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![[PokeCommunity.com] Pokemon SuFi : Mewtwo's Revenge (Complete : v1.0) [PokeCommunity.com] Pokemon SuFi : Mewtwo's Revenge (Complete : v1.0)](https://i.redd.it/raoa08p0voe51.png)
GUIDE
Before we start
Spoiler:
Let me be completely clear with everyone. This RomHack is my way of introducing my take on the Pokemon Game. No I am not improving the original game. No I am not trying to make a better RomHack. But yes I am trying to make a RomHack that people can discover new concept on.
I feel we already have our best of the best hackers to make an improvement romhack. So i take my version of RomHacking to another direction. It does not have to make sense to you, as the concept was made based on how I want to design it, so it made sense to me.
It is not really story based, but more of a challenging (but fair) battles yet a different concept of it, typings, BST and moves will be change.
RomHack of FireRed v1.0
I feel we already have our best of the best hackers to make an improvement romhack. So i take my version of RomHacking to another direction. It does not have to make sense to you, as the concept was made based on how I want to design it, so it made sense to me.
It is not really story based, but more of a challenging (but fair) battles yet a different concept of it, typings, BST and moves will be change.
RomHack of FireRed v1.0
KEEP THIS IN MIND. THIS IS MY TAKE ON POKÉMON GAME. ALL YOU HAVE TO DO IS OPEN YOUR MIND AND LET THE JOURNEY FLOW THROUGH YOU.
Story and Background of the RomHack
The story will take place in the Kanto region with the first storyline of FireRed and second storyline encounter that blends in with the original FireRed storyline. It is the continuation of Pokemon Supreme Fire, where 3 brothers (protector of this Pokemon world) were defeated by bunch of intruders that has a much stronger Pokemon. You as a trainer (prodigy) that just came out of the Academy will be venturing your way to defeat the intruders with bunch of other members of the team that the Brothers recruited.
You will start in the same fashion as Kanto, but once you get your first Pokemon from Professor Oak, You will encounter a weaken state Armoured Mewtwo and will be helping him to take revenge, while he help you on your journey.
throughout your journey, instead of Team Rocket, you will have this Evil Organisation instead, who are working for the Intruders. They are the mixture of team Rocket, Team Aqua and Team Magma.
Different city have different challenges. Prodigy trainers, whom are from the Sevii Island is taking over some of the places to show you how good they are, once you beat them, you will get a gift from them. Their purpose is to be a mini-gym battle.
Mega Trainers are also implement where their level will be high and they will have Mega Pokemon version forms in their team. The purpose of these trainers is for you to beat once and get their Pokemon Mega Stones as a gift for beating them, on their own rule.
You will start in the same fashion as Kanto, but once you get your first Pokemon from Professor Oak, You will encounter a weaken state Armoured Mewtwo and will be helping him to take revenge, while he help you on your journey.
throughout your journey, instead of Team Rocket, you will have this Evil Organisation instead, who are working for the Intruders. They are the mixture of team Rocket, Team Aqua and Team Magma.
Different city have different challenges. Prodigy trainers, whom are from the Sevii Island is taking over some of the places to show you how good they are, once you beat them, you will get a gift from them. Their purpose is to be a mini-gym battle.
Mega Trainers are also implement where their level will be high and they will have Mega Pokemon version forms in their team. The purpose of these trainers is for you to beat once and get their Pokemon Mega Stones as a gift for beating them, on their own rule.
Other notes to be aware of
Spoiler:
This is my take on the Pokemon game.
The hack will not be a story based hack, more like a very different concept, or my take on the Pokemon game. Meaning the changes in weakness/resist table, battles you have to go through to get important items. Most Trainers won't encounter you unless you talk to them. Bringing bunch of previous generation trainers for you to battle. As well as putting some random trainers that is referring to the real people (sort of like putting credit in the game itself).
Other than that, handpicked Pokemon from all generation will be done, Total BST for all the Pokemon is different from the original. This is because i want to make every handpicked Pokemon in this game to be viable for use.
