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Problem with tilesets config.

  • 24
    Posts
    14
    Years
    Hi! I have problems when I'm testing my game. I can pass throught walls, I am sure that I blocked correctly them. There is a "X" on walls in the tilesets' configuration. Please help me! I know that It may be a little thing that is generating problems but I don't find anything wrong!

    Thank you! (Sorry If my English is poor, I'm still learning it :D )
     
    Is there a tile that is passable that is on a higher layer than your wall? If so that is your cause
     
    There are 4 layers to edit.
    For example:
    Layer One=Floor Tiles
    Layer Two=Walls
    Layer Three=Items/Objects
    Layer Four=Events

    Is there anything on Layer Three on top of the walls on Layer Two?
    Anything like a painting? Map? Anything? Because if that map,painting, etc is passable, so will the wall.
    If there is nothing on the wall, have you modified anything regarding the tileset?
     
    There are 4 layers to edit.
    For example:
    Layer One=Floor Tiles
    Layer Two=Walls
    Layer Three=Items/Objects
    Layer Four=Events

    Is there anything on Layer Three on top of the walls on Layer Two?
    Anything like a painting? Map? Anything? Because if that map,painting, etc is passable, so will the wall.
    If there is nothing on the wall, have you modified anything regarding the tileset?

    Actually it would be better if you also put wall tiles in layer one, it gives you an extra layer to work with.
     
    It just sounds like you've used a blank tile on a different layer that allows the player to pass through. Make sure you use the white tile on the tileset in the top left to clear all old tiles.
     
    This happened to me then I put the tile on layer 2 & 3 and it worked fine.
     
    Hello! Thank you for your help, but I can't solve that. The only way that I find, was putting a picture or map in walls to block. A lonely wall is still passable.
     
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