Rate my OU team.

Raven Valt

You gave me power in your gods name.
  • 1,220
    Posts
    13
    Years
    Sableye @ Leftovers
    Ability: Prankster
    EVs: 252 HP / 4 DEF / 252 SpDef
    Nature: Calm
    - Will-o-wisp
    - Confuse Ray
    - Recover
    - Taunt

    Aegislash @ Life Orb
    Ability: Stance Change
    EVs: 252 HP / 252 Atk / 4 SpDef
    Nature: Adamant
    - Shadow Sneak
    - Sacred Sword
    - Kings Shield
    - Swords Dance

    Charizard @ Charizardite X
    Ability: Blaze
    EVs: 4 HP / 252 Atk / 252 Spd
    Nature: Adamant
    - Dragon Dance
    - Dragon Claw
    - Thunder Punch
    - Flare Blitz (Thought about changing to Fire Punch)

    Goodra @ Assault Vest
    Ability: Gooey
    EVs: 252 HP / 252 SpAtk / 4 SpDef
    Nature: Modest
    - Focus Blast
    - Thunderbolt
    - Flamethrower
    - Dragon Pulse

    Rotom-Wash @ Leftovers
    Ability: Levitate
    EVs: 252 HP / 4 SpAtk / 252 SpDef
    Nature: Calm
    - Hydro Pump
    - Volt Switch
    - Rest
    - Sleep Talk

    Greninja @ Choice Scarf
    Ability: Protean
    EVs: 4 Atk / 252 SpAtk / 252 Spd
    Nature: Hasty
    - U-Turn
    - Ice Beam
    - Hydro Pump
    - Dark Pulse

    As you can see I have 2 pokemon which can set up physically in Charizard and Aegislash and I also have 2 pretty decent special attackers in Goodra and Greninja and then the 2 support pokemon of Rotom and Sableye. Sableye always leads and tries to cause as many problems as possible until i can find an opening to set up with either Charizard or Aegislash and Greninja can deal with most problems, Rotom doesn't have Will-o-wisp because I have it on Sableye so I thought it would be better to run a Rest/Sleep talk set to take people by surprise.
     
    While Sableye has Taunt to shut down other Taunters, it needs an offensive move because Taunts from Whimsicott and Thundurus shut it down completely. Confuse Ray is also an unreliable status move:
    -Taunt
    -Will-o-Wisp
    -Recover
    -Foul Play/Night Shade/Knock Off
    Nature: Bold/Impish
    EVs: 252 HP/88 Def/168 SDef
    Item: Leftovers
    Ability: Prankster

    King's Shield + Swords Dance Aegislash is too easily played around. It has better sets to run than that:
    -Shadow Ball
    -Substitute
    -Toxic
    -King's Shield
    Nature: Modest
    EVs: 244 HP/252 SAtk/12 Spe
    Item: Leftovers

    or
    -Shadow Ball
    -Sacred Sword/Iron Head
    -Shadow Sneak/Iron Head
    -King's Shield
    Nature: Quiet
    EVs: 244 HP/252 SAtk/12 Spe
    Item: Leftovers

    or
    -Shadow Ball
    -Iron Head/Sacred Sword
    -Shadow Sneak
    -Sacred Sword/King's Shield/Pursuit
    Nature: Quiet
    EVs: 244 HP/252 SAtk/12 Spe
    Item: Life Orb/Spooky Plate/Spell Tag

    or
    -Swords Dance
    -Shadow Sneak
    -Iron Head/Shadow Claw
    -Sacred Sword/Head Smash
    Nature: Adamant
    EVs: 4 HP/252 Atk/252 Spe
    Item: Life Orb

    or
    -Autotomize
    -Shadow Ball
    -Hidden Power (Ice)
    -Sacred Sword/Iron Head/Flash Cannon
    Nature: Rash/Modest
    EVs: 88 Atk/252 SAtk/168 Spe
    Item: Life Orb/Weakness Policy

    Megazard X already has good coverage with its STABs. Thunder Punch hits Azumarill and Gyarados, but that's about it:
    -Dragon Dance
    -Flare Blitz/Fire Punch
    -Dragon Claw/Outrage
    -Earthquake/Roost
    Nature: Jolly/Adamant
    EVs: 252 Atk/4 Def/252 Spe
    Item: Charizardite X
    Ability: Blaze

    or
    -Dragon Dance
    -Dragon Claw
    -Fire Punch/Earthquake
    -Roost
    Nature: Adamant
    EVs: 144 HP/244 Atk/112 Spe
    Item: Charizardite X
    Ability: Blaze

    or
    -Fire Punch/Earthquake
    -Dragon Claw
    -Will-o-Wisp
    -Roost
    Nature: Careful
    EVs: 248 HP/148 SDef/112 Spe
    Item: Charizardite X
    Ability: Blaze