And last but not least. Cameo trainers will be in the just to make some random trainer fun.
The hack will not be a story based hack, more like a very different concept, or my take on the Pokemon game. Meaning the changes in weakness/resist table, battles you have to go through to get important items. Most Trainers won't encounter you unless you talk to them. Bringing bunch of previous generation trainers for you to battle. As well as putting some random trainers that is referring to the real people (sort of like putting credit in the game itself).
Other than that, handpicked Pokemon from all generation will be done, Total BST for all the Pokemon is different from the original. This is because i want to make every handpicked Pokemon in this game to be viable for use.
And last but not least. Cameo trainers will be in the just to make some random trainer fun.
Credits Disclaimer
All the sprites and ASM work is not made by me, Some HEX and scripting are made by me. But all changes of the game map and the game concept are my idea.
Credit goes to:
Spoiler:
- Leon and Ultimasoul for the FireRed Rombase (pre-CFRU).
- To everyone that made the program for the FireRed Rombase (made by Leon and Ultimasoul) to happen.
- DesvoL, SooblekHackromLegend, FytyNo1 and MrFakemon for some of the sprites i used from their Deviantart
- inc and Mike25 for opening my eyes (and inspire me to make my own Romhack (because of Mewthree lol) that there is a RomHack
- _PTyler for teaching me how to get the Nickname Editor to be placed in Pokecenters
- Overlord51 for making the Game Artwork for my Project.
- Manekimoney - The research on how Vitamins works in the game
- Javi4315 - For Looseable battle without going back to PC made possible
- Mr.Pkmn - For changing EV gain from 4 - 1 to 2 - 1.
Features:
Spoiler:
- physical/special split
- badge based Pokemart
- New Items
- BW repel system
- Colored nature stats (Red +, Blue -)
- Critical hit nerf
- Poison Survival (poison will disappear when the Pokemon is at 1hp)
- Sitrus Berry changed to 1/4 hp restore
- Bag expansion (because of new items)
- Day and Night System
- Hand picked Pokedex (I do not want to put all the Pokemon but i am putting the one that i feel looks good in the Romhack, So it is a mixture of all gens)
- Original Mega Evolution Pokemon or What we call 'Touch Mega'(Better total BST)
- Permanent Mega Evolution Pokemon (Worse total BST)
- Decapitilization
- New moves
- New items
- New Abilities
- Electric Pokemon can't be paralyzed
- Spores or any powder moves don't affect Grass type Pokemon
- Infinite use of TM's
- HM can be forgotten (deletable)
- Name changer and Move re-learner are in each Pokemon Center
- Disabled badge stat boost
- Evolve without National Dex
- EV capped at 252
- Fast text speed
- Battle set to SET type
- Mew and Deoxys Obey
- EXP all but 50% for each Pokemon in the Party (if holding EXP share, 100%. If holding Lucky Egg, 75%)
- Running Shoes Indoors
- Updated Wrap Effect
- Total Map change
- New Weakness/Resist table
- New Starter Pokemon
- Healing Moves will only have 5 PP
- New Pokemon Typings and sprite
- New Pokemon BST for every Pokemon that is used in the RomHack
- I will place some random trainers that have the Spriter name and the Pokemon they sprite just to show my thanks, for credit purposes.
- All Pokemon will not Obey when you pass the threshold (without badge level 35, with 2 badge level 53)
- The amount of Pokemon that be in here is unclear yet. I will put the amount of Pokedex when i almost finish
- Max level now is Level 138 thanks to esipode
- Get Exp after catching
- All wild Pokemon and received pokemon are Perfect IV
- Display IV grade (not important anymore but i will just leave it there)
- 2EV = 1 stat (original 4EV = 1 stat increase) - Thanks to Mr.Pkmn
- Loseable battle (some trainers - wont get you to PokeCenter when you lose) - Thanks to Javi4315
- 1 Vitamin will gain 64EVs instead of 10 (limit is still at 510 max) - Thanks to Manekimoney
- 2EV = 1 stat point instead 4EV = 1 stat point (max EV per stat is 254) - Thanks to Mankimoney
- Max EV gain from Vitamins in a single stats are 252 instead of 100 - Thanks Manekimoney
- Infinite Safari time
- The Beta is up till 6th gym
Niches and a little bit about Types and Weakness chart changes
Spoiler:
Things to note before reading this are that the RomHack Total BST are all change for the Pokemon that are used in the hack. I won't be explaining how I change the BST because it is a little bit complicated how I come up with the stuff. And with my bad English I don't think I could explain it well enough for people to understand. With that out of the way let's continue.
