ptisnjunk95
Made in Portugal
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I've found a bug. If a Pokémon try to use Disable on target with Magic Bounce, it continuously trying to use it.
...I've found a bug. If a Pokémon try to use Disable on target with Magic Bounce, it continuously trying to use it.
Exception: NoMethodError
Message: undefined method `pbParnter' for #<PokeBattle_Battler:0xab37fe0>
PokeBattle_MoveEffects:3152:in `pbEffect'
PokeBattle_Battler:2905:in `pbProcessMoveAgainstTarget'
PokeBattle_Battler:2837:in `each'
PokeBattle_Battler:2837:in `pbProcessMoveAgainstTarget'
PokeBattle_Battler:3367:in `pbUseMove'
PokeBattle_Battler:3347:in `loop'
PokeBattle_Battler:3370:in `pbUseMove'
PokeBattle_Battler:3566:in `pbProcessTurn'
PokeBattle_Battler:3565:in `logonerr'
PokeBattle_Battler:3565:in `pbProcessTurn'
Using Flame Burst.
Code:Exception: NoMethodError Message: undefined method `pbParnter' for #<PokeBattle_Battler:0xab37fe0> PokeBattle_MoveEffects:3152:in `pbEffect' PokeBattle_Battler:2905:in `pbProcessMoveAgainstTarget' PokeBattle_Battler:2837:in `each' PokeBattle_Battler:2837:in `pbProcessMoveAgainstTarget' PokeBattle_Battler:3367:in `pbUseMove' PokeBattle_Battler:3347:in `loop' PokeBattle_Battler:3370:in `pbUseMove' PokeBattle_Battler:3566:in `pbProcessTurn' PokeBattle_Battler:3565:in `logonerr' PokeBattle_Battler:3565:in `pbProcessTurn'
In PokémonStorage Script section, before the code about at line 2352,lol {XD}, Egg Bug/Poison type in PC BoxSpoiler:
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If I use Twneedle (2 hits) to defeat the opponent Pokemon, no message "it's not very effective" or "it's super effective" appears.
If I use Twneedle (2 hits) to defeat the opponent Pokemon, no message "it's not very effective" or "it's super effective" appears.
Bug: Deoxys-Attack (and other Deoxys forms), returns to his Normal Form at the end of a battle.
How do I fix it?
For the unobservant/impatient, the solution to this bug can be found here.I encountered this same problem with Rotom. The source of the problem is "def makeUnmega" in the MegaEvolution section. It seems that it's checking for "getUnmegaForm", but the problem is the forms don't have this defined so it just defaults to 0 and it reverts everything as if it's a Mega. For now I just commented out the line until this gets fixed properly since I'm not using mega evolutions in my game right now, but presumably you could add a "getUnmegaForm" somewhere in the form definitions to tell the function what value to revert the Pokemon back to.
Typo in the code for Flying Press. When the target is affected by Trick-or-Treat or Forest's Curse (i.e., if the Pokemon has the Type3 effect), you have the code edit the variable "nult" when everything else uses the variable "mult".
I'm not sure what code you're using, but mine is perfectly fine... Are you sure you're looking at 16.1?