What do you mean "fixed" version?
Is there something wrong with 1.1 outside of these quirks: https://pokemonhackersonline.com/showthread.php?t=14184 ?
I didn't tested it but I heard that there was a lot of bugs... O.o
I'm currently working with a fire red hack and I have a weather problem.
If I use
setweather 0x8 ~sandstorm
doweather
and then later
setweather 0x5~rain
doweather
the rain is brown. This also happens with fog and with snow.
does anyone know how to fix this?
AFAIK thats a bug that's in vanilla Fire Red, check out this patch though:
It fixes that issue along with quite a few others.
Nope thats the closest you're gonna get. But there are a few unofficial bug fixes over at PHO.
Just remember nothing in Rom hacking is bug free.
If they don't download it's likely the links are broken, PC was hacked a little while back and we lost a lot of saved files. Might be easier to google for them or ask in the thread if anyone has it.Okay this has been bothering me so I've decided to just ask.
I can't open any attachments on Pokecommunity... Been trying to fetch rombases/files/patches from threads but when I click an attachment it's just a blank page that appears.
Is that me doing something wrong or...?
How do I make the minimize and protect effects able to work on anyone and not just the user in a double battle? There's no bank define after the command so I can't change it via the battle script. I've tried changing all the 01's to 00 one at a time to see if they're controlling the bank but usually nothing happens.
The attacks targeting byte is 2 so I can target an ally but the effect will happen on the user. This si for Emerald.
Thanks
Won't just changing the target byte work?
I see. Decompile minimize using battle script pro and change statbuffchange 0x41 to 0x1. You'll change the bank from the attacker to the target that way.I mentioned that, it always affects the user regardless of the target byte (you mean the one in attack editors right?). The animation will play on the target but the user will be the one to take the effects. It must be in the battle routines.
A simple script, no. This ASM routine is probably what you're looking for.[Fire Red] Hello everyone, I was wondering if there was a script to completely wipe a player's inventory. Pokeballs, items, moves, etc.
I'd assume the cap would be 255 each, but why you'd need more than that is beyond me. It is worth noting however that there is a limit to how many OWs you can have on screen at once.[Fire Red] Is there a maximum number of events (persons/signposts/warps/scripts) per map?