Spoiler:
There are a lot of changes made in the game. One of them is the Niche I put in all the types. This is so that you understand why some battle happen the way it does.
1) Normal: - In this RomHack Normal Pokemon do not have good type coverage in resistance nor do they have it for damage. So what I did to make them balance in the RomHack is to power up normal type move by +10 and having them the biggest overall advantage (Total BST-wise) through all their stats. This leads to them being more of a tank and can also dish out damage considerably well to.
2) Fighting: - In this RomHack fighting Pokemon will be able to take hits from flying attacks as neutral damage. Changes done because Special Attackers can obliterate most of them in a single blow, with Speed are one of flying type Pokemon Niche. Fighting Pokemon surely won't be able to out speed them. On top of that fighting Pokemon will also resist electric because Electric Pokemon is pretty strong and I want something to put them to a balance level. That and I also had in mind that Martial artist Pokemon would train themselves to resist this (lol). Lastly, Fighting Pokemon will have extra BST with their Attack and Defense while losing a little bit of their Special Attack and Special Defense
3) Flying: - Flying type Pokemon is already balance with the type change. But because fighting Pokemon is neutral on taking damage from them, they are a bit bad. I noticed in the original Supreme Fire that Bug type Pokemon are a little bit too strong (having no weakness in the game). Because of that reason alone, to make flying type relevant again, they are the only type that can super effectively hit bug type Pokemon. Anyway +10 are added to their Power in their Move. And their Speed is their boosted BST with no penalty on other stats.
4) Poison: - Ahhh Poison Pokemon, I love this type so much. Not trying to be Bias. I did not put much Niche in the Poison type Pokemon except having extra BST throughout all its stats except for speed and a penalty to its HP. So if you see Poison type Pokemon. They hit hard, they defense well, and in the late game they also Toxic you like crazy with their damaging move, but they can't last long.
5) Ground: - Ground Pokemon Now resists Fire and steel attacks. It just makes sense in my mind because flamethrowing a ground would just make them harder while hitting the ground with a hammer does little to no damage to a ground hahaha. Anyway Ground niche are just having a big boost on their Special Defense, a little boost for their defense and a very little boost on their HP. Their Penalty though is slightly dropping their speed. Because their job here is to tank while still doing a lot of damage
6) Rock: - As I said with flying type, they (flying type) are pretty weak so I take the advantage (of rock type) from Rock attacks away and make it neutral. In return I give Rock type Pokemon able to get hit by water neutrally while also resist ice and rock attack, because why not. Like ground its main role is a tank in this game. So big boost on their Defense, a little bit boost for their special defense and a very little boost on the HP. Penalty is the same like Ground which is dropping on their speed.
7) Bug: - Initially I wanted to make them have no weakness. But because of the original Supreme Fire, I have to change that here. Having 1 weakness in the game. Which don't affect this type much but affect flying type a lot. It will, however hit every Pokemon normal damage except steel and fairy. A slight stat boost through all the stats, not as much as Normal type Pokemon, with a little penalty on their HP. Not to mention they will also get 20% - 40% hidden boosted damage for bug moves.
