Any of you nifty Emerald hackers got the offsets for the text boxes? I cant find them in unlz, or in the swi logging.
Textbox graphics aren't compressed on the OW in any games. So you wouldn't find them in the SWI "lzuncompressed" since they're not compressed.
They might be bookmarked in NSE but that's all I can tell you.
So is there no way to log an uncompressed image? Cause NSE doesnt have them bookmarked.
I saw a tool which does the exact thing you want, I think it was in LePugs tile insertion tutorial. :-)
Well, try checking the best colour quality checkbox in IrfanView. That sometimes does the trick. If not, decrease its colour depth, then open up the palette viewer (somewhere in the Image menu, last option IIRC). Swap the two colours and save it as a separate file. Then, open it up in Paint XP (Google around for it if you're on Windows Vista+). Go to Edit -> Paste from. Select the image that looks correct. Then finally, save it and it should be good to go.I have a problem with my image. It is a sprite with a full 256 colors. When I decrease the color depth to 16, its looks perfectly fine, the exact same. Although, when doing that it changes the order of the palettes. So my green background of the sprite is in the middle of the palette, where as it should be the first one. If its not the first one, then the background will show up in the hack, and the new first color won't. I'm kind of stumpted. Is there any way I can decrease the color depth to 16 without making all of the palettes out of order?
If its irfanview you're thinking of, then yes I'm already using that. Thats whats causin the problems, it mixes up all of the colors..
Well, try checking the best colour quality checkbox in IrfanView. That sometimes does the trick. If not, decrease its colour depth, then open up the palette viewer (somewhere in the Image menu, last option IIRC). Swap the two colours and save it as a separate file. Then, open it up in Paint XP (Google around for it if you're on Windows Vista+). Go to Edit -> Paste from. Select the image that looks correct. Then finally, save it and it should be good to go.
Is there any particular reason why the Hero's OW palette can't be used for other OWs? In my case I used it for the pokeball OW icon and it looks fine in NSE and AM, but in-game the image looks completely different and messed up (only when using that palette). I could use another palette for it, just wondering why this happens.
Anyone know of a list for sounds/fanfare?
Question: Is it possible to modify all trainer battles to be similar to Battle tower/ player battles? (you don't know what they're switching to etc.)