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This is the HGSS tileset i use for Pokemon Aerial Emerald with some animtions and i wanna make it public https://www.mediafire.com/download/0mlfikw8wes9nl5/HGSS_TileSet.rar

This could be inserted into FR in it's size and into RSE after you cut up the dead space...

Enjoy!

Credits: redzb1 for the HGSS Tileset this is based off (he had nothing animated and lacked some tiles)
 
It's not my finest spritework, to be honest, but I felt it was good enough to contribute here, so here's a couple sprites of Blastoise that could be used in a ROMhack.

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I based these sprites off official artwork done by Sugimori, for a set of Cardass cards done in '97 for the first-gen games. I don't know if it'd ever get used, but if you do, just credit me under the name "Fatman X. Jones" for them. It's what I go by in the spriting world.
 
I'm not sure if this is the right place, but I designed custom badges of every type that anyone can feel free to use for their game. They still have to be sprited, but I figure these will be handy for those who have trouble designing badges.

Spoiler:


First row: Aroma Badge (Grass), Grill Badge (Fire), Angler Badge (Water), Color Badge (Normal)
Second row: Sky Badge (Flying), Colony Badge (Bug), Dart Badge (Poison)
Third row: Connect Badge (Electric), Pixie Badge (Fairy), Dream Badge (Psychic), Geode Badge (Rock)
Fourth row: Drill Badge (Ground), Lurking Badge (Dark), Spirit Badge (Ghost)
Fifth row: Binding Badge (Steel), Champion Badge (Fighting), Scoop Badge (Ice), Talon Badge (Dragon)

Feel free to change the names. Credit is appreciated, but not required!
 
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Emerald with some mechanic updates

This is a lightly modified emerald base intended for ease of use on new hacks.
The only freespace that has been used is after the e3cf64 mark.
The changes include:
1. From PHO SkyOfBlades' tutorial for turning all free 00 offsets to FF
Mechanic Updates
2. HidoranBlaze's Rough Skin Change from 1/16 to 1/8 hp
3. KDS's Crit Hit Table Change and Multiplier from x2 to 1.5x
4. HackMews' PRNG Fix with ThomasWinwood's change of it to use the original seeding routine (His change works as far as I can see while testing!)
5. HackMews' Pomeg Glitch FIx

In addition to these changes I am going to continue to try to find small updates that all emerald hacks deserve to have and update this thread.
For now I am only interested in fixing glitches found on the original emerald rom, finding ways to update to the gen4+ mechanics, and maybe add attack moves that have same mechanics as gen 3 moves.
I am not interested in adding gen4+ pokemon yet.

Downloads:
all changes
"image removed"
00s not changed to FFs
"image removed"
 
In FireRed, calling the routine at 0x080567F4 | 1 reloads the current map. This might be useful for implementing things like a custom menu and as soon as you close it, you reload the map. Here is a code-snippet you might use:

Code:
.equ reload, 0x080567F5

main:
push {rX-rZ, lr}
... @ YOUR CUSTOM CODE
bl func
pop {rX-rZ, pc}

func:
push {lr}
ldr r0, =reload
bx r0

In addition to this, replace the pointer at 0x102794 with a pointer to a custom routine. The callback of the Pokédex is now replaced with your own callback, giving you the possibility to implement a brand new feature (PokéGEAR, Item-Case, ...)

Have fun gals! :-)
 
Yes, a tree that is free to used. lol no credit needed but it would be nice c:

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Here is a good a good set of tiles. Very beautiful (:

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Credits:
Trevor
Tapia
Edo
War
Javs
Kyledove
 
It's like wtf have you done with them they look awfully recolored.. Oh what the heck.
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no they ain't no delta species!!

But here's the main.

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Awesome, no? Three categories each. Normal, shiny, shadow.

Credits to me and smogon. Note btw you have to resize these babies.
 
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Here is reds ow by me
Credit Me if used :)
I'll make the fishing and bike vs sprites soon
Just insert them with ow editor
The pallets haven't been changed
 
A few sprites and images I made for a DS Emerald Hack.....

Free if anybody wants to use it. They're not great,but I think they're cool.Check em out. They're both a Brendan Re-Art of Emerald.I used MS Paint to make these.I might make more if you ask me to. ;)





P.S:Sprite is from DPPt.
 
Here are some by me indexed BW / BW2 / DPPt / HGSS trainer sprites from SpritersResource, I think they are indexed correctly and are ready to be inserted with NSE or whatever, worked for me. Credits for ripping and compiling the sprite sheets go to: NX KUN, LEMON, redblueyellow, Eevee, Zhen Lin, pika, Pipian, Paperfairy (from SpitersResource). I chose to index only the sprites that actually have trainer classes in either of the Gen 3 games.
 
What a nice thread

I will post a few things, everything is made by me so please, give credit if you use

Hp bars
Pokémon RUBY
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Fire Red
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Without border
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Pokémon Emerald

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And even more for Emerald:
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T-Boxes
Emerald
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Fire Red
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Pokémon RUBY, maybe the small ones works in Emerald and Fire red aswell, didn't test
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And here is another, not indexed or inserted yet
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BattleBackgrounds
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Are you looking for indexed pokémon sprites? Check here!

Just remember to give credits!
 
Fakemon are "fun". I like them better than "let's add all the pokemanz to this old game!", but opinions are opinions.

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It should be indexed, though I don't know how well Imgur retains that.

Here it is in-game:
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Watermon to go along with the Lavamon. Grassmon coming soon? (Maybe-indexed as well)

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Dark Lugia that is a little more than a retexture.

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Using it = Crediting it to https://github.com/phase
 
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