8) Ghost: - If I know how, I would make them avoid every Physical attack in the game. The problem is, I don't. So I did the next best thing which is for it to be able to avoid rock or Ground attacks. Obviously some rocks have to be thrown at the ghost. Which the ghost can just let them through. While ground is self-explanatory. I wanted to make Steel being able to super effective hit them, you know because Ghost scared of iron (Supernatural anyone?), but meh. Anyway a bit of boost to their Special Attack and Speed while lowering their attack. Oh if you wondering why ghost can hit Normal type Pokemon now, It is just because ghost possess people. Why can't they hit them?
9) Steel : - Steel's Niche is simple. For it to take as many ineffective damage as possible. But it is strong in the original Supreme Fire. I have to take away their advantage against dark and dragon in this romhack. Big boost with their Defence and Special defence. A big Penalty to their speed.
10) Fire: - Fire use to be immune to dark in the original Supreme Fire (because Fire glows) but because of the Fairy type. I change it back to normal. Fire types hits hard. Major boost on their Special attack while getting penalties on their defences.
11) Water: - The biggest "niche" is actually with water Pokemon, because other types are for balance purposes and stat changes (which I still feel like it is a niche). But Water Pokemon however has a really good one, which is, having big Percentage boost on their move to take effect. Also, all water type moves have battle effects in them. This really makes water Pokemon strong and I don't want to change the uniqueness they have. Their stats niche is having high HP (which is easy HP restore for leech seeders – a bad thing for water pokemon).
12) Grass: - Biggest affect on weakness/resist change I think would be grass. It is so bad in the original one that I just have to change a lot to make grass type pokemon pretty scary. And I did just that. Just refer the Weakness/Resist table and look at how much damage can Giga Drain do now. Anyway grass type pokemon are meant to annoy you with their leech seed and all types of powder moves and other healing moves. And the stats boost helps them do just that, which is, a strong boost to their HP defence and special defence while getting slight reduction on their offensive stats. Just because of, balance.
13) Electric: - They hits hard and I don't have to explain much except them having +20 Power in all the electric moves while them getting a major stat boost on their Special Attack and speed while getting a little bit lower defence.
14) Psychic: - The king of Special Attack, that's it, while also having the second most resist on the more physical type moves. Extra boost on their Special attack while getting slightly penalty drop on their attack stats.
15) Ice: - With fighting type getting stronger with the type change, it will no longer super effectively hit Ice type Pokemon. Ice type Pokemon monotype is very rare so their stats changes are minor, which are boost to HP and defence while getting minor penalty on their special defense
16) Dragon: - After coming of the fairy type, Dark no longer immune to Dragon (referring the original Supreme Fire series). I wanted to make Dragon type the strongest type in the game. Which they still are, the only weakness they have is their own type and fairy. Ice won't be super effective against monotype Dragon. Their stat boost is to all its stats except that it won't be as high as normal, more like bug type kinda boost but with a higher penalty on their HP.
17) Dark: - Main purpose is to just be the best secondary type for a glass canon physical Pokemon. Because it has a high attack boost and a slightly lower boost on their speed with a penalty on both defense and special defense. It will still be a good Monotype though.
18) Fairy: - just like Original game, immune to dragon is already a big deal, and super effective against dark and dragon. I don't plan on doing much fairy niche just because it already counters 2 of the best type in the game. I do however let it have its own HP boost with very little penalty on all its offensive stats.
19) Armoured Mewtwo: - Have its own resist, Immune to Normal (telekinetic), Poison (armoured), Ground (levitate), Bug (why not), Electric (He controls thunder) and Psychic (why not).
1) Normal: - In this RomHack Normal Pokemon do not have good type coverage in resistance nor do they have it for damage. So what I did to make them balance in the RomHack is to power up normal type move by +10 and having them the biggest overall advantage (Total BST-wise) through all their stats. This leads to them being more of a tank and can also dish out damage considerably well to.
