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Project: Generation 6 for Pokémon Essentials (Pokémon sprites and PBS files)

Also since in the middle of doing a project already, how would you add all these editions into the v15 of Pokemon Essentials

You wouldn't. They've made so many changes in so many different places that it's best to start anew.

Though the fact that you aren't using the Gen VI pack source code is probably why you're having trouble loading Gen VI Pokemon. It's more likely you're having trouble loading Fairy types because it's not a defined type.
 
Ah mkay.
Still having trouble though with the Gen 6 Pokemon though just using the source code.
All I did from that file was play the game and talk to the lady at the Demo that gives you the 6 random Pokemon for your party and then when I look at one if it's a gen 6 mon it breaks.
 
There are plenty of reasons it could break, like not having graphics. That's what happened to me, anyway, when I didn't have a battlers folder like a silly person.
 
Question: Is there a sprite pack of mega-evolutions hidden somewhere amongst the forum pages? It seems that the base sprites included in Pokemon Essentials do not include megas and I was going to attempt saving time
 
Does anyone know how to fix the problem with the bases in battle being too high, because I cant figure out how to do it.
 
Seriously, what is causing the Pokemon's back sprites to be off the screen with this pack in? What value needs to be changed and where is it? No matter what I do it shows just the top third of any back sprite, regardless of the Pokemon's set y-position. How do I fix this I've been trying for several weeks now and nothing works.
 
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Rototiller bug?

I'm using the Gen 6 Add on and when a pokemon uses Rototiller, it produces a error:
Exception: NoMethodError
Message: undefined method `pbCanIncreaseStatStage?' for nil:NilClass
PokeBattle_MoveEffects:170:in `pbEffect'
PokeBattle_MoveEffects:168:in `each'
PokeBattle_MoveEffects:168:in `pbEffect'
PokeBattle_Battler:3462:in `pbUseMove'
PokeBattle_Battler:3461:in `logonerr'
PokeBattle_Battler:3461:in `pbUseMove'
PokeBattle_Battler:3705:in `pbProcessTurn'
PokeBattle_Battler:3704:in `logonerr'
PokeBattle_Battler:3704:in `pbProcessTurn'
PokeBattle_Battle:3087:in `pbAttackPhase'

(P.S how do u input spoiler sections in, thanks in advance :} )
 
To make text in spoiler you must select the text you want to hide and, after, you must click the blue button "abc".

Anyways can you paste your PokeBattle_MoveEffects, about line 160 to 170? The report you show us tells there's a problem in line 170, with function pbEffect.
 
Spoiler:
 
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Move error

Hi,
I dont mean to ask too many questions, but I have another issue with this error code
Exception: NameError
Message: undefined local variable or method `pponent' for #<PokeBattle_Move_116:0x32bd928>
PokeBattle_MoveEffects:7476:in `pbMoveFailed'
PokeBattle_Battler:2763:in `pbSuccessCheck'
PokeBattle_Battler:3090:in `pbProcessMoveAgainstTarget'
PokeBattle_Battler:3086:in `each'
PokeBattle_Battler:3086:in `pbProcessMoveAgainstTarget'
PokeBattle_Battler:3499:in `pbUseMove'
PokeBattle_Battler:3473:in `loop'
PokeBattle_Battler:3502:in `pbUseMove'
PokeBattle_Battler:3705:in `pbProcessTurn'
PokeBattle_Battler:3704:in `logonerr'
 
when I looked through pbPokeBattler, I couldnt find any issues they all said opponent unless its a different section.
 
PokeBattle_Move
Thanks for the help, but I'm having another unrelated issue with my game with
1. NPC giving special pokemon (looked at the wikia, couldnt figure it out for the life of me.) eg Pikachu with Surf
2.Showcase: How to properly showcase your game on the site: like where I can find a layout or some way to share my project.
3.ItemFinder: I cant figure out how to put hidden items around so the player can find them.

Thanks so much,
Froakie34 (BenJ)
 
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I'm using Pokemon Essentials 15.1 plus the 6th gen add ons if anything.
 
Thanks for the help, but I'm having another unrelated issue with my game with
1. NPC giving special pokemon (looked at the wikia, couldnt figure it out for the life of me.) eg Pikachu with Surf
2.Showcase: How to properly showcase your game on the site: like where I can find a layout or some way to share my project.
3.ItemFinder: I cant figure out how to put hidden items around so the player can find them.

Thanks so much,
Froakie34 (BenJ)

What does any of this have to do with Gen 6?
 
I don't even know how that got here because it originated in a another forum but was moved here.
But there is something pertaining to the Gen 6 Add-on which is why does when a pokemon gets burned it says " the Ariados is in love with the wild Jigglypuff." Also, Rototiller has a issue and how exactly does the upside down evolution work?

Thanks again in advance!
 
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