5th Gen Repel's effect wore off! Use another?

they should have implemented this 10 years ago.
 
I think it's a nice touch, though I rarely ever use Repels haha. But yes, it's the little things that count, and I know this is a nice new addition, especially for those that actually do put Repels to good use. :)
 
Like people have mentioned above this new feature is one of the best that was added. I love it, it saves a good bit of time.
 
How Can you ever go back to the older games now?

The designers assuming that you want to use two or more repels in a row?

I love exploring new areas. Sometimes, random encounters disrupt that.
 
It's about time an objective improvement occured. I actually put repels alone in the bag's free space slot before I realised they'd added this. They're still there though since digging for the first one would otherwise still be a chore... I think repel would be best as a permanent key item one can toggle between active or not.
 
Absolutely freaking amazing. The only way forward from here is setting an automatic system whereby you're not even prompted to use a Repel (i.e. the game does it for you).
 
This is a new feature that surfaced in B2W2, when a repel runs out if you have more of the repel you are using, the game will prompt you whether to use another one or not with a Yes or No box. IIRC this didn't happen in BW and I was wondering if anyone else picked up on this? I personally think it's a nifty little feature that saves some time when travelling through caves or grassy areas.

I like that and the "move" feature on the Pokemon holding items
 
Such a subtle, but such an effective feature that I hope they keep in the games.
Just because you said that, they're bound to take it out. xD

I only use Repels in certain areas, usually getting through areas I can get through quickly so I don't get to use this feature too often. The idea, and actual use, are pure <3, though.
 
When this happened to me the first time I immediately think THANK YOU GAME FREAK THIS MIGHT HAVE BEEN THE BEST ADD ON YET. Seriously, it's very very small, but it saves us a ton of annoyance, especially for me because I don't even battle normal wild Pokemon for EXP anymore! I usually battle Audinos which appear in shaking grass and when that happens wild Pokemon encounters get cancelled out.
 
I agree with almost everyone else here, i love the feature so far. In a game that is there first sequel they had to find ways to justify a second game without a whole lot of changes to the game, and this one payed off i believe!
Repels are a must with the amount that Team Plasma has you running around in this game
 
A much needed improvement
 
Yeah it is very useful and it helps you get through the caves a lot quicker
 
This feature is so simple yet amazing, along with the "move" hold items. Probably should have been implemented years ago but hey-ho I'm just happy they've done it now :)
 
Now I didn't know about the move option for held items, again that saves time too. It's the little things that make a big difference sometimes.
 
It's certainly is one of the best things they've added this time around.
 
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