Request an Individual Moveset / Incomplete Team Help Thread

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Is there a Way to counter zapdos non-Stop?
especcially the scarfed ones which carry around U-Turn to escape :/
Blissey and Snorlax do a good job. Jolteon and Raikou can come in on Electric and weak moves. Flygon and Gliscor has an easy time if Zapdos is carrying HP Grass instead of HP Ice, Swampert and Rhyperior counter Zapdos easily if it is the opposite. Tyranitar and Latias are also decent.
 
I can't decide on putting either Rotom (Heat) or Charizard... Who has better stats, movsets,etc. Can someone list the pros and cons tothses two pokemon and which one I should go with??? Please
Rotom-H should always be used over Charizard. The most used move, Stealth Rock, cuts half of Charizard's health just switching in, that means Charizard can only switch in twice (three times if you have a certain EV spread). Charizard is pretty fun to use if you have a Rapid Spinner though. Not to mention Rotom-H has tons of immunities and resistances, so it is really easy to switch it in.
 
Hows this to lead a UU team??

Absol@Focus Sash
Super Luck
Naive
252 Spe/252 HP/4 SpA
- Calm Mind/Will-o-Wisp
- Mean Look
- Substitute/Taunt
- Baton Pass

Electrode@Leftovers
Static
Hasty
252 Spe/252 SpA/4 HP
- Thunderbolt
- Taunt
- Screech
- Explosion

Seeing how most UU leads are Swellow these days, I'll send in Absol to set up for Electrode. Absol uses Mean Look, Taunt [or Substitute later], Calm Mind or Wil-o-Wisp, and Substitute [if Taunt hasn't been used], then Baton Passes to Electrode who can, with maxed out Speed, and high Special Atk will OHKO with Tbolt.

This is all assuming that the opponent leads with Swellow though.
 
Hows this to lead a UU team??

Absol@Focus Sash
Super Luck
Naive
252 Spe/252 HP/4 SpA
- Calm Mind/Will-o-Wisp
- Mean Look
- Substitute/Taunt
- Baton Pass

Electrode@Leftovers
Static
Hasty
252 Spe/252 SpA/4 HP
- Thunderbolt
- Taunt
- Screech
- Explosion

Seeing how most UU leads are Swellow these days, I'll send in Absol to set up for Electrode. Absol uses Mean Look, Taunt [or Substitute later], Calm Mind or Wil-o-Wisp, and Substitute [if Taunt hasn't been used], then Baton Passes to Electrode who can, with maxed out Speed, and high Special Atk will OHKO with Tbolt.

This is all assuming that the opponent leads with Swellow though.
Swellow is the 16th used lead, not entirely common compared to some leads (edit: never mind, this is from June). Centralizing on just one lead is not good, definitely when some leads like Yanmega can break this strategy. Swellow will probably switch out once it sees Absol, as it would be scared of Sucker Punch. Absol is also a bit too fragile to be setting up all that, but I guess it could work if you tested it.
 
Hows this to lead a UU team??

Absol@Focus Sash
Super Luck
Naive
252 Spe/252 HP/4 SpA
- Calm Mind/Will-o-Wisp
- Mean Look
- Substitute/Taunt
- Baton Pass

Electrode@Leftovers
Static
Hasty
252 Spe/252 SpA/4 HP
- Thunderbolt
- Taunt
- Screech
- Explosion

Seeing how most UU leads are Swellow these days, I'll send in Absol to set up for Electrode. Absol uses Mean Look, Taunt [or Substitute later], Calm Mind or Wil-o-Wisp, and Substitute [if Taunt hasn't been used], then Baton Passes to Electrode who can, with maxed out Speed, and high Special Atk will OHKO with Tbolt.

This is all assuming that the opponent leads with Swellow though.

Espeon far outclasses Absol in terms of Calm Mind baton passing, and even then, you shouldn't lead with it. Too many things can beat you 1 on 1.
 
I need a set for Girafarig that does not involve Baton Pass.

Currently mine is Modest Nature with 252 Sp Atk/252 Speed EVs
-Psychic
-Shadow Ball
-Wish
-Thunderbolt
 
Rotom-H should always be used over Charizard. The most used move, Stealth Rock, cuts half of Charizard's health just switching in, that means Charizard can only switch in twice (three times if you have a certain EV spread). Charizard is pretty fun to use if you have a Rapid Spinner though. Not to mention Rotom-H has tons of immunities and resistances, so it is really easy to switch it in.

But wait! I do have a rapid spinner so would getting charizard be good then? I really like charizard and want it to be on my team...
 
Any recomendations for a gallade moveset? I'm thinking of using one of the movesets from Smogon But I'm having trouble deciding what would be more useful for me.

btw My gallade has a jolly nature and its EV's are 252 ATT and 252 Speed and 4 HP.

