1) HG/SS are my least favorite games in the main series. I didn't like Gen II much to begin with, but I like the remakes even less. For some reason, even though I'm not absolutely 100% in love with G/S/C, when I fire them up I can play for hours. However, I can't do the same with HG/SS. I can't quite put my finger on it, but even playing those for 20 minutes is boring. Actually, it's not just boring... it's draining. Playing those for a bit makes me not want to play a Pokémon game for the rest of the month.
2) I haven't played OR/AS yet, but I've listened to the OST. It's... okay I guess. I feel like most of the tracks are just very watered down versions of the originals. Don't get me wrong, they do sound amazing... but they don't exactly pack as much of a punch as the originals. There are some exceptions however, namely Brendan's/May's battle theme, the Golems' battle theme, Slateport City, Deoxys' battle theme, and the Safari Zone (which I actually strongly disliked back in R/S/E... this one is so, so much better). The only track that makes me wanna mute the volume is Maxie's/Archie's battle theme. I don't think they did a good job on that one.
3) I think B/W are vastly superior to any of the games that came before, and to their sequels. Can't say anything about OR/AS and X/Y as I haven't played those so that's why I'm not all-out declaring "B/W ARE THE BEST GAMES EVAH".
I loved how they only included Gen V Pokémon, and I feel that's what they should have done in any generation. It's kinda like learning a new language. When you find yourself in a situation where you have to speak another language you haven't exactly mastered and don't have the option to fall back on your native language to communicate, you have your back against the wall. You have to speak this new language. That's what happens when you only put the new Pokémon. There are no old, familiar faces. Fans have to learn the new Pokémon's names and typings, because they really don't want to do something as stupid as using Dig on Scraggy just 'cause they think it's an Electric-type. They have to adapt to this completely new setting.
I thought it was brilliant, though I can understand why so many people have found it frustrating.
Besides this, I loved the storyline. They managed to avoid what pretty much killed the Sinnoh games - having two climaxes. You beat the League and Team Plasma at the same time, and the plot doesn't run out. In D/P/Pt, you beat Team Galactic, and then you're left to beat the last two Gyms so that you can reach the League. Without any plot behind it.
The characters were great. I liked Cheren's development. As for Bianca, it was kinda... ehh. I felt honestly bad about having to break her dreams myself since the game doesn't give you any other options, and I felt so bad when N said she learned the sad truth that not everyone can be strong. But after that, she just gets dropped and acts as a random bodyguard to people. I didn't like that. As for N, the only thing I will say is that I lost many man-points crying over his backstory. I'm ashamed of it, yes.
The music was awesome. Some of my favorite tracks are The Dreamyard, Undella Town (Autumn/Spring/Winter), N's Room, and holy noodles Unwavering Emotions was amazing. The last one too was one of the causes for my huge loss of masculinity points. Pokémon is serious biz.
Anyway, now that I'm done fanboying over the various aspects of the game, I can say that personally I felt this was the absolute peak of Pokémon games. Every little detail was on point. It was a very polished game.
When the dudes over at Game Freak get something wrong, they get it wrong. But when they get it right, they absolutely knock it out of the park.
4) Mightyena is the man. Unless you wanna use it in competitive battling... in which case, Mightyena isn't really the man. But seriously, I think it's a pretty good Pokémon to have on hand in the main storyline.
Thanks for praising gen 5 <3
5) I hate, hate, hate graveyards. Pokémon Tower, Mt. Pyre, Lost Tower, Celestial Tower. Why does everyone put dead Pokémon in towers anyway? Do they cremate every single Pokémon? Because burying them wouldn't really be practical... or even possible, for that matter. How does one even bury a Metagross inside a tower? Man. I know the developers need a place to showcase and catch Ghost-type Pokémon, but why not try something different like an abandoned town or an abandoned mine? Anything but a graveyard. Please.
6) Not sure how unpopular this is, but I'm gonna go ahead and include it. I had never really thought about this before, but after rereading the G/S/C chapter of the manga, I think it'd be interesting to have the option of not beating the Gym Leaders and being able to wander around the region without being necessarily headed to the Pokémon League, just like Gold. I know it strays a lot from the usual Pokémon formula but I feel it'd give many options for new and different storylines.
Sorry for the huge rant, or if I sounded like I was trying to impose my views in any way. Sometimes I can get a little carried away, lol.
I second the points quoted above ! :)1) HG/SS are my least favorite games in the main series. I didn't like Gen II much to begin with, but I like the remakes even less. For some reason, even though I'm not absolutely 100% in love with G/S/C, when I fire them up I can play for hours. However, I can't do the same with HG/SS. I can't quite put my finger on it, but even playing those for 20 minutes is boring. Actually, it's not just boring... it's draining. Playing those for a bit makes me not want to play a Pokémon game for the rest of the month.
