Dark Azelf
☽𖤐☾𓃶𐕣
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As to my mix Gengar thread which got locked up. I was thinking
Lonely nature
Sub
Focus punch
Shadow ball
Thunderbolt
I need help where to place the EV's and how many.
What your looking for is this.
You dont need to sub-punch it if you can predict.
Gengar@Life orb
204 Atk / 54 SpA / 252 Spe
Hasty Nature
- Shadow ball
- Explosion
- Focus Punch
- Thunderbolt
Focus Punch OHKOS T-TAR, 2HKOS Blissey.
Explosion OHKO's Blissey 100% of the time.
Please dont use this on me EVER, i think you know why i'd hate it.
Need a moveset forSkarmEmpoleon.
Edit: and also a Gyarados lead moveset.
Gyarados@leftovers
Adamant Nature
212 HP / 16 ATT / 180 DEF / 100 SPEED
- Ice Fang / Stone Edge
- Earthquake / Waterfall
- Dragon Dance
- Taunt
Bulky Gyarados.
Stone edge and Waterfall. OR Ice Fang and Earthquake work best together in terms of coverage.
Dragon Dance is self explanitory
Taunt stops skarm from whirlwinding you and stops will-o-wisp and other status.
Evs allow for or 384 HP / 319 Atk / 239 Def / 223 Speed.
348 hp evs allows for optimal leftovers recovery.
16 att evs allow to be granted a bonus point in att with only 12 evs it would have 317, but with 16 it gets 319.
223 speed evs lets it outrun a jolly max speed garchomp after a single dragon dance.
As for empoleon
Special Tank
Empoleon@Lefotvers
Calm Nature
252 HP / 252 SP.DEF / 6 SP.ATT
~ Surf
~ Ice Beam
~ Grass Knot / Protect / Hidden power Electric
~ Yawn / Roar / Stealth Rock
good specs mence counter.
Surf and Ice Beam for stab and coverage.
Grass Knot will do alot to bulky waters coming in to wall you.
Protect for scouting.
Hidden power Electric also for bulky waters, especially gyarados.
Yawn and roar allow for psuedo hazing.
Stealth Rock is for team support.
OR Agilipoleon
Empoleon@Life Orb
Modest Nature
72 HP / 252 SpA / 184 Spe
~ Agility
~ Surf / Hydro Pump
~ Ice Beam
~ Grass Knot
404 speed after a single agility, as well as having around 460 sp.att with the life orb. Works well for last game sweeps
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