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[Scripting Question] Puddle/Stillwater Terrain tag, help :(

  • 11
    Posts
    12
    Years
    Hello I have a very simple question
    I have the essentials v17 and the following happens to me:
    When I apply the stillwater and puddle terrain tags they are only visible when they are applied in the first layer in the rpg maker, if I put the tile in the second or third layer they are not seen in the game.
    help me please :(
    Puddle/Stillwater Terrain tag, help :(

    Puddle/Stillwater Terrain tag, help :(

    My script :(
    Spoiler:
     
  • 1,682
    Posts
    8
    Years
    • Seen yesterday
    That is normal, since v17 changed how tiles that make reflections work. It draws those tiles far under the map, so that the reflection (which is always on, and also under the map but above the level of the reflection tiles) can appear through the "hole". course, if you draw it on a second layer, it'll appear under the grass, so you can't see it anymore.

    Bottom line, all tiles that have the reflection property must be on layer 1. or at least not have anything under them, which will block them.
     
  • 11
    Posts
    12
    Years
    I would like to change the script but I can't find how to modify that since in previous versions it worked in any layer, thanks for your answer
     
  • 1,682
    Posts
    8
    Years
    • Seen yesterday
    It'd be much easier to just put it on the first layer.

    Reflections don't work the same way as they do in v16, so they'd always be under the map. Even if you remove that part, then you'd have to edit the reflection to check if it "should be turned on", and this change was supposed to fix issues with having to check all the time for everything that has reflections (maybe not nearly as terrible because everything in v16 automatically got a reflection unless you told it not to).

    Just make it on the first layer.
     

    DarrylBD99

    Content Creator and Game Developer
  • 321
    Posts
    4
    Years
    Maybe what you can do is to make another varient of the ground tile but cut out a section for your reflected water, creating an illusion which the puddle looks like it is not on the bottom layer.
     

    Maruno

    Lead Dev of Pokémon Essentials
  • 5,286
    Posts
    16
    Years
    • Seen May 3, 2024
    The layer you've drawn the water on is irrelevant. Your problem is that you've also drawn grass tiles in the same place for some bizarre reason (you'll never see it so why draw it?). Have a look at how the example maps do it.
     
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