2) Fighting: - In this RomHack fighting Pokemon will be able to take hits from flying attacks as neutral damage. Changes done because Special Attackers can obliterate most of them in a single blow, with Speed are one of flying type Pokemon Niche. Fighting Pokemon surely won't be able to out speed them. On top of that fighting Pokemon will also resist electric because Electric Pokemon is pretty strong and I want something to put them to a balance level. That and I also had in mind that Martial artist Pokemon would train themselves to resist this (lol). Lastly, Fighting Pokemon will have extra BST with their Attack and Defense while losing a little bit of their Special Attack and Special Defense
3) Flying: - Flying type Pokemon is already balance with the type change. But because fighting Pokemon is neutral on taking damage from them, they are a bit bad. I noticed in the original Supreme Fire that Bug type Pokemon are a little bit too strong (having no weakness in the game). Because of that reason alone, to make flying type relevant again, they are the only type that can super effectively hit bug type Pokemon. Anyway +10 are added to their Power in their Move. And their Speed is their boosted BST with no penalty on other stats.
4) Poison: - Ahhh Poison Pokemon, I love this type so much. Not trying to be Bias. I did not put much Niche in the Poison type Pokemon except having extra BST throughout all its stats except for speed and a penalty to its HP. So if you see Poison type Pokemon. They hit hard, they defense well, and in the late game they also Toxic you like crazy with their damaging move, but they can't last long.
5) Ground: - Ground Pokemon Now resists Fire and steel attacks. It just makes sense in my mind because flamethrowing a ground would just make them harder while hitting the ground with a hammer does little to no damage to a ground hahaha. Anyway Ground niche are just having a big boost on their Special Defense, a little boost for their defense and a very little boost on their HP. Their Penalty though is slightly dropping their speed. Because their job here is to tank while still doing a lot of damage
6) Rock: - As I said with flying type, they (flying type) are pretty weak so I take the advantage (of rock type) from Rock attacks away and make it neutral. In return I give Rock type Pokemon able to get hit by water neutrally while also resist ice and rock attack, because why not. Like ground its main role is a tank in this game. So big boost on their Defense, a little bit boost for their special defense and a very little boost on the HP. Penalty is the same like Ground which is dropping on their speed.
7) Bug: - Initially I wanted to make them have no weakness. But because of the original Supreme Fire, I have to change that here. Having 1 weakness in the game. Which don't affect this type much but affect flying type a lot. It will, however hit every Pokemon normal damage except steel and fairy. A slight stat boost through all the stats, not as much as Normal type Pokemon, with a little penalty on their HP. Not to mention they will also get 20% - 40% hidden boosted damage for bug moves.
8) Ghost: - If I know how, I would make them avoid every Physical attack in the game. The problem is, I don't. So I did the next best thing which is for it to be able to avoid rock or Ground attacks. Obviously some rocks have to be thrown at the ghost. Which the ghost can just let them through. While ground is self-explanatory. I wanted to make Steel being able to super effective hit them, you know because Ghost scared of iron (Supernatural anyone?), but meh. Anyway a bit of boost to their Special Attack and Speed while lowering their attack. Oh if you wondering why ghost can hit Normal type Pokemon now, It is just because ghost possess people. Why can't they hit them?
9) Steel : - Steel's Niche is simple. For it to take as many ineffective damage as possible. But it is strong in the original Supreme Fire. I have to take away their advantage against dark and dragon in this romhack. Big boost with their Defence and Special defence. A big Penalty to their speed.
10) Fire: - Fire use to be immune to dark in the original Supreme Fire (because Fire glows) but because of the Fairy type. I change it back to normal. Fire types hits hard. Major boost on their Special attack while getting penalties on their defences.
11) Water: - The biggest "niche" is actually with water Pokemon, because other types are for balance purposes and stat changes (which I still feel like it is a niche). But Water Pokemon however has a really good one, which is, having big Percentage boost on their move to take effect. Also, all water type moves have battle effects in them. This really makes water Pokemon strong and I don't want to change the uniqueness they have. Their stats niche is having high HP (which is easy HP restore for leech seeders – a bad thing for water pokemon).
