blizzy said:
:
if this is a thing added to the starterkit, it's not spam ;)

anyway, i'd guess it will take a very long time for the new version
school is giving me loads of work lately:\
that is totally fine. school is important in the first place, and sometimes you just need your own time instead of spending time on making a project like this for other people.

take your time, hell, even january 2006 wouldnt be a problem if you ask me. Its totally up to you.
 
New2Ya said:
that is totally fine. school is important in the first place, and sometimes you just need your own time instead of spending time on making a project like this for other people.

take your time, hell, even january 2006 wouldnt be a problem if you ask me. Its totally up to you.

yup, I totally agree with everything you said!
 
I have the purchased version, except i didn't purchase it :P I got it off a friend lol :P anyway the non-purchased version works perfectly on the purchased version, and for my Other friend my purchased stuff works on his non-purchased version so it should still work on all of yours :P lol!
 
Hey, I have a suggestion for the starter kit.
To make it so you can only encounter pokemon in tall grass just go to the database and then tileset, set the wild grass' terrain to (whatever number you want apart from 7) and then make a parrallel process event, make a variable called "Terrain Tag" and set it to the current tiles terrain, then make a conditional branch:
if (whatever terrain number you gave the tall grass)
allow encounters
else
disallow encounters, simple!
I also have some methods for a day/night system encountering asell if you wann hear them
 
anyway, i'd guess it will take a very long time for the new version
school is giving me loads of work lately
We 'll wait for u, I 'm working on my Pokemon project now, thank for your starter kit. It 's VERY USEFUL! :D

I have a question : can your pokedex menu work with Window_Dairy script ?( rmxp.net/forums/index.php?showtopic=10456)
Which pokedex script can be used ?(rmxp.net/forums/index.php?showtopic=26784)

(sorry, i'm not allowed to post the URL links in my post)
 
[NoLeAfCloVeR0987] said:
when i put it in the game i get an error that has to do with the line " Class window_EnemyHP < Window_base
do you knwo how to fix this or what it means
i know what that means,
put the Window_EnemyHP underneath Window_Base
Datriot said:
Hey, I have a suggestion for the starter kit.
To make it so you can only encounter pokemon in tall grass just go to the database and then tileset, set the wild grass' terrain to (whatever number you want apart from 7) and then make a parrallel process event, make a variable called "Terrain Tag" and set it to the current tiles terrain, then make a conditional branch:
if (whatever terrain number you gave the tall grass)
allow encounters
else
disallow encounters, simple!
I also have some methods for a day/night system encountering asell if you wann hear them
i was thinking of something like this:
Code:
<>branch $game_map.terrain_tag($game_player.x, $game_player.y) == [terrain_id]
  <>Var[xxx:encounter] ~rand 1 ... 6
  <>Branch Var[xxx:encounter] == 3
    <>make encounter
  <>end
<>end
 
I have just downloaded your starter kit. getting RMXP tommorow or at the weekend, just wanted to ask how you get it working? I don;t want to mess things up.
 
Space Guard 05 said:
I have just downloaded your starter kit. getting RMXP tommorow or at the weekend, just wanted to ask how you get it working? I don;t want to mess things up.

basicly when you have RMXP and installed it on your computer, just double-click on the little window icon thing in the starter kit folder then make your game. :p
Like maps, events etc.
It's best to keep the little test town and not delete it if your new to RGSS, because it has some little tidbits you might wanna now! ^^
 
Thanx for the help datriot. i tried double clicking it and it came up with a window so I wondered what it meant?
(P.S I am a newbe but what does RGSS mean?)
 
Space Guard 05 said:
Thanx for the help datriot. i tried double clicking it and it came up with a window so I wondered what it meant?
(P.S I am a newbe but what does RGSS mean?)
it stands for
Code:
Ruby Game Scripting System
it's a programming language made for rmxp
 
Space Guard 05 said:
Thanx for the help datriot. i tried double clicking it and it came up with a window so I wondered what it meant?
(P.S I am a newbe but what does RGSS mean?)

I think it said something like "RGSS RTP Standard ???" that basicly means really that you don't have RMXP installed, you'll just have to wait until you install it;)
 
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