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Tool: [Release] AdvanceMap 1.95 Open Beta

Basically what avengeraziel said..I'm not worried about how it looks in game at the moment, I just want to preview the times of the day in AdvanceMap, and I'm not able to do that :/
 
I don't think Vista's your issue. AMap 1.95 works fine on my 7.

What's the folder path you installed it to? I remember someone earlier in the thread saying they got errors because of the foldername they used or something.

Simply on a folder on my backup drive... I'll try it on C, maybe thats whats wrong.
 
It's cool, but to be honest I use the Header tool, so I might have to keep two different versions.
 
i like the connection set up... however.. dont like those new/extra buttons... w.e.

download link is not working anymore please fix... please :'(.. thanks
 
i like the connection set up... however.. dont like those new/extra buttons... w.e.

download link is not working anymore please fix... please :'(.. thanks

Yeah. I'd be really appreciative if someone could fix the download link. :)
 
Link is fixed.

Greetz LU-HO
 
I'm not sure if this is a bug, but when you do connections sometimes there's a massive space in the preview window between the maps you want to connect.
 
The program works now :) Before when I tried opening it, It would get to the language selection box, but there'll be no languages so it wouldn't load. But now I've started making my first hack, Pokémon and the Legendary Black Emerald. I'm trying to put in the first four regions (Kanto, Johto, Hoenn and Sinnoh), although I may leave out Sinnoh as you can only have 3 generations of Pokémon in the game before you use up all the space.
 
My senses tell me that something is wrong. It could be that I'm using WINE to run it. Does anyone know if this works on the windows 8 dev preview, because I will be installing that soon.
 
I'm unable to preview how my maps look during a certain time of the day. I installed the DNS, and the little drop down menu is there but it is not changing the palettes.

Reposting my problem, hopefully I can get an answer :)
 
Is it just me or is the link broken again?
 
Just you.

I have my own question, when I try to select the tilesets, 12 and 0 together to make an interior of a building, whenever I attempt to place a tile, a multitude of tiles nearby it get edited as well.
 
Hi, this is great tool, but can you make something like this tool for androids? I wan't to make some maps then i am at school. :)
 
Just you.

I have my own question, when I try to select the tilesets, 12 and 0 together to make an interior of a building, whenever I attempt to place a tile, a multitude of tiles nearby it get edited as well.
Above the map, there is a toolbar with a row of icons. Each icon changes what happens when you click on a tile. One of them acts like a "Fill Tile" icon -- click on a chunk of blocks that use the same tile, and they all change. Make sure this isn't the one you have selected.
 
I got 1.92 to work, but 1.95 doesn't work with linux. I think that for now I'm stuck using 1.92. I hope you can still offer support for 1.92...
 
what would we do without advance map? it really is the basis for all hacks, and is often the program hackers first get into.
 
I have been looking for a solution to this but nobody has answer to this: the DNS fails to save the edited date in AM1.95 for a selected time of the day (ie. saving wild pokemon data for night-time). All it does is save the data to the entire day, not the specific time of the day. Any ideas? Please help
 
I have been looking for a solution to this but nobody has answer to this: the DNS fails to save the edited date in AM1.95 for a selected time of the day (ie. saving wild pokemon data for night-time). All it does is save the data to the entire day, not the specific time of the day. Any ideas? Please help

I'm fairly certain that's because A-Map doesn't currently support Day and Night Split Pokémon, although I could be wrong. I posted routines in the R&D section (if I remember right) and a short guide on how to actually use the DNS to have differing Pokémon at different times.

Anyway, I had a little suggestion to make to Lu-Ho for the full release of 1.95. I'm hoping he'll at least take it into consideration. As you may have noticed, I recently released a patch which adds the new Pokémon from generations 4 and 5 into a FireRed rom. However, A-Map is not compatible with the patch for editing wild Pokémon because the number of Pokémon in the ROM is set somewhere inside A-Map's coding, and not read from the ROM itself.

What I propose you could do is to read the length of the Pokédex from the ROM instead, rather than having a fixed length in the coding. I did a little research and found a possible INI point for BPR and BPG:

00 04 01 0C A1 42 04 D8 48 00 C0 18 00 88 90 42 F5 D1 XX 48 81 42 08 D0 48 1C 00 04 00 0C 05 E0

(The XX is 04 in all ROMs I have checked, but may differ in other languages)

This string appears twice in BPR and BPG, both of which are right after each other (more or less) and both of which have the same limiter basically right after it. The limiter appears in the second 4-byte aligned set of bytes after this string. It is the number of "legit" Pokémon in the ROM (so not including missingno). Simply add 1 to this number, and you can easily get the number of Pokémon in the ROM using an INI.

This is for BPR and BPG (all languages as far as I can tell). The same string of hex commands also appears in BPE and AXV, so it's a fairly safe assumption that it's also in AXP.

Hopefully you'll at least consider this idea. It will probably be much more work than I'm giving it credit for, but it would be a good idea in terms of future proofing A-Map for when it becomes more common for hacks to have added Pokémon.
 
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