    Draco Meteor > Dragon Pulse on Goodra; the extra power is most welcome. Assault Vest Goodra switches in and out of battle often, so the -2 Special Attack drop isn't much of a problem:
    -Draco Meteor
    -Fire Blast
    -Thunderbolt/Earthquake
    -Dragon Tail/Earthquake
    Nature: Quiet/Sassy
    EVs: 248 HP/252 SAtk/8 SDef
    Item: Assault Vest
    Ability: Gooey/Sap Sipper

    Physically defensive is preferred on Wash Rotom to let it live Talonflame's attacks more easily. It was the most-used Pokemon because of Talonflame:
    -Volt Switch
    -Hydro Pump
    -Will-o-Wisp
    -Pain Split/Rest
    Nature: Bold
    EVs: 248 HP/216 Def/44 Spe
    Item: Leftovers/Chesto Berry

    Greninja appreciates the freedom of switching moves. Choice items limit its ability on what it can do on the field:
    -Hydro Pump
    -Ice Beam/Dark Pulse
    -Extrasensory/Dark Pulse
    -U-turn/Hidden Power (Fire/Grass)/Grass Knot
    Nature: Naive/Timid
    EVs: 4 Atk/252 SAtk/252 Spe
    Item: Life Orb
    Ability: Protean

    or
    -Spikes
    -Hydro Pump
    -Ice Beam
    -U-turn/Extrasensory
    Nature: Naive/Timid
    EVs: 4 Atk/252 SAtk/252 Spe
    Item: Life Orb/Focus Sash
    Ability: Protean

    I think this team needs Defog/Rapid Spin support because of Charizard's Stealth Rock weakness:
    Starmie:
    -Hydro Pump/Surf
    -Thunderbolt/Psyshock
    -Ice Beam
    -Rapid Spin
    Nature: Timid
    EVs: 252 SAtk/4 SDef/252 Spe
    Item: Leftovers/Life Orb
    Ability: Natural Cure

    or
    -Scald
    -Rapid Spin
    -Psyshock/Ice Beam/Thunderbolt
    -Recover
    Nature: Timid
    EVs: 248 HP/32 Def/4 SAtk/224 Spe
    Item: Leftovers
    Ability: Natural Cure

    Excadrill:
    -Earthquake
    -Rock Slide/Iron Head
    -Rapid Spin
    -Swords Dance/Stealth Rock
    Nature: Jolly
    EVs: 4 HP/252 Atk/252 Spe
    Item: Leftovers/Air Balloon/Chople Berry
    Ability: Mold Breaker

    or
    -Earthquake
    -Iron Head
    -Rock Slide
    -Rapid Spin
    Nature: Adamant/Jolly
    EVs: 120 HP/136 Atk/252 SDef (Adamant) or 252 Atk/4 Def/252 Spe (Jolly)
    Item: Assault Vest (Adamant)/Choice Scarf (Jolly)
    Ability: Mold Breaker

    Mandibuzz:
    -Foul Play
    -Roost
    -Defog
    -Toxic/Whirlwind/Knock Off
    Nature: Bold/Impish
    EVs: 248 HP/252 Def/8 SDef
    Item: Leftovers
    Ability: Overcoat

    Crobat:
    -Brave Bird
    -Defog
    -Roost
    -Taunt/Toxic
    Nature: Jolly
    EVs: 168 HP/136 Atk/4 SDef/200 Spe
    Item: Black Sludge
    Ability: Infiltrator

    Tentacruel:
    -Scald
    -Sludge Bomb
    -Rapid Spin
    -Toxic/Knock Off
    Nature: Bold
    EVs: 252 HP/224 Def/32 Spe
    Item: Black Sludge
    Ability: Liquid Ooze

    Latias:
    -Draco Meteor
    -Psyshock/Thunderbolt
    -Defog
    -Recover/Healing Wish
    Nature: Timid
    EVs: 252 SAtk/4 SDef/252 Spe
    Item: Life Orb

    Latios:
    -Draco Meteor
    -Psyshock
    -Earthquake/Surf/Hidden Power (Fire)
    -Defog
    Nature: Hasty/Timid
    EVs: 4 HP/252 SAtk/252 Spe
    Item: Life Orb
     
    Some of the sets here are just completely useless, I don't mean to insult you or anything because I asked for people to post suggestions, however an offensive move on Sableye is just pointless, Even when it's shut down by a taunt it's usually done its job and can be switched out and the odds of coming up against another prankster is very low.

    As for removing thunderpunch on Charizard X to add earthquake or roost makes no sense, you yourself said it deals with water types that switch in and because I use sableye to shut down the leads I can get Charizard in with 2 DD's before people have time to react so having roost isn't necessary and earthquake does nothing more than what a fire or dragon move can do considering the STAB bonus.

    Rotom-Wash with will-o-wisp is a wasted move spot considering that I have Sableye for that job but I agree Rest/Sleep Talk may not be the best moves to give it eventhough it's helped me out in the past by being something you couldn't ordinarily see. I do feel Rotom isn't really needed on my team because I have a special wall and a potential physical wall so something like Mandibuzz like be a help for clearing any hazards but I feel that if sableye can shut them down early on it would leave a defogger or spinner potentially useless.

    Aegislash with Special moves is something I could never do, however I feel I should remove Sacred Sword and replace it with Iron Head to deal with pesky fairy types seeing as I have nothing on my team which is super effective against it.

    Goodra may not seem like it but it can actually deal some really good damage while shutting down special attacks with it's incredible bulk and assault vest, therefore having draco meteor or a physical attack is unnecessary.

    Greninja choice scarf sets always seemed pretty common to me but I agree it limits it's hitting potential whereas a life orb would hit harder on foes. I feel that in the way I use Greninja which is to finish off pokemon or weaken them rather than going toe to toe in a fight.
     
    Some of the sets here are just completely useless, I don't mean to insult you or anything because I asked for people to post suggestions, however an offensive move on Sableye is just pointless, Even when it's shut down by a taunt it's usually done its job and can be switched out and the odds of coming up against another prankster is very low.

    As for removing thunderpunch on Charizard X to add earthquake or roost makes no sense, you yourself said it deals with water types that switch in and because I use sableye to shut down the leads I can get Charizard in with 2 DD's before people have time to react so having roost isn't necessary and earthquake does nothing more than what a fire or dragon move can do considering the STAB bonus.

    Rotom-Wash with will-o-wisp is a wasted move spot considering that I have Sableye for that job but I agree Rest/Sleep Talk may not be the best moves to give it eventhough it's helped me out in the past by being something you couldn't ordinarily see. I do feel Rotom isn't really needed on my team because I have a special wall and a potential physical wall so something like Mandibuzz like be a help for clearing any hazards but I feel that if sableye can shut them down early on it would leave a defogger or spinner potentially useless.

    Aegislash with Special moves is something I could never do, however I feel I should remove Sacred Sword and replace it with Iron Head to deal with pesky fairy types seeing as I have nothing on my team which is super effective against it.

    Goodra may not seem like it but it can actually deal some really good damage while shutting down special attacks with it's incredible bulk and assault vest, therefore having draco meteor or a physical attack is unnecessary.

    Greninja choice scarf sets always seemed pretty common to me but I agree it limits it's hitting potential whereas a life orb would hit harder on foes. I feel that in the way I use Greninja which is to finish off pokemon or weaken them rather than going toe to toe in a fight.
    Incarnate Thundurus is relatively common. And some of them use Taunt. That's something to watch out for.

    The reason why Megazard X has Earthquake is because it's currently walled by Heatran. It's immune to Flare Blitz/Fire Punch, resists Dragon Claw and can survive a Thunder Punch. Defensive Heatran is 3HKOed:
    +1 252+ Atk Tough Claws Mega Charizard X Thunder Punch vs. 248 HP / 8 Def Heatran: 166-196 (43.1 - 50.9%) -- guaranteed 3HKO after Leftovers recovery

    Offensive Heatran is 2HKOed by Thunder Punch, but it may be better to OHKO with Earthquake instead. Roost is also an option to mitigate Flare Blitz recoil, as well as passive damage. Bulky Megazard X sets are also starting to become more common.

    If you don't mind the extra Fairy weakness, use Mandibuzz or Lati@s as your Defogger.

    Special Aegislash is very widespread, as Shadow Ball has excellent neutral coverage and is the strongest recoil-free attack that Aegislash has. Using Shadow Ball also means that Aegislash isn't entirely shut down by burn.

    I still believe that Will-o-Wisp isn't wasted on Rotom because in the event that Sableye goes down, you have a backup burn spreader. It's also important on the team, IMO, since you need a Talonflame check/counter.

