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Possible New Battle Mode?

  • 141
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    9
    Years
    • Seen Oct 16, 2017
    The 3rd Generation introduced Double Battles and Multi Battles. 5th Generation introduced Triple Battles and Rotation Battles. Technically, the 1st Generation introduced Single Battles. Currently, new battle modes are introduced in each odd numbered generation. I know it would be a bit far stretched, but I somewhat believed that we're going to see a new battle mode.

    I would like to see a FFA Battle in which FFA stands for Free For All. Based on HoodlumScrafty's FFA battles with his friends, I would like Game Freak to officially make the Battle Mode for Sun and Moon.

    Any other ideas for a new Battle Mode? Would you like FFA in Sun & Moon?
     
    As Jagold said, we had Sky Battles in 6th Gen (though only in XY), and we also got Inverse Battles which reverse the type matchups and make immunities turn into weaknesses. I feel like we don't need a new format so soon after those.
     
    I'm going with my gut feeling, and that's that we probably won't get any new modes. Seeing as we've heard rumors about the games being simplified - or at least probably not being made more complicated, I don't see this happening anytime soon.
     
    I'm going with my gut feeling, and that's that we probably won't get any new modes. Seeing as we've heard rumors about the games being simplified - or at least probably not being made more complicated, I don't see this happening anytime soon.

    Agreed, I'm fine with the mechanics the way it is and I don't need any additional battle formats. However, I could also see some getting "removed" in an attempt to keep in line with the intended return-to-simplicity route.
     
    I liked the inverse battle format in X/Y, and wished it were more prominent than the Sky Battles...

    Sun and Moon will probably have a hawaii mode, with only tropical looking pokemon allowed.
     
    I could see Dive battle where only pokemon that can battle underwater aka water pokemons and some other pokemon that can stay underwater for a while.
     
    I could see Dive battle where only pokemon that can battle underwater aka water pokemons and some other pokemon that can stay underwater for a while.

    If X/Y can do Sky Battles, I'd love to see these games do Dive Battles. It'd be a dream for a Water-type trainer with all those Water-types that can go underwater. However, I could see it as being too gimmicky, like what Angie pointed out with the Sky Battles.
     
    My biggest problem with new battle modes is that they tend to be exciting at first, but ultimately end up pretty gimmicky for the most part and failing to really catch that "fire" needed to become especially super common. Like, triple battles were ok for the most part, but you only participate in a handful of them ever throughout the game (less than that, actually), and Rotation Battles even less. Sky Battles was laughable as there was only like..~3 or 4 trainers or so that would even sky battle with you? My general point is that, if there's going to be a new battle mode, it needs to be something that's not going to come off as some sort of super gimmick and actually give it some fair exposure throughout the game. People aren't going to be too familiar with new battle modes if only a handful of trainers throughout the entire game battle in that specific mode. Have it be something fairly prominent, like say, battle the Gym Leaders in that particular mode, or other really important people.

    Otherwise, don't bother.

    Maybe even have certain points that can only be reached under water, and that the battles you wage in this area become Dive battles, so that you have to plan out wich pokémon you take with you on this route. Add some Hold items that allows other pokémon to participate in dive battles (diving gear) but give them a large speed decrease. Fire attacks are not effective, eletric attacks damages everyone in the field, stuff like that.

    I like the idea of Dive battles.
     
    Dive Battles seem like an ok idea, but I would find it as gimmicky as Sky Battles were, what with only x amount of Pokemon allowed to participate in Sky Battles and all. But that's just me, personally. The idea seems neat enough, though!

    Alright, let me trow some other idea's on the table then.
    1:
    Trainer Battles where a wild pokémon can join the battle, and the battle becomes three ways. You (as a trainer) can choose to ignore the wild pokémon, hoping that it will attack the other trainers pokémon, or order your pokémon to attack the wild pokémon first, so you can remain in control of the battle
    2:
    Same concept as idea 1, but then online. Your trainer ID will offcourse be hidden, and you will not be able to play this with friends.This way you cant 2v1 everyone. If an battle is threeways, wich pokémon are you gonna attack first? The pokémon who can set up spikes? or the pokémon who can set up sword dances? What are you expecting the other trainers to do? Wil the pokemon that can set up spikes help you with taking out the Sword Dancer? Will the sword dancer allow you to set up your own pokémon? Kinda trows the idea of you being in control of the battle out of the window, because your action can indirectly help your opponent.
    3:
    Trainer battles in a misty/dark place, where you cant see the other pokémon until turn two. Maybe you are fighting a digglet with you squirtle, maybe you are fighting a Ampharos. Both sides pokémon are revealed after the first turn.

    Any of those of your liking? ;)
     
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    1. Interesting! However, I can't say I'm too fond of this battle mode existing. The Wild Pokemon in this cause would be more of a nuisance than anything else and taking the time to faint them would provide your opponent with a free turn to damage your Pokemon. It's pretty much the ultimate assessment of risk vs reward, but I think Pokemon Battles are, for the most part, supposed to be as simple and straightforward as possible without too many bells and whistles (though I suppose Rotation Battles may or may not be the exception, depending on how you look at it).

