Another one?!!Anyways, I'm learning some new scripting stuff, so there should be an update soon. :)
I put the script in, then I press Compile then I save usually putting the name as 1 then the Compile thing closes so then I press x on XSE and it then it asks to save again, so I do, again as 1 but when I reopen XSE (through Advancemap) it just has the original script there? I can edit scripts but I can't make my own, basically? Is it because I'm doing it through Advancemap?
01 = Look up
02 = Look left
03 = Look right
04 = Look down
05 =
06 =
07 =
08 = Walk down 1 (very slow)
09 = Walk up 1 (very slow)
0A = Walk left 1 (very slow)
0B = Walk right 1 (very slow)
0C = Walk down 1 (slow)
0D = Walk up 1 (slow)
0E = Walk left 1 (slow)
0F = Walk right 1 (slow)
10 = Walk down 1 (normal)
11 = Walk up 1 (normal)
12 = Walk left 1 (normal)
13 = Walk right 1 (normal)
14 = Jump down 2
15 = Jump up 2
16 = Jump left 2
17 = Jump right 2
18 =
19 =
1A =
1B =
1C =
1D = Run down 1
1E = Run up 1
1F = Run left 1
20 = Run right 1
...
46 = Jump down 1 (look left)
47 = Jump up 1 (look down)
48 = Jump left (look up)
49 = Jump right (look left)
4A = Face player
4B = Face against player
4C =
4D =
4E = Jump down 1
4F = Jump up 1
50 = Jump left 1
51 = Jump right 1
52 = Jump down
53 = Jump up
54 = Jump left
55 = Jump right
56 = Jump down (look up)
57 = Jump up (look down)
58 = Jump left (look right)
59 = Jump right (look left)
5A =
5B =
5C =
5D =
5E =
5F =
60 = Hide sprite
61 = Show sprite
62 = "!"
63 = "?"
64 = "x"
65 = "!!"
66 = ":)"
If you use the newest XSE you dont need boxset.
You should have it like:
msgbox @text 0x6
not msgbox @text
boxset 0x6