VoxynZ
Jak And Daxter Fanboy
- 11
- Posts
- 13
- Years
- North Carolina
- Seen Aug 19, 2012
This is an NU tier team, designed around Toxic stalling. The primary issue I'm having is with the movesets, as Toxic and Roar are almost too redundant. I also would like to hear the overall weaknesses the team has, such as certain Pokemon that could set up or power straight through it. Thanks!
Lairon @ Eviolite
Nature- Impish
Ability- Rock Head
252 HP / 252 Def / 4 SpD
Stealth Rock
Head Smash
Roar
Toxic / Earthquake
While Earthquake is a strong move choice, Toxic is better suited to this team. However, depending on how many other team members end up with Toxic, it is easily changed.
Altaria @ Leftovers
Nature- Calm
Ability- Natural Cure
252 HP / 252 SpD / 4 Def
Roost
Dragon Pulse
Perish Song
Toxic
Perish Song is used over Roar to guard against last man standing setup sweepers.
Flareon @ Leftovers
Nature- Calm
Ability- Flash Fire
252 HP / 252 SpD / 4 SpA
Wish
Protect
Flamethrower
Roar / Toxic
Roar and Toxic are redundant with other team members; the question is how redundant should each be on this team.
Quagsire @ Leftovers
Nature- Careful
Ability- Unaware
252 HP / 252 SpD / 4 Def
Curse
Recover
Earthquake
Waterfall
I considered the non Curse set, but I did not like the absolutely pathetic Special Defense it had. I also considered using Water Absorb, but Unaware is useful in more situations.
Luxray @ Leftovers
Nature- Bold
Ability- Intimidate
252 HP / 252 Def / 4 SpA
Thunderbolt
Roar / Crunch
Toxic / Crunch
Volt Switch
The moveset here is what you would expect on a Toxic Stall team, but Roar or Toxic can be removed for Crunch if needed since both moves can be carried by at least two other team members.
Vileplume @ Leftovers
Nature- Bold
Ability- Effect Spore
252 HP / 252 Def / 4 SpD
Giga Drain
Aromatherapy
Moonlight
Sludge Bomb / Venoshock
The only thing I'm torn on is the last move. Since the team is based around Toxic, Venoshock would do more damage as long as long as the opponent is poisoned already, which is going to be very likely. Aromatherapy frees up a slot on both Altaria and Flareon, as Heal Bell isn't needed.
I realize that there is no Rapid Spin user on the team, but considering that only one of my Pokemon is weak to Stealth Rock, and four of them (including the weak one) have recovery moves, it was not an enormous concern. Spikes take three turns to set up for maximum damage, and if I let someone set that up, I'm not playing well. Toxic Spikes can be absorbed by Vileplume, and he can also heal anyone who was poisoned with Aromatherapy.
Lairon @ Eviolite
Nature- Impish
Ability- Rock Head
252 HP / 252 Def / 4 SpD
Stealth Rock
Head Smash
Roar
Toxic / Earthquake
While Earthquake is a strong move choice, Toxic is better suited to this team. However, depending on how many other team members end up with Toxic, it is easily changed.
Altaria @ Leftovers
Nature- Calm
Ability- Natural Cure
252 HP / 252 SpD / 4 Def
Roost
Dragon Pulse
Perish Song
Toxic
Perish Song is used over Roar to guard against last man standing setup sweepers.
Flareon @ Leftovers
Nature- Calm
Ability- Flash Fire
252 HP / 252 SpD / 4 SpA
Wish
Protect
Flamethrower
Roar / Toxic
Roar and Toxic are redundant with other team members; the question is how redundant should each be on this team.
Quagsire @ Leftovers
Nature- Careful
Ability- Unaware
252 HP / 252 SpD / 4 Def
Curse
Recover
Earthquake
Waterfall
I considered the non Curse set, but I did not like the absolutely pathetic Special Defense it had. I also considered using Water Absorb, but Unaware is useful in more situations.
Luxray @ Leftovers
Nature- Bold
Ability- Intimidate
252 HP / 252 Def / 4 SpA
Thunderbolt
Roar / Crunch
Toxic / Crunch
Volt Switch
The moveset here is what you would expect on a Toxic Stall team, but Roar or Toxic can be removed for Crunch if needed since both moves can be carried by at least two other team members.
Vileplume @ Leftovers
Nature- Bold
Ability- Effect Spore
252 HP / 252 Def / 4 SpD
Giga Drain
Aromatherapy
Moonlight
Sludge Bomb / Venoshock
The only thing I'm torn on is the last move. Since the team is based around Toxic, Venoshock would do more damage as long as long as the opponent is poisoned already, which is going to be very likely. Aromatherapy frees up a slot on both Altaria and Flareon, as Heal Bell isn't needed.
I realize that there is no Rapid Spin user on the team, but considering that only one of my Pokemon is weak to Stealth Rock, and four of them (including the weak one) have recovery moves, it was not an enormous concern. Spikes take three turns to set up for maximum damage, and if I let someone set that up, I'm not playing well. Toxic Spikes can be absorbed by Vileplume, and he can also heal anyone who was poisoned with Aromatherapy.