Hey everyone, sorry that I have so much questions, but now I have a new problem.
Is it possible to create a new flight position? (on a new map)
(BTW: Thank you all for your kindness and patience)
To my knowledge, it would require expanding the amount of flight positions in hex editor.
I have a question too, I was wondering, is there any way to erase a script in the rom? Not just deleting the script in A-map, but cleaning it entirely? I'd like to clear out some of the original FireRed scripts to make some more free space. I heard there is an XSE command(?) but I dont know how to use it if there was. Thanks to anyone who can help out!
I know I asked this question before but I can't seem to find the character icon for the World Map in Emerald on unlz gba. What I want to do is replace the Character Icon of Brendan with the Character Icon of Red from Pokemon Fire Red. Could anyone with any experience with World Map editing explain to me which tool and procedures I would need to undergo to edit these changes? I would really appreciate the help.
hey, i have another scripting question
i'd like to make it so a trainer appears after you get a set amount of badges/enter the hall of fame but i have no idea how to go about this
Whenever I change the title screen of fire red
I can change the charizard with a Cresselia with a perfection
But when I change the background And run the game Only The gengar and nidorino fight comes on and then black screen
What am I doing wrong
Of course !That could be an issue regarding freespace. Are you using freespace finder to find the fs needed and are you making sure to properly repoint the image/raw pointers?
Having an issue with the tileset animation editor:
Spoiler:![]()
I'm adding an 8 frame animation to tileset 37. The last frame (step 7) always looks like this, no matter which start tile, animation slot or tile amount I use. From experience I know that it freezes/crashes your game if you try to just paste your animation over this, since it's essentially other data.
So, what can I do here?
Ok this is kinda a n00b question but how do you add running frames to any sprite in nse(for Fire red)?
It wont let me go past 10.
I think the only way to fix that is to start with a new animation table for that tileser or maybe just add a new animation and just set that one to an unused tile area.My question from a couple days ago, still haven't found a solution.
gimp is a good alternative to photoshop, so is paint.net. It may be aa little harder to do (idk) but they are both free.does anyone know how to edit the sprites for male hero and oak during the intro? I don't have money for photoshop, and that's something all tutorials seem to use. Heck, is there someone nice that could even do it for me?
Really? I couldnt find anything related to changing the frames in that.Overworld sprite editor Rebirth Edition is your friend in this situation.
This is the reason + solution: https://www.pokecommunity.com/threads/212540Hello! Does anyone knows how to disable the image showing upon entering mt. moon or diglett cave? Editing the header tabs (show village name section) seems to have no effect.