- 275
- Posts
- 9
- Years
- São Paulo, Brasil
- Seen Nov 2, 2021
I'm trying to put Rock Climb as an HM in my game.
Making it an HM, with blue party option and all is done.
Problem is, inserting a functionality.
I'll have to make the tiles, in which my Pokémon can climb up or down. That is easy, I think (didn't start studying that).
Buuut, looking at the Rock Climb via walkthrough in the games, I see you are only asked if you wanted Pokémon to use Rock Climb once, and then you can climb up and down without the question again (just needing it after changing a map).
I see it works like Strength, where you activate it and use it at will until you change maps.
Well, question is: What is the difference between the other HMs, who need to be called every time you do something (cut a tree, surf, smash a rock) and Strength, that is called only once in a map? Any ideas on how implementing that in Rock Climb?
I know flag 805 is for when Strength was already used in a map. So basically what I wanna do is set a flag after I use the attack, and that's it?
Making it an HM, with blue party option and all is done.
Problem is, inserting a functionality.
I'll have to make the tiles, in which my Pokémon can climb up or down. That is easy, I think (didn't start studying that).
Buuut, looking at the Rock Climb via walkthrough in the games, I see you are only asked if you wanted Pokémon to use Rock Climb once, and then you can climb up and down without the question again (just needing it after changing a map).
I see it works like Strength, where you activate it and use it at will until you change maps.
Well, question is: What is the difference between the other HMs, who need to be called every time you do something (cut a tree, surf, smash a rock) and Strength, that is called only once in a map? Any ideas on how implementing that in Rock Climb?
I know flag 805 is for when Strength was already used in a map. So basically what I wanna do is set a flag after I use the attack, and that's it?
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