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- Seen May 22, 2018
Some tools, such as Hopeless Trainer Editor and G3HS, display a series of automatically selected pointers to chose from when one applies certain changes (for example editing a Trainer to give them six Pokémon instead of one, thus requiring more space than the original). Now, where do these pointers come from? In the beginning I thought they were those which contain enough free space to contain the new data without corrupting the game, but I see something bad happens every time I use them