12) Grass: - Biggest affect on weakness/resist change I think would be grass. It is so bad in the original one that I just have to change a lot to make grass type pokemon pretty scary. And I did just that. Just refer the Weakness/Resist table and look at how much damage can Giga Drain do now. Anyway grass type pokemon are meant to annoy you with their leech seed and all types of powder moves and other healing moves. And the stats boost helps them do just that, which is, a strong boost to their HP defence and special defence while getting slight reduction on their offensive stats. Just because of, balance.
13) Electric: - They hits hard and I don't have to explain much except them having +20 Power in all the electric moves while them getting a major stat boost on their Special Attack and speed while getting a little bit lower defence.
14) Psychic: - The king of Special Attack, that's it, while also having the second most resist on the more physical type moves. Extra boost on their Special attack while getting slightly penalty drop on their attack stats.
15) Ice: - With fighting type getting stronger with the type change, it will no longer super effectively hit Ice type Pokemon. Ice type Pokemon monotype is very rare so their stats changes are minor, which are boost to HP and defence while getting minor penalty on their special defense
16) Dragon: - After coming of the fairy type, Dark no longer immune to Dragon (referring the original Supreme Fire series). I wanted to make Dragon type the strongest type in the game. Which they still are, the only weakness they have is their own type and fairy. Ice won't be super effective against monotype Dragon. Their stat boost is to all its stats except that it won't be as high as normal, more like bug type kinda boost but with a higher penalty on their HP.
17) Dark: - Main purpose is to just be the best secondary type for a glass canon physical Pokemon. Because it has a high attack boost and a slightly lower boost on their speed with a penalty on both defense and special defense. It will still be a good Monotype though.
18) Fairy: - just like Original game, immune to dragon is already a big deal, and super effective against dark and dragon. I don't plan on doing much fairy niche just because it already counters 2 of the best type in the game. I do however let it have its own HP boost with very little penalty on all its offensive stats.
19) Armoured Mewtwo: - Have its own resist, Immune to Normal (telekinetic), Poison (armoured), Ground (levitate), Bug (why not), Electric (He controls thunder) and Psychic (why not).
Exclusive Move Features:
Spoiler:
There will be more, but this are just in the Beta right now
- Psy-Swift - 20% chance to increase Offensive stat(s) - Priority move
- Psy-Blast - 20% chance to increase Offensive stat(s) - Normal Priority
- Psychic-Aura - 20% chance to increase offensive stat(s) - Normal Priority
- Savage Blow - Increase attack by 2 stage, lower speed
- WhisperWind - Absorb half damage to HP, confusion to foe, and lower accuracy
- Shred - recoil damage, Knock off effect, Lower target defense by 2
- Destruction - damage depends on chart table, Ignore any stats changes
Known Bugs:
Spoiler:
- Flying type Pokemon can't use Roost, so i change all of them to recover (After the Weakness/resist change, changing roost to recover is not an issue anymore)
- Mantyke won't be able to evolve yet
- Some moves can trigger weird text. Just keep pressing A button and it should be okay.
- Pokedex may be weird once you caught a Pokemon
Download Link:
Beta v0.3
Complete v1.0
Changelog:
Spoiler:
-Version 1.0-
Spoiler:
- Game main storyline is complete
- Game became Much Harder
-Version 0.3-
Spoiler:
- Game Progress until gym 6
- No more soft-lock on your levels (you dont have to worry about overleveling)
- Nature Changer in Celadon City
- Change the Title Screen
- Fix Pokedex issue when catching Pokemon in cave
-Tester Version 0.2-
Spoiler:
- Wild pokemon level rework for route 1, route 2 and Viridian forest
- Pewter city wild encounter Mime Jr instead of Mr. Mime
- HP bar change credits to YoY-X and Jaizu
- Leech seed PP change to 6 and 60% accuracy
- Route 2 and Viridian Forest got new pokemon to encounter
- Most NPC dialogue are changed - to tell you what you need to know
- Gym Leaders dialogue change
- Viridian Forest are blocked until you bring six pokemon
- Grammar changes
- Max level now is Level 138 thanks to esipode
- Get Exp after catching
- All wild Pokemon and received pokemon are Perfect IV
- Display IV grade (not important anymore but i will just leave it there)
- 2EV = 1 stat (original 4EV = 1 stat increase)
- Loseable battle (some trainers - wont get you to PokeCenter when you lose)
- 1 Vitamin will gain 64EVs instead of 10 (limit is still at 510 max)
- 2EV = 1 stat point instead 4EV = 1 stat point (max EV per stat is 254)
- Max EV gain from Vitamins in a single stats are 252 instead of 100
- Infinite Safari time
- The Beta is up till 4th gym only (or up till you get the Silph Scope.
