Oh_Delilah
BiNkY
- 10
- Posts
- 17
- Years
- Seen Jan 26, 2017
#dynamic 0x300000
#org 0x3BB8A1
lock
faceplayer
checkflag 0x202
if 0x0 goto 0x83BB9B1
if 0x1 goto 0x83BB9D7
end
'-----------------------
#org 0x83BB9B1
msgbox 0x83BB8D0 '"OH MY GOD! I'M OUT OF COINS!\pAHHHH..."
applymovement 0x1 @move
#org @move
#raw 0x65 0x14 0x2B 0x2B 0x2B 0x2B 0x2B 0x2B 0x2B 0x29 0x60 0xFE
'-----------------------
#org 0x83BB9D7
msgbox 0x83BBA61 '"I'm okay now. I have COINS."
'---------
' Strings
'---------
#org 0x3BB8D0
= OH MY GOD! I'M OUT OF COINS!\pAHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH\nHHHHHHHHHHHHHHHHHHHHHHHHH!!!!!!!!!!
#org 0x3BBA61
= I'm okay now. I have COINS.
That script is supposed to have a guy at the slot machines, he says that and runs out.
Problem is, he only says the words and doesn't move. What'd I do wrong?
Hey, Man, yeah there are a couple of things wrong, I think... As I'm a Newbsta as well, I'll try with the best of my ability.
One thing I noticed, might not actually be the problem but you don't set the flag after you use it... Should do that.
Two, isn't the applymovement raw stuff suppose to go down the lines, not across one? Like this:
0x65
0x14
0x2B
0x2B
0x2B
0x2B
0x2B
0x2B
0x2B
0x29
0x60
0xFE
? I've seen it done in some Tutorials around this site and yeah... Haven't tried it but I'm assuming that's the way it's done...
If I'm totally way of course and I really should be told otherwise, please let me know. Just trying to help buddy :classic: