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Request an Individual Moveset / Incomplete Team Help Thread

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You should go for a balanced team, an all Offensive team can be easily destroyed by tanks/defensive pokemon.

Actually, offensive teams are by far the most common types of team in the current metagame. Numerous attackers are powerful enough to break walls nowadays.

darthalex, an offensive team consists of fast hitting sweepers and revenge killers. There are numerous options for an offensive team. Obviously, it needs to be balanced to take advantage of resistances and such, but that's the general idea ;D
 
Depending on the pokemon, it is possible to have all 3/2 of those(only a select few can have them all).

You should go for a balanced team, an all Offensive team can be easily destroyed by tanks/defensive pokemon.


thats cool, but can you have say stealth rock and spikes "in play" at the same time, so if someone switches in a whatever it gets hit by both SR and spikes?
 
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Yeah if something switches in and there is SR and Spikes in play it is hit by both unless it is Flying type/has levitate
 
thanks,

was also wondering if there is anything you really need to watch out for/have a counter for in UU, gonna start working on my team today i think :)
 
This is getting a little out of hand. There is another thread for team building.


I'd like to know all the multipliers all attack boosting elements sport.
For example, I know that the Life Orb raises attack or special attack by 1.3x,
Choice band increases attack by 1.5x,
And Wise Glasses boost special attack stats by 1.2x

Correct me if any of this information is wrong.
I'd also like to know:
How much simple type items boost stats by (nevermeltice for example)
How much Plates boost by (Spook Plate, Fist Plate etc)
How much stage modifiers boost by (eg, after using how, I get +1 attack, what multiplier is this?)
Abilities such as Chlorophyll and Swift Swim, Overgroww and Torrent.

And anything else you can think of that I have missed, please, let me know.
Thanks.
 
That way, you can obtain natures easier (everstone + Ditto).

So when i'm finished, make a Pokemon hold an Everstone and breed with a ditto, and the resulting Pokemon will have the same nature as the Everstone-holding-Poke?
 
somewhere in this forum it says +1 +2 ect But i think it increase by ).5 EG start at 1 then +1 makes 1.5 +2 make 2 Understand?

Only the Everstone holding ditto will passs its Nature Or if there is no ditto the Mother will pass its nature if holding everstone. But there is only a 50% chance
 
in competetive UU, is there any poke thats used quite a lot that you need an answer for?

starting to design my team and need to know if there is anything like that to take into account
 
So when i'm finished, make a Pokemon hold an Everstone and breed with a ditto, and the resulting Pokemon will have the same nature as the Everstone-holding-Poke?

No, but there is a higher chance that it will.
 
in competetive UU, is there any poke thats used quite a lot that you need an answer for?

starting to design my team and need to know if there is anything like that to take into account
Off the top of my head consider these Shaymin, Scyther, Yanmega and Swellow :)
 
Would it be leagal to used a
Shedinja, Spiritomb and a Skill Swapper in a double battle to make a wondertomb? XD poster a team i had but it diddent get approved
 
Oh damn i wrote baton Pass :/ i meanty skill Swap my mistake i will edit it
 
ok I need help finishing this team. Its not really super-competitive, but it needs to be decent/above average


Gallade
Drain Punch
Swords Dance
Close Combat
Psycho Cut

Vaporeon
Ice Beam
Surf
Hydro Pump
Acid Armor

Magmortar
Thunderpunch
Flamethrower
Lava Plume
Confuse Ray

Drapion
Toxic Spikes
Poison Jab
Cross Poison
Ice Fang

Staraptor
Brave Bird
Close Combat
Endeavor
Fly

(Empty Spot) pls help!
 
This is getting a little out of hand. There is another thread for team building.


I'd like to know all the multipliers all attack boosting elements sport.
For example, I know that the Life Orb raises attack or special attack by 1.3x,
Choice band increases attack by 1.5x,
And Wise Glasses boost special attack stats by 1.2x

Correct me if any of this information is wrong.
I'd also like to know:
How much simple type items boost stats by (nevermeltice for example)
How much Plates boost by (Spook Plate, Fist Plate etc)
How much stage modifiers boost by (eg, after using how, I get +1 attack, what multiplier is this?)
Abilities such as Chlorophyll and Swift Swim, Overgrow and Torrent.

And anything else you can think of that I have missed, please, let me know.
Thanks.

So far, this is what I know:

Simple type items boost attacks by 20% in the 4th gen, all of the other gens only boost attacks by 10%.

Plates also boost the attack power of moves by 20%, they serve the almost the same function(since plates change Arceus's type and all)

Stage modifiers boost their corresponding elemental attacks by 50%(Only Fire and Water type moves benefit from this bonus), the other concepts are:

- Sunlight decreases the power of water type moves by 50%, it also causes Synthesis, Moonlight, and Morning Sun to recover 2/3 of max HP. It reduces the accuracy of Thunder to 50%, however.

- Rain decreases the power of fire type moves by 50%, it also raises Thunder's accuracy to 100%(it has a 25% chance of piercing through Protect/Detect too). Morning Sun, Moonlight, and Synthesis recover only 1/4 of max HP.

- Sandstorm increases Rock types Sp. Def by 1.5, but reduces Thunder's accuracy to 50%. Morning Sun, Moonlight, and Synthesis recover only 1/4 of max HP during this condition as well.

- Hailstorm raises Blizzard's accuracy to 100% and gives it a 25% chance of piercing through Protect/Detect, but like the others it reduces Thunder's accuracy to 50%. Morning Sun, Moonlight, and Synthesis recover only 1/4 of max HP during this condition like the other two.

As for the abilities, Swift Swim and Chlorophyll both double the pokemon's speed stat during the duration of Sunlight and Rain, respectively. Overgrow/Torrent/Blaze increase the power of their corresponding move types(grass, water, fire respectively) by 150% when the pokemon's HP is less than/equal to 33%

Hope that I was able to help ^_^
 
Ok so when I look at all of the team threads, what does UU OU and such mean?
They're tiers based on usage. UU is under used, OU is over used, NU is Never Used, and Ubers are the superpowered legendaries.

*smogon.com link removed* <== List.
 
No, but there is a higher chance that it will.

Ok thanks. One more question- I know diddly squat about IVs. Is there a thread in this forum giving info on them, and if not, would someone mind referring me to a good place to learn about them?
 
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