Any recomendations?
 
Kinda depends on what your team needs. I would go for double status, but I'm just one of those people that likes to spread paralysis and burn around.

Choice Scarf makes it good for revenge killing though. Close Combat, Ice Punch, Night Slash, Thunderpunch. Too bad it doesn't learn Pursuit, otherwise it would be a very good Latias counter =|
 
Any recomendations for a gallade moveset? I'm thinking of using one of the movesets from Smogon But I'm having trouble deciding what would be more useful for me.

btw My gallade has a jolly nature and its EV's are 252 ATT and 252 Speed and 4 HP.

Any recomendations?

Gallade
Adamant nature is best
-Psycho Cut
-Night Slash / Shadow Sneak
-Close Combat / Drain Punch
-Ice Punch / Thunder Punch / Fire Punch / Leaf Blade

Psycho Cut and Drain Punch / Close Combat for STAB moves. Night Slash / Shadow Sneak for coverage, I'd go with Shadow Sneak since Gallade is really weak to Ghost but not very fast. One of the elemental punches or Leaf Blade take your pick of whatever move type you need. Gallade can't really set itself up it's pretty frail and not that fast so you'd have to Baton Pass it some Swords Dance then it can sweep.

As far as items go if you want to revenge kill go with Choice Scarf for sweeping Choice Band, Muscle Band gives a weaker boost but doesn't restrict you to one move. Another alternative is Life Orb but that's at the cost of 10% HP, but since Gallade is frail to begin with that might not be too much of a concern.
 
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I like Bulk Up Gallade but with what you have so far... eh :P

The other suggestions would be better. Double Status is epic, too.
 
Yeah but I'm already planning on giving my tangrowth a double stats moveset. Shoulden't I give Gallade swords dance also just for an even bigger Attack boost? I'm thinking of using a life orb for his hold item
 
Yeah but I'm already planning on giving my tangrowth a double stats moveset. Shoulden't I give Gallade swords dance also just for an even bigger Attack boost? I'm thinking of using a life orb for his hold item

Gallade can't take a lot of hits though it may be able to pull off one or two Swords Dances in though be careful around fast enemies since Gallade's speed isn't terrific. Bulk Up would be a little more useful since it also ups Defense but on the down side it only ups Attack but one stage instead of two, and you'd still be vulnerable to Special Attacks.
 
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Is there a Way to counter zapdos non-Stop?
especcially the scarfed ones which carry around U-Turn to escape :/

Stealth Rock.

Pursuit also hits for double the power on U-Turn, see Weavile and CB Tar.



EDIT :-


I also have 2 questions.

1. Ingame does Magic Coat reflect Taunt ? Can someone test this for me? Would be much appreciated.

2. Does Baton Pass escape Pursuit ?
 
If a Pokemon uses Torment on you and you're holding a Choice Item what happens?
I'm just trying to see if Torment is a worthy move to have.
 
If a Pokemon uses Torment on you and you're holding a Choice Item what happens?
I'm just trying to see if Torment is a worthy move to have.

If you're choiced into a move after your opponent uses torment, you'll use Struggle every other turn, provided you don't switch.
 
This is my Baby team for PBR Baby League.

Taillow @ Flame Orb
Guts
Adamant
252 Atk/252 Spd/4 HP
Protect
Brave Bird
U-Turn
Facade
Note: HE** yeah I got Guts on FIRE!!! Oh wait thats bad... S***!!!

Meditite @ Expert Belt
Jolly
252 Atk/252 Spd/4 HP
Drain Punch
Psycho Cut
Fire Punch
Thunderpunch
Note: Ohmm....

Wailmer @ Choice Scarf
30 SpA IVs
Modest
Oblivious
252 SpA/252 Spd/4 HP
Water Spout
Ice Beam
Hydro Pump
Hidden Power Electric
Note: Heh heh. Whee!!! *splashes*

Drifloon @ Leichi Berry
Unburden
Modest
252 SpA/252 Spd/4 Atk
Endure
Explosion
Shadow Ball
Psychic
Note: This little baloon reminds me of Halo Wars big explosions.

Riolu @ Salac Berry
Adamant
252 Atk/252 Spd/4 HP
Swords Dance
Reversal
Payback
Endure
Note: DIE GHOST-TYPES!!!

Gastly @ Focus Sash
Timid
252 SpA/252 Spd/4 HP
Rain Dance
Sludge Bomb
Destiny Bond
Energy Ball
Note: Aww wittle ball of poisonnn... Holy crap it has fangs... Get the *bleep* away from me!!! GAME OVER (you know the Game over screen from Resident Evil with the zombies and all that? yeah thats the screen)

P.S. Im new here so...
 
