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Rate My Team (Pok?mon Showdown)

  • 32
    Posts
    9
    Years
    Rate My Team (Pokémon Showdown)

    Heyya, everyone.


    I wanted to try battling on Pokémon Showdown so I decided to build a team. This is my first time really trying to get into the competitive battling scene, so there's probably quite a few things I overlooked. Please point out any thing I might have missed or can improve on, especially when it comes to the EV spreads as I'm not used to working with those lol.


    Blastoise @ Leftovers
    Torrent or Rain Dish
    EVs: 252 Sp.Atk/ 252 Sp.Def/ 4 Def
    Nature: Sassy

    -Rain Dance

    -Hydro Pump

    -EarthQuake

    -Ice Beam


    [Notes]: I chose Blastoise to act as a Special wall for my team. It's supposed to act as a partner for my Electivire in case it can't stand up to the other trainer's counters for Electric types. Earthquake is there in case Blastoise is able to deal damage to an opposing Electric type before getting taken down. As for the abilities, which works better Torrent or Rain Dish? My thoughts on strategy where to either have Blastoise stay in longer with a Rain Dish + Leftovers combo which is supplemented by Rain Dance. Or, using a water move boosting item along with Rain Dance + Hydro Pump.




    Infernape @ Muscle Band or Focus Band
    Iron Fist
    EVs: 252 Atk/ 128 Spd/ 128 HP
    Nature: Adamant


    -Gunk Shot

    -Fire Punch

    -Taunt

    -Thunder Punch


    [Notes]: This is primarily a counter to Psychic and Fairy types. Taunt is there to prevent the other from setting up hazards or boosts. I think it's a speed attacker type and if possible one of my physical sweepers.


    Electivire @ Expert Belt
    Vital Spirit
    EVs: 252 Atk/ 252 Def/ 4 Spd
    Nature:
    -Rain Dance

    -Thunder

    -Ice Punch

    -Cross Chop


    [Notes]: Most likely the Pokémon which is going to be my lead if there's not a better Pokémon capable of doing the same job. As an Electric type, my first candidate was Luxray, but I wasn't sure it matched up well against Electivire.



    Garchomp @ Rocky Helmet
    Rough Skin
    EVs:
    252 Atk/ 200 Spd/ 56 Def
    Nature: Adamant

    -Dragon Rush

    -Stealth Rock

    -EarthQuake/Toxic

    -Brick Break


    [Notes]: A physical sweeper and hazard setter. It's one of my favorites that I included on the team, so I'd like to keep it here on the team and improve it if possible. The same applies to my Infernape.


    Venasaur @ Black Sludge or Toxic Plate
    Chlorophyll
    EVs: 252 Sp.Atk/ 252 Sp.Def/ 4 Spd
    Nature: Quiet

    -Toxic

    -EarthQuake

    -Sludge Bomb/Veno Shock

    -Giga Drain


    [Notes]: Another special wall with status inflicting moves. It's also to give extra coverage for other weaknesses like fairies and psychic Pokémon. I'm having a bit of trouble deciding whether to give it black sludge or toxic plate though.


    Metagross @ Metagrossite
    Clear Body > Tough Claws
    EVs:
    Nature:
    Relaxed

    -Iron Head

    -Iron Defense

    -Psychic

    -Body Slam

    [Notes]: Metagross rounds the team off and plays other roles like being part physical wall. I was considering using Gravity as one of the moves, but wasn't quite sure that was a good idea for this Pokémon.
     
    The sort of general problem with the team is that it gets wrecked by offense and has no way to break stall really. A lot of that comes from set issues and some 'mon choices, but some of it comes from you filling roles like sweeper, special wall, etc but filling roles just for the sake of filling roles, and trying to cover certain types. Not that you want to leave yourself vulnerable to a type, but you want to think about covering specific threats and having general answers to team archetypes too. (ok idk if that run on sentence makes any sense)

    Unfortunately Blastoise and Venusaur are underwhelming without their mega form or if they're not on a rain or sun team, respectively. They don't really have the bulk and raw power (and recovery, in Blastoise's case) to perform well enough outside their niches of rain team spinner and sun team Cholorophyll sweeper. Electivire is also an underwhelming poke because it's frail and it's Speed and Attack/Sp.Attack aren't enough these days.

    First thing to consider would be putting in a Spinner/Defogger. Hazard removal isn't neccessary on all teams but it's often nice to have since Stealth Rock is a powerful tool, not to mention it helps you combat teams relying on entry hazards to win. Zapdos and Starmie can fit in place over Electivire or Blastoise:
    Spoiler:


    If you go with Zapdos instead of Starmie, you can put in Azumarill, which has decent bulk and two useful offensive types in Water and Fairy, and also gets priority with Aqua Jet.

    As for Garchomp, there's better ways to do a SR set on it:
    Spoiler:


    I don't really nkow what to put in Venusaur's place right now tbh. Probs something to fight stall with I guess.

    Also Mega Metagross makes for a good sweeper/wallbreaker with a 252 Atk/252Spe Jolly set. Making it a wall wastes away what it gains from Mega Evoultion.

    Feel free to ask questions and whatnot. Sometimes my posts aren't terribly clear.
     
    The sort of general problem with the team is that it gets wrecked by offense and has no way to break stall really. A lot of that comes from set issues and some 'mon choices, but some of it comes from you filling roles like sweeper, special wall, etc but filling roles just for the sake of filling roles, and trying to cover certain types. Not that you want to leave yourself vulnerable to a type, but you want to think about covering specific threats and having general answers to team archetypes too. (ok idk if that run on sentence makes any sense)

    Unfortunately Blastoise and Venusaur are underwhelming without their mega form or if they're not on a rain or sun team, respectively. They don't really have the bulk and raw power (and recovery, in Blastoise's case) to perform well enough outside their niches of rain team spinner and sun team Cholorophyll sweeper. Electivire is also an underwhelming poke because it's frail and it's Speed and Attack/Sp.Attack aren't enough these days.

    First thing to consider would be putting in a Spinner/Defogger. Hazard removal isn't neccessary on all teams but it's often nice to have since Stealth Rock is a powerful tool, not to mention it helps you combat teams relying on entry hazards to win. Zapdos and Starmie can fit in place over Electivire or Blastoise:
    Spoiler:


    If you go with Zapdos instead of Starmie, you can put in Azumarill, which has decent bulk and two useful offensive types in Water and Fairy, and also gets priority with Aqua Jet.

    As for Garchomp, there's better ways to do a SR set on it:
    Spoiler:


    I don't really nkow what to put in Venusaur's place right now tbh. Probs something to fight stall with I guess.

    Also Mega Metagross makes for a good sweeper/wallbreaker with a 252 Atk/252Spe Jolly set. Making it a wall wastes away what it gains from Mega Evoultion.

    Feel free to ask questions and whatnot. Sometimes my posts aren't terribly clear.
    To build on to what Nah already said about Mega Metagross, it gains a much-needed Speed boost upon Mega Evolution, up to a very good base 110. It also gains the Tough Claws ability, which powers up its contact moves. And almost all of Metagross' good moves happen to make contact, and your set doesn't take advantage of any those things. Mega Metagross is also rather bulky by itself, so Iron Defense is a wasted moveslot. Here are the go-to all-out attacking Metagross sets:
    -Meteor Mash
    -Zen Headbutt
    -Ice Punch/Bullet Punch/Grass Knot/Pursuit
    -Earthquake/Hammer Arm
    Nature: Jolly
    EVs: 252 Atk/4 Def/252 Spe
    Item: Metagrossite
    Ability: Clear Body

    or
    -Agility
    -Meteor Mash
    -Zen Headbutt
    -Earthquake/Ice Punch/Hammer Arm
    Nature: Jolly
    EVs: 252 Atk/4 Def/252 Spe
    Item: Metagrossite
    Ability: Clear Body

    Examples of stall breakers to fit in are Gliscor and Talonflame. They can either use Taunt to stop walls from setting up and/or Swords Dance (or Bulk Up in Talonflame's case) to overwhelm the walls with brute force. Mew and Manaphy are also nice stall breakers:

    Gliscor:
    -Swords Dance
    -Earthquake
    -Knock Off/Facade
    -Roost
    Nature: Careful
    EVs: 244 HP/8 Def/200 SDef/56 Spe
    Item: Toxic Orb
    Ability: Poison Heal

    or
    -Earthquake/Knock Off
    -Taunt
    -Toxic
    -Roost
    Nature: Careful
    EVs: 244 HP/8 Def/200 SDef/56 Spe
    Item: Toxic Orb
    Ability: Poison Heal

    Talonflame:
    -Swords Dance
    -Brave Bird/Acrobatics
    -Taunt/Will-o-Wisp
    -Roost
    Nature: Adamant
    EVs: 248 HP/252 Atk/8 Spe
    Item: Leftovers/none
    Ability: Gale Wings

    or
    -Brave Bird/Acrobatics
    -Bulk Up/Taunt
    -Will-o-Wisp/Taunt
    -Roost
    Nature: Careful
    EVs: 248 HP/252 SDef/8 Spe
    Item: Leftovers/none
    Ability: Gale Wings

    Mew:
    -Psychic/Knock Off
    -Taunt
    -Will-o-Wisp
    -Roost
    Nature: Calm/Careful
    EVs: 252 HP/224 SDef/32 Spe
    Item: Leftovers

    Manaphy:
    -Tail Glow
    -Scald
    -Psychic/Energy Ball
    -Ice Beam/Hidden Power (Fire)/Rain Dance
    Nature: Timid
    EVs: 4 Def/252 SAtk/252 Spe
    Item: Leftovers

    or
    -Calm Mind
    -Scald
    -Rain Dance
    -Rest
    Nature: Bold
    EVs: 252 HP/240 Def/16 Spe
    Item: Leftovers

    To add, Azumarill sets if you're interested in using that:
    -Waterfall
    -Aqua Jet
    -Play Rough
    -Superpower/Knock Off
    Nature: Adamant
    EVs: 172 HP/252 Atk/84 Spe (Choice Band) or 240 HP/252 Atk/16 SDef (Assault Vest)
    Item: Choice Band/Assault Vest
    Ability: Huge Power

    or
    -Belly Drum
    -Aqua Jet
    -Play Rough
    -Knock Off
    Nature: Adamant
    EVs: 92 HP/252 Atk/164 Spe
    Item: Sitrus Berry
    Ability: Huge Power
     
    Ah....just to clarify what I said in my first paragraph since I worded that very poorly....what I mean is that when team-building, instead of going like "this Pokemon is my sweeper, and this one's my wall that covers a type weakness of my sweeper", you want to more do it like "I'm using these two Pokemon as a wallbreaking/stallbreaking duo, since they easily break common defensive threats/cores and can switch in on each other's checks/counters, and once they've weakened the opposing team my sweeper can come in an mop up" or "I'm using X to counter Lando-T since it is a prominent metagame threat and it shits on my team otherwise" or "this Pokemon lures in and destroys Y, which is a major obstacle to my win condition and once it is gone my win con can go to town".

    What I'm getting at is that you want to think about how all the Pokemon work together and what they do for each beyond simple type coverage (and again, you want type coverage too but that should come along in addition to the synergy).
     
    Thanks for the feedback, it's shown me that I still have quiet a bit to think about. I found the suggestions really helpful, so again, thank you both. ^^
     
    Adding on to what the others said, you're also using outclassed pokemon.

    Blastoise for example is an awful special wall and totally outclassed by other waters, lacks reliable recovery and you arent even using it for its one niche which is Rapid Spin, which it also outclassed at doing and if its special walling, things like Assault Vest Slowking for example are much better thanks to superior typing, superior stats and movepool, Regenerator for healing etc. Same with non mega Venusaur being inferior to Amoongus and id dare say even Roserade.

    Electivire is also outclassed by things like Raikou, Thundurus and Rotom-W etc.

    Rain Dance also hinders your team and you dont capitalize on it what so ever. It also lacks resistances/immunities to common types i.e Dragon.

    Infernape also needs Close Combat.
     
    Last edited:
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