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4) Mightyena is the man. Unless you wanna use it in competitive battling... in which case, Mightyena isn't really the man. But seriously, I think it's a pretty good Pokémon to have on hand in the main storyline.
5) I hate, hate, hate graveyards. Pokémon Tower, Mt. Pyre, Lost Tower, Celestial Tower. Why does everyone put dead Pokémon in towers anyway? Do they cremate every single Pokémon? Because burying them wouldn't really be practical... or even possible, for that matter. How does one even bury a Metagross inside a tower? Man. I know the developers need a place to showcase and catch Ghost-type Pokémon, but why not try something different like an abandoned town or an abandoned mine? Anything but a graveyard. Please.
6) Not sure how unpopular this is, but I'm gonna go ahead and include it. I had never really thought about this before, but after rereading the G/S/C chapter of the manga, I think it'd be interesting to have the option of not beating the Gym Leaders and being able to wander around the region without being necessarily headed to the Pokémon League, just like Gold. I know it strays a lot from the usual Pokémon formula but I feel it'd give many options for new and different storylines.
- I'm glad to see Junichi Masuda passing the torch. Or at least it seems he did. I do not like his very short sighted remarks and views he mentioned in several interviews on what the playerbase wants/needs, and about creating unique region gimmicks over improving the franchise as a whole.
No, he's just stepping down as director. Its been mentionned several times in several interviews:Uh...come again? He said that he was leaving the company or something?
http://www.wired.co.uk/news/archive/2014-12/11/pokemon-interviewJunichi Masuda is a founding member of Pokemon developer Game Freak, working on the music for the original Red and Blue games and going on to direct Ruby and Sapphire. Shigeru Ohmori is his hand-picked successor as director of the new Omega Ruby and Alpha Sapphire, upgrading the 2003 original version for the 3DS.
Gamefreak should shut down the simulators once they get their own sims out. I have nothing personal against the likes of Smogon and Pokemon Online, but the sims they use are part of the reason why Gamefreak is starting to run the games into the ground in a hopeless attempt to outcompete them.
The Gen II games and their remakes are all highly overrated. The games were a good example of quantity over quality and played far too much on the nostalgia garnered from Gen I. Back in G/S/C's day, this would have been acceptable as that is what probably pushed the series past Gen II. However, that should have been toned down a lot in the remakes because the games were no longer riding on Gen I's hype. At least they weren't as bad as B/W2.
The alternative versions either have to go or feature much bigger changes to the game than just Pokemon distribution. And for the love of god don't make version exclusive Pokemon. This is a very greedy move Gamefreak has been making since the very start and should be stopped, especially now with hardware many times more powerful than the Game Boy.
The Pokemon metagame is unsalvagable without killing the main games, especially in Single Battles. The whole reason we have so many tiers is to deal with the insanely unbalanced meta that is Pokemon and it will never be balanced without removing a great deal many pokemon and needlessly altering the type chart and whatnot, which will kill the main games. This is shown somewhat in Touhoumon Purple's balancing changes, which is an example of what Pokemon shouldn't do to balance out the metagame. Having generic 120 BP moves for each type and the type chart being "balanced" in terms of matchups alone is a major turnoff IMO.
That said, I still applaud at the major metagaming bodies attempts to balance out the game via the tier system but it doesn't make the metagame any better. I would also like to see the pokemon being balanced a little bit so that OU (aka the official tournament metagame) won't be so unbalanced and nerf some of the more absurdly broken pokemon like Mega Kangashan, Gengar, Salamence and Blaziken. The Ubers, except the event legends, can remain Uber while Mega Ray (and arguably the primals) needs a big nerf.
Rock.....has always had a lot of weaknesses. The only new weakness it gained was Steel back in Gen II. Rock type has also always struggled defensively due to the fact that the type is inherently slow and lacking in Sp.Defense. But it is good offensively since it hits Fire, Flying, Bug, and Ice supereffectively and gets the2. The way they have ruined Rock pokemon by giving them so many weaknesses, they aren't even worth using, gone are the days when you used to fear the mighty Onyx, Golem, Tyranitar, because like Dragon they had a small amount of weaknesses, now pretty much any damn type is super effective. example: grass, fighting, ground, water and steel. Rock pokemon have the most weaknesses of type (joint with Grass). Unfortunatly, Rock and grass are 2 my favourite types.......*Sob*
So now I'm getting confused as to which gen is actually the most hated because at this point I think I've seen at least one person say something like "I like [insert gen here] despite it being hated" for all 6 gens.