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Request an Individual Move Set Thread

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Can I please have a moveset for my Darkrai that I got in a special event?
here's what it looks like now:
Darkrai @ (no item)
Nature: Hasty
EVs: 0 for all stats
Spacial rend (I'd like to keep this, if it's allowed...)
Roar of time
Nightmare
Hypnosis
 
Can I please have a moveset for my Darkrai that I got in a special event?
here's what it looks like now:
Darkrai @ (no item)
Nature: Hasty
EVs: 0 for all stats
Spacial rend (I'd like to keep this, if it's allowed...)
Roar of time
Nightmare
Hypnosis

Darkrai@Life Orb
Hasty
156Att/176SpAtt/176Spd
Dark Void
Dark Pulse
Focus Punch
Substitute/Thunder

Standard MixKrai is the only set that makes use of hasty. Spacial rend adds very little to the set, dark/fight/thunder hits a lot of the uber metagame already.
 
2. Close Combat already hits ice pokes and you will hit them harder with return/brave bird due to its better attack stat and STAB anyway.
3. Choice Band gives you a 50% boost to attacks so you will do quite a bit of damage.


Vacuum Wave has priority and it helps nab faster foes and/or frail stuff who you would not be able to kill otherwise : - See Weavile, Scarf Porgyon z and Tyranitar after a dragon dance etc.

Why Choice Band for Staraptor

Because being a sweeper he wants a strength boosting item. Since he's gonna be losing health to brave bird recoil, Life Orb recoil means self-harm is gonna quickly rack up. Likewise Choice band gives a significant boost in strenght, and being frail staraptor will be switching a lot anyway

and why not Heat Wave,

Base 50SpAtt+No SpAtt Investment=Lol damage

If it has Heat Wave despite it's side effect, it will help defend itself against Ice Pokemon

Close combat hits Ice types for super-effective damage :S

and why Vaccum Wave for Lucario when it already has Aura Sphere

For priority hits. Many things outspeed lucarios rather average base 90 Speed and a STAB'd-Specs Boosted vacuum wave that gets to bypass that speed is gonna hurt.

and why Dragon Pulse

For dragon types. Now that the bulkiest sweeper in OU (Garchomp) has been shown the door, HP ice isn't so necerssary so you can go for the higher base power and general coverage.


I guess i never thought of it like that, thx guys ^^

Although..........i still don't understand Vaccum Wave and what you mean by "priority hits" could you explain that?

Oh and I still need help with the last 2 Pokemon for my party, can you help me with that too?

and can someone help me with my Carnivine?
 
I guess i never thought of it like that, thx guys ^^

Although..........i still don't understand Vaccum Wave and what you mean by "priority hits" could you explain that?

Oh and I still need help with the last 2 Pokemon for my party, can you help me with that too?

and can someone help me with my Carnivine?

Priority means you go/hit first regardless.


----------------------------------------------------------

Carnivine@Life Orb
252 ATT / 252 SPEED / 6 HP
Jolly Nature
- Power Whip
- Return / Crunch
- Swords Dance
- Sleep Powder
 
Priority means you go/hit first regardless.


----------------------------------------------------------

Carnivine@Life Orb
252 ATT / 252 SPEED / 6 HP
Jolly Nature
- Power Whip
- Return / Crunch
- Swords Dance
- Sleep Powder



But Aura SPhere does the same thing o.o

So i guess Carnivine will be like a Wall? or a Stall?
 
But Aura Sphere does the same thing o.o
Nonono, Aura Sphere ignores accuracy and evasion modifiers, such as Sand Attack, Double Team, Sand Veil etc. Vaccuum Wave is a special fighting-type version of Quick Attack.

So i guess Carnivine will be like a Wall? or a Stall?
...Physical Attacker. =X
 
Nonono, Aura Sphere ignores accuracy and evasion modifiers, such as Sand Attack, Double Team, Sand Veil etc. Vaccuum Wave is a special fighting-type version of Quick Attack.

...Physical Attacker. =X


ohhhhhhhhhhhhhhhhhhhhhhhh, i see it now
 
On the standard Suicide Aero lead, would Aqua Tail be viable over Earthquake?

Aerodactyl @ Focus Sash
Jolly nature
Pressure
4 HP / 252 Atk / 252 Spd
- Stealth Rock
- Taunt
- Rock Slide
- Earthquake / Aqua Tail

I also considered Ice Fang in the last slot. Thoughts?
 
On the standard Suicide Aero lead, would Aqua Tail be viable over Earthquake?

Aerodactyl @ Focus Sash
Jolly nature
Pressure
4 HP / 252 Atk / 252 Spd
- Stealth Rock
- Taunt
- Rock Slide
- Earthquake / Aqua Tail

I also considered Ice Fang in the last slot. Thoughts?