    2. Refer to 1 really.

    3. I would like this except it seems a little pointless? Seems a bit frustrating, although it could make for some intriguing battles at the same time. Depending on how you want to look at this, I imagine most people would grow quickly annoyed at this, simply because the wrong move is going to end up granting your opponent a free turn to do whatever they'd like if say, they use earthquake and their opponent behind the mist is a flying type. I'm personally not a fan of taking shots in the dark if I can help it. In a game where pretty much every move is as crucial to the next, this is very important.

    But these are all really creative battle ideas nonetheless, jappo. o.o

    Thanks! Yeah I know these idea's kinda go away from the basics of pokémon battles, but I think its more unique than adding Quadrupple battles or Double Rotation or something like that.

    How about you? Do you have any idea for an awesome twist on pokémon battles?

    P.S. A random type of battle idea just popped up.
    - You know how in water battles, the land pokémon just floats above the water? What about a kind of double battle, but where one pokemon has to carry the other pokémon in your team? Instead of a land pokemon just floating on top of the water you need a water pokemon to act as a platform. That pokémon cant attack, and if that pokemon faints, the land pokémon is dropped into the water and loses evasion and speed.

    This way you need a strong tanky water pokemon, and pair it with a strong sweeper to place on top of it. Maybe even let the speed of the water pokemon count with the attack order. Maybe you can let other stats of the water pokémon act as influence in the battle.

    That was my last idea ;P
     
    What about adding equipment to the game? Equiping your pokemon with Super rare two handed swords with +15 fire damage, maybe adding a circlet of undead, and okay im just kidding. Would be hilarious for a ROM hack. ;)

    Okay in all seriousness, I hope they add a complete twist on a battle mode, but make it optional. Current system is balanced. Hopefully we will get a hint on battle types in the next trailer :)
     
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    Okay that's only a supposition, but we got simple, double, triple, rotation (as another style of triple) and horde battle with the wild Pokemon... Could we see one day a "free for all" 6vs6 battle? Like all your team against all the other team? There could be some strategy in this. And probably annoying but hey, they never did it so I mean, why not?
     
    I know romhack of XY managed to get 12 vs 12 double battle with each trainers with 6 pokemons.
     
    Sky battles were useless and completely forgettable, imo. They didn't serve a purpose in competitive battling either. I think we could do with a new battle mode to shake things up a little!
    I do agree that they were forgettable, since I had obviously forgotten about them.


    Alright, let me trow some other idea's on the table then.
    1:
    Trainer Battles where a wild pokémon can join the battle, and the battle becomes three ways. You (as a trainer) can choose to ignore the wild pokémon, hoping that it will attack the other trainers pokémon, or order your pokémon to attack the wild pokémon first, so you can remain in control of the battle
    2:
    Same concept as idea 1, but then online. Your trainer ID will offcourse be hidden, and you will not be able to play this with friends.This way you cant 2v1 everyone. If an battle is threeways, wich pokémon are you gonna attack first? The pokémon who can set up spikes? or the pokémon who can set up sword dances? What are you expecting the other trainers to do? Wil the pokemon that can set up spikes help you with taking out the Sword Dancer? Will the sword dancer allow you to set up your own pokémon? Kinda trows the idea of you being in control of the battle out of the window, because your action can indirectly help your opponent.
    3:
    Trainer battles in a misty/dark place, where you cant see the other pokémon until turn two. Maybe you are fighting a digglet with you squirtle, maybe you are fighting a Ampharos. Both sides pokémon are revealed after the first turn.

    Any of those of your liking?
    [PokeCommunity.com] Possible New Battle Mode?
    I dislike the first and the third idea, since they are really gimmicky in my opinion. The second idea is essentially a 3 player FFA; however, I don't think that hiding the trainer ID would be necessary at all. Anyways, I do kind of like a 3 player FFA better than a 4 player FFA.

    I don't, but that's mostly because I generally like the way things are. If you want an example for a new battle type I was really excited about, it's definitely Inverse Battles! Inverse Battles basically take traditional rules of Pokemon Battling as far as hitting type weaknesses and spins them completely backwards, meaning that you have to consider using attacks that the opponent is usually resistant against to get an advantage. It's fun without being too complicated and something that I hope would gain traction in this region, or at least be somewhat prominent here and there.
    Eh, I never liked Inverse Battles, but that's my opinion.
     
    Some kind of match battle where you have to switch Pokemon after either Trainer's Pokemon faints. So maybe each Trainer has 4 Pokemon. After the first Pokemon is ko'ed, both trainers have to switch to another and can't switch out without the use of a move. Maybe even not showing the player which Pokemon the opposing trainer is about to use.
     
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