    Currently, Goodra is walled by Heatran. The best it can do against it is the shaky Focus Blast. If FB misses, then specially defensive Heatran can potentially cripple it with Toxic. And speaking of specially defensive Heatran, it only has a small chance of being 2HKOed by 2 consecutive Focus Blasts. Earthquake gives Goodra a much better chance of 2HKOing Heatran; it even has a chance to OHKO offensive variants:
    252+ SpA Goodra Focus Blast vs. 248 HP / 252+ SpD Heatran: 178-210 (46.2 - 54.5%) -- 4.7% chance to 2HKO after Leftovers recovery

    252+ SpA Goodra Focus Blast vs. 0 HP / 4 SpD Heatran: 242-286 (74.9 - 88.5%) -- guaranteed 2HKO after Leftovers recovery

    0 Atk Goodra Earthquake vs. 0 HP / 0 Def Heatran: 272-324 (84.2 - 100.3%) -- 6.3% chance to OHKO

    0 Atk Goodra Earthquake vs. 248 HP / 8 Def Heatran: 272-324 (70.6 - 84.1%) -- guaranteed 2HKO after Leftovers recover.

    As I already mentioned, Draco Meteor is the preferred option over Dragon Pulse because Assault Vest Goodra is the kind of Pokemon that switches in and out of battle repeatedly, making the Special Attack drop a non-issue. Of course, you can still use Dragon Pulse if you hate the Special Attack drop, but don't be surprised if you miss out on any KOs.
     
    Incarnate Thundurus is relatively common. And some of them use Taunt. That's something to watch out for.

    The reason why Megazard X has Earthquake is because it's currently walled by Heatran. It's immune to Flare Blitz/Fire Punch, resists Dragon Claw and can survive a Thunder Punch. Defensive Heatran is 3HKOed:
    +1 252+ Atk Tough Claws Mega Charizard X Thunder Punch vs. 248 HP / 8 Def Heatran: 166-196 (43.1 - 50.9%) -- guaranteed 3HKO after Leftovers recovery

    Offensive Heatran is 2HKOed by Thunder Punch, but it may be better to OHKO with Earthquake instead. Roost is also an option to mitigate Flare Blitz recoil, as well as passive damage. Bulky Megazard X sets are also starting to become more common.

    If you don't mind the extra Fairy weakness, use Mandibuzz or Lati@s as your Defogger.

    Special Aegislash is very widespread, as Shadow Ball has excellent neutral coverage and is the strongest recoil-free attack that Aegislash has. Using Shadow Ball also means that Aegislash isn't entirely shut down by burn.

    I still believe that Will-o-Wisp isn't wasted on Rotom because in the event that Sableye goes down, you have a backup burn spreader. It's also important on the team, IMO, since you need a Talonflame check/counter.

    Currently, Goodra is walled by Heatran. The best it can do against it is the shaky Focus Blast. If FB misses, then specially defensive Heatran can potentially cripple it with Toxic. And speaking of specially defensive Heatran, it only has a small chance of being 2HKOed by 2 consecutive Focus Blasts. Earthquake gives Goodra a much better chance of 2HKOing Heatran; it even has a chance to OHKO offensive variants:
    252+ SpA Goodra Focus Blast vs. 248 HP / 252+ SpD Heatran: 178-210 (46.2 - 54.5%) -- 4.7% chance to 2HKO after Leftovers recovery

    252+ SpA Goodra Focus Blast vs. 0 HP / 4 SpD Heatran: 242-286 (74.9 - 88.5%) -- guaranteed 2HKO after Leftovers recovery

    0 Atk Goodra Earthquake vs. 0 HP / 0 Def Heatran: 272-324 (84.2 - 100.3%) -- 6.3% chance to OHKO

    0 Atk Goodra Earthquake vs. 248 HP / 8 Def Heatran: 272-324 (70.6 - 84.1%) -- guaranteed 2HKO after Leftovers recover.

    As I already mentioned, Draco Meteor is the preferred option over Dragon Pulse because Assault Vest Goodra is the kind of Pokemon that switches in and out of battle repeatedly, making the Special Attack drop a non-issue. Of course, you can still use Dragon Pulse if you hate the Special Attack drop, but don't be surprised if you miss out on any KOs.

    I agree that some people use thunderus. However, adding a PhA or SpA is pointless because
    1) You will never kill it
    2) you will still slower than him no matter what.

    The way I pull go with my sableye will be

    Sableye @ Lagging tail/Iron Ball
    Ability: Prankster
    EVs: 252 HP / 4 DEF / 252 SpDef
    Nature: Calm
    - Will-o-wisp
    - Trick
    - Recover
    - Taunt

    This will help to counter all speedster Pokemon. Some of them will have life orbs or leftovers. Once you get their left over/lifeorb they just tickle your sableye. By then, you have switch freely. (I haven't tried this, but if your opponent switch to a Pokemon with megastone you can probably take it out of him)

    This is just my own opinion, just watch out. Your team can be taken out by a Gastrodoon. It can wall your Rotom, take out your charizard and potentially your Goodra and Aegisblade. Putting WoW on Rotom is still a good back up (I don't usually agree with Platinum, but in this one I will)
     
    Back
    Top