Either of them work, but its up to preference on what you want to hit really.
 
hi.i came up with this mixed lucario set

lucario@lifeorb/salacberry
?????nature
?????ability
spd103/spa252/atk152
psychic
earthquake
dragonpulse
aurasphere

Please rate
 
hi.i came up with this mixed lucario set

lucario@lifeorb/salacberry
?????nature
?????ability
spd103/spa252/atk152
psychic
earthquake
dragonpulse
aurasphere

Please rate

For someone who's been in this thread many times before, I'd expect you to tell the difference between an absolutely horrible set, or a decent set =/

No no no no, Earthquake sucks and is weaker than Close Combat in nearly every single case. Aura Sphere is outclassed by Focus Blast on every set besides Specs. Dragon Pulse is inferior, use HP Ice. MixLuke doesn't work; just use Lucario w/ HP Ice.
 
Hiya, can some people tell me what they think of this team, and if it can be improved and how.

Skarmory @ Focus Sash
Rock Slide
Spikes
Stealth Rock
Whirl Wind

Infernape @ Life Orb
Grass Knot
Flare Blitz/Flamethrower
E~Quake
Close Combat

Weavile @ Life Orb
Night Slash
Shadow Ball/ Surf
Ice Beam
Brick Break

Blissey @ Leftovers
Seismic Toss
Softboiled
Thunder Wave
Ice Beam

Flygon @ Life Orb
Giga Drain
Dragon Claw
Fire Blast
E~Quake

Starmie @ Petaya Berry
Thunderbolt
Ice Beam
Psychic
Surf

Can I have your thoughts please, and not total criticism, but constructive criticism.

TIC TAC
 
You'd better start off with the basics: Ev's and Natures. While they might seem neglible right now, they are of the utmost importance.
 
Darkrai@Life Orb
Hasty
156Att/176SpAtt/176Spd
Dark Void
Dark Pulse
Focus Punch
Substitute/Thunder

Standard MixKrai is the only set that makes use of hasty. Spacial rend adds very little to the set, dark/fight/thunder hits a lot of the uber metagame already.
Hmm.... Dark Pulse with STAB would be stronger than Spacial rend,
Focus Punch is used against Blissey, & Thunder hits Kyogre, Lugia & Ho-oh....(plus it's 30% of paralyzing) so, It does look like Spacial Rend is unneeded....
But, would it be a option over Dark Pulse if Darkrai held Scope lens,
or is that depending on HAX too much?
 
Hmm.... Dark Pulse with STAB would be stronger than Spacial rend,
Focus Punch is used against Blissey, & Thunder hits Kyogre, Lugia & Ho-oh....(plus it's 30% of paralyzing) so, It does look like Spacial Rend is unneeded....
But, would it be a option over Dark Pulse if Darkrai held Scope lens,
or is that depending on HAX too much?

Scope lense is banned under the item clause.

And no, if a poke has access to STAB'd dark moves in the uber tier it is realllly stupid not to use it. Of the 21 pokemon existing in the uber tier, 11 are hit for super effective damage by DP- Thats a full half of them. Plus, Dark/Fight is a type combo that hits everything in the game for at least neutral, covering the multitude of non-ubers brought into the tier.

So yeah, spacial rend does not help at all really.
 
Scope lense is banned under the item clause.

And no, if a poke has access to STAB'd dark moves in the uber tier it is realllly stupid not to use it. Of the 21 pokemon existing in the uber tier, 11 are hit for super effective damage by DP- Thats a full half of them. Plus, Dark/Fight is a type combo that hits everything in the game for at least neutral, covering the multitude of non-ubers brought into the tier.

So yeah, spacial rend does not help at all really.

Excluding Heracross/Toxicroak :<

I agree with Dark Pulse > Spacial Rend. It also does a huge amount to all the dragons bar Dialga (Focus Blast also dents that too) and the flinch chance can help you kill something or even win a match.
 
Would this cloyster work?

cloyster @ leftovers
impish
252 hp, 252 def, 6 atk

toxic spikes
icicle spear
explosion
spikes
 
I assume Cloyster will likely come in on something scared of it (I'm still looking), set up a layer of TS or Spikes on the switch in and if they be ice weak, to nail them with all 5 hits of IS.

IMO, ditch either Spikes or Toxic Spikes, as it's unlikely that Cloyster will get 5 turns to set all of them up, and replace with Rapid Spin, as it disposes of enemy spikes.
 
okay,im probably going to replace icicle spear with ice shard too.
 
Can someone give me a little advice for building a team with this lead? thanks

Metagross@Lum Berry
252 hp/252 atk/6 def
- Meteor Mash
- Stealth Rock
- Bullet Punch
- Thunder Punch

252 hp evs basically survives every earthquake, so stealth rocks almost always go up. any help guys?
 
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