- Bionic (Armoured Mewtwo exclusive), Divine (Arceus exclusive) and Holy type icons in the game
Screenshot - Really sorry I am bad with teasers. But this is the first few part of the romhack.
Spoiler:
![[PokeCommunity.com] Pokemon SuFi : Mewtwo's Revenge (Complete : v1.0) [PokeCommunity.com] Pokemon SuFi : Mewtwo's Revenge (Complete : v1.0)](https://i.imgur.com/P8KOSEy.png)
![[PokeCommunity.com] Pokemon SuFi : Mewtwo's Revenge (Complete : v1.0) [PokeCommunity.com] Pokemon SuFi : Mewtwo's Revenge (Complete : v1.0)](https://i.imgur.com/tX4SCWd.png)
![[PokeCommunity.com] Pokemon SuFi : Mewtwo's Revenge (Complete : v1.0) [PokeCommunity.com] Pokemon SuFi : Mewtwo's Revenge (Complete : v1.0)](https://i.imgur.com/ksxgUnt.png)
![[PokeCommunity.com] Pokemon SuFi : Mewtwo's Revenge (Complete : v1.0) [PokeCommunity.com] Pokemon SuFi : Mewtwo's Revenge (Complete : v1.0)](https://i.imgur.com/znolBGB.png)
![[PokeCommunity.com] Pokemon SuFi : Mewtwo's Revenge (Complete : v1.0) [PokeCommunity.com] Pokemon SuFi : Mewtwo's Revenge (Complete : v1.0)](https://i.imgur.com/4ZQr4tS.png)
![[PokeCommunity.com] Pokemon SuFi : Mewtwo's Revenge (Complete : v1.0) [PokeCommunity.com] Pokemon SuFi : Mewtwo's Revenge (Complete : v1.0)](https://i.imgur.com/pklGcPo.png)
![[PokeCommunity.com] Pokemon SuFi : Mewtwo's Revenge (Complete : v1.0) [PokeCommunity.com] Pokemon SuFi : Mewtwo's Revenge (Complete : v1.0)](https://i.imgur.com/VA28kk6.png)
![[PokeCommunity.com] Pokemon SuFi : Mewtwo's Revenge (Complete : v1.0) [PokeCommunity.com] Pokemon SuFi : Mewtwo's Revenge (Complete : v1.0)](https://i.imgur.com/8bSN47l.png)
![[PokeCommunity.com] Pokemon SuFi : Mewtwo's Revenge (Complete : v1.0) [PokeCommunity.com] Pokemon SuFi : Mewtwo's Revenge (Complete : v1.0)](https://https://i.imgur.com/1icwKTh.png)
![[PokeCommunity.com] Pokemon SuFi : Mewtwo's Revenge (Complete : v1.0) [PokeCommunity.com] Pokemon SuFi : Mewtwo's Revenge (Complete : v1.0)](https://i.imgur.com/iHZ7tDh.png)
![[PokeCommunity.com] Pokemon SuFi : Mewtwo's Revenge (Complete : v1.0) [PokeCommunity.com] Pokemon SuFi : Mewtwo's Revenge (Complete : v1.0)](https://i.imgur.com/LzHi1j1.png)
Spoiler:
![[PokeCommunity.com] Pokemon SuFi : Mewtwo's Revenge (Complete : v1.0) [PokeCommunity.com] Pokemon SuFi : Mewtwo's Revenge (Complete : v1.0)](https://i.redd.it/k5zeuqtthqh51.jpg)
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