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This is my Baby team for PBR Baby League.

Taillow @ Flame Orb
Guts
Adamant
252 Atk/252 Spd/4 HP
Protect
Brave Bird
U-Turn
Facade
Note: HE** yeah I got Guts on FIRE!!! Oh wait thats bad... S***!!!

Meditite @ Expert Belt
Jolly
252 Atk/252 Spd/4 HP
Drain Punch
Psycho Cut
Fire Punch
Thunderpunch
Note: Ohmm....

Wailmer @ Choice Scarf
30 SpA IVs
Modest
Oblivious
252 SpA/252 Spd/4 HP
Water Spout
Ice Beam
Hydro Pump
Hidden Power Electric
Note: Heh heh. Whee!!! *splashes*

Drifloon @ Leichi Berry
Unburden
Modest
252 SpA/252 Spd/4 Atk
Endure
Explosion
Shadow Ball
Psychic
Note: This little baloon reminds me of Halo Wars big explosions.

Riolu @ Salac Berry
Adamant
252 Atk/252 Spd/4 HP
Swords Dance
Reversal
Payback
Endure
Note: DIE GHOST-TYPES!!!

Gastly @ Focus Sash
Timid
252 SpA/252 Spd/4 HP
Rain Dance
Sludge Bomb
Destiny Bond
Energy Ball
Note: Aww wittle ball of poisonnn... Holy crap it has fangs... Get the *bleep* away from me!!! GAME OVER (you know the Game over screen from Resident Evil with the zombies and all that? yeah thats the screen)

P.S. Im new here so...


I might be missin something but why rain dance on gastly
 
This is my Baby team for PBR Baby League.

Taillow @ Flame Orb
Guts
Adamant
252 Atk/252 Spd/4 HP
Protect
Brave Bird
U-Turn
Facade
Note: Note that Taillow won't survive long with Flame Orb though.

Meditite @ Expert Belt
Jolly
252 Atk/252 Spd/4 HP
Drain Punch Hi Jump Kick
Psycho Cut
Fire Punch Ice Punch
Thunderpunch
Note: Try getting a better Fighting move, which is Hi Jump Kick, since Drain Punch only has 60BP, 5PP and Meditite has a stat of a glass cannon.But then, HJK's a pain with the 1/2 miss recoil, so you may opt for Brick Break, which is much weaker but safer.

Wailmer @ Choice Scarf
30 SpA IVs
Modest
Oblivious
252 SpA/252 Spd/4 HP
Water Spout
Ice Beam
Hydro Pump
Hidden Power Electric
Note: I might remove CS and give rest-talk over Hydro Pump and HP Electric, since it recharges Water Spout's power and gives you chances to attack as well

Drifloon @ Leichi Berry
Unburden
Modest
252 SpA/252 Spd/4 Atk
Endure
Explosion
Shadow Ball
Psychic
Note: Psychic's pretty crap, so you might just want to switch into SubPass set instead, which is Substitute, Baton Pass, Shadow Ball and HP Fighting

Riolu @ Salac Berry
Adamant
252 Atk/252 Spd/4 HP
Swords Dance
Reversal Cross Chop or Hi Jump Kick
Payback Shadow Claw
Endure Ice Punch, Bullet Punch or Blaze Kick
Note: Sadly, Riolu DOES get hit by Sandstorm, and using too many takes-down-the-Pokemon-soon-or-immediately attacks are very risky.

Gastly @ Focus Sash
Timid
252 SpA/252 Spd/4 HP
Rain Dance Thunderbolt
Sludge Bomb Hypnosis
Destiny Bond
Energy Ball Hidden Power Fighting
Note: Sorry - but the coverage are pretty crap with this set; give Gastly HP Fighting over Energy Ball for Perfect-type-coverage and give Hypnosis over Sludge Bomb instead to make this guy into a lead that induces sleep, Thunderbolt over Rain Dance for a good coverage and a decent powered move. Ehh... I'm guessing you're trying to help Wailmer's WS and HP right? Not really worth it imo

P.S. Im new here so...

Me possiblly doing the lousiest rate and recommendations ever... I'll come back to it later since it's pretty late time for me now -sleepy- Anyways, the thoughts and things that I can see clear as a bell:

Your team are seriously weak to anything that has Sandstorm or Hail support and all of them have a rather crap defenses as well, which doesn't help, ghost and electric weak, and many of them require to be in lower HP to be fully potential and 1 that needs to have full HP to be in full potential, as well as one who'll wear out soon due to Flame Orb. Basically, a stall team will most likely tire all of your team out by themselves, and in the end beat you.
 
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