• Just a reminder that providing specifics on, sharing links to, or naming websites where ROMs can be accessed is against the rules. If your post has any of this information it will be removed.
  • Ever thought it'd be cool to have your art, writing, or challenge runs featured on PokéCommunity? Click here for info - we'd love to spotlight your work!
  • Our weekly protagonist poll is now up! Vote for your favorite Trading Card Game 2 protagonist in the poll by clicking here.
  • Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.

Resource requests

I need the sheet itsself, not the RMXP kit.
Any help would be appreciated

The charsets were included in Curt's Region Starter Kit. *image removed*.
 
Hi! I need a pokemon quest sistem.Anybody can post any script that this script that is compatible with pokemon essentials of Poccil??

Thanks!!
 
Hi! I need a pokemon quest sistem.Anybody can post any script that this script that is compatible with pokemon essentials of Poccil??

Thanks!!
I made one for someone else a while back, so here it it:
Code:
###################################################################
# Generic Mission System - Written by KitsuneKouta
###################################################################
def pbMissions(text,variable)
  if $game_variables[503]==1 #this tells it that a mission is in progress
    Kernel.pbMessage("Your current mission is mission 1.")
    if $PokemonBag.pbQuantity(::PBItems::POTION)>0 #POTION should be changed to the key item you receive in the mission
      Kernel.pbMessage("Oh, you have the KEY ITEM.")
      Kernel.pbMessage("I'll take it now. Here's your reward.")
      $PokemonBag.pbDeleteItem(::PBItems::POTION)
      Kernel.pbReceiveItem(::PBItems::NUGGET)
      $game_variables[503]=0
      $game_variables[300]+=1 #this variable stores trainer points.
    else
      Kernel.pbMessage("Remember, you need to retrieve the KEY ITEM from CHARACTER.")
    end
  elsif $game_variables[503]==2
    Kernel.pbMessage("Your current mission is mission 2.")
    if $game_switches[500]==true #This switch should be turned on only after you defeat the specified trainer
      Kernel.pbMessage("Oh, you defeated TRAINER.")
      Kernel.pbMessage("Here's your reward.")
      $game_switches[500]=false #notice the 2 switches match, you can use any number switch as long as they match and the trainer event turns it on after winning
      Kernel.pbReceiveItem(::PBItems::NUGGET)
      $game_variables[503]=0
      $game_variables[300]+=1
    else
      Kernel.pbMessage("Remember, you need to defeat TRAINER.")
    end
  elsif $game_variables[503]==3
    Kernel.pbMessage("Your current mission is mission 3.")
    for i in 0...$Trainer.party.length
      if $Trainer.party[i].species==144
        hasPoke=true
      end
    end
    if hasPoke==true
      Kernel.pbMessage("Oh, you have ARCTICUNO.")
      Kernel.pbMessage("I'll take it now. Here's your reward.")
      $Trainer.party[i]=nil
      $Trainer.party.compact!
      Kernel.pbReceiveItem(::PBItems::NUGGET)
      $game_variables[503]=0
      $game_variables[300]+=1
      hasPoke=false
    else
      Kernel.pbMessage("Remember, you need to retrieve ARCTICUNO.")
    end
  elsif $game_variables[503]==4
    Kernel.pbMessage("Your current mission is mission 4.")
    if $PokemonBag.pbQuantity(::PBItems::POTION)>0 #POTION should be changed to the key item you receive in the mission
      Kernel.pbMessage("Oh, you have the KEY ITEM.")
      Kernel.pbMessage("I'll take it now. Here's your reward.")
      $PokemonBag.pbDeleteItem(::PBItems::POTION)
      Kernel.pbReceiveItem(::PBItems::NUGGET)
      $game_variables[503]=0
      $game_variables[300]+=1
    else
      Kernel.pbMessage("Remember, you need to retrieve the KEY ITEM from CHARACTER.")
    end
  elsif $game_variables[503]==5
    Kernel.pbMessage("Your current mission is mission 5.")
    if $PokemonBag.pbQuantity(::PBItems::POTION)>0 #POTION should be changed to the key item you receive in the mission
      Kernel.pbMessage("Oh, you have the KEY ITEM.")
      Kernel.pbMessage("I'll take it now. Here's your reward.")
      $PokemonBag.pbDeleteItem(::PBItems::POTION)
      Kernel.pbReceiveItem(::PBItems::NUGGET)
      $game_variables[503]=0
      $game_variables[300]+=1
    else
      Kernel.pbMessage("Remember, you need to retrieve the KEY ITEM from CHARACTER.")
    end
  elsif $game_variables[503]==6
    Kernel.pbMessage("Your current mission is mission 6.")
    if $PokemonBag.pbQuantity(::PBItems::POTION)>0 #POTION should be changed to the key item you receive in the mission
      Kernel.pbMessage("Oh, you have the KEY ITEM.")
      Kernel.pbMessage("I'll take it now. Here's your reward.")
      $PokemonBag.pbDeleteItem(::PBItems::POTION)
      Kernel.pbReceiveItem(::PBItems::NUGGET)
      $game_variables[503]=0
      $game_variables[300]+=1
    else
      Kernel.pbMessage("Remember, you need to retrieve the KEY ITEM from CHARACTER.")
    end
  elsif $game_variables[503]==7
    Kernel.pbMessage("Your current mission is mission 7.")
    if $PokemonBag.pbQuantity(::PBItems::POTION)>0 #POTION should be changed to the key item you receive in the mission
      Kernel.pbMessage("Oh, you have the KEY ITEM.")
      Kernel.pbMessage("I'll take it now. Here's your reward.")
      $PokemonBag.pbDeleteItem(::PBItems::POTION)
      Kernel.pbReceiveItem(::PBItems::NUGGET)
      $game_variables[503]=0
      $game_variables[300]+=1
    else
      Kernel.pbMessage("Remember, you need to retrieve the KEY ITEM from CHARACTER.")
    end
  else
    Kernel.pbMessage(_INTL("You currently have {1} Trainer Point(s)",$game_variables[300]))
    if Kernel.pbConfirmMessage("Would you like to start a mission?")
      choices=[]
      choices.push("MISSION 1")
      choices.push("MISSION 2")
      choices.push("MISSION 3")
      choices.push("MISSION 4")
      choices.push("MISSION 5")
      choices.push("MISSION 6")
      choices.push("MISSION 7")
      choices.push(_INTL("CANCEL"))
      command=Kernel.pbMessage(text,choices,choices.length)
      $game_variables[variable]=(command==7) ? -1 : command
    end
    if command==0 #mission 1 was selected
      if $game_variables[300]<0
        Kernel.pbMessage("You need to unlock this mission.")
      else
        Kernel.pbMessage("Requirements: BULBASAUR must be in the party")
        Kernel.pbMessage("Description: Retrieve the KEY ITEM from CHARACTER")
        if Kernel.pbConfirmMessage("Will you take this mission?")
          for i in 0...$Trainer.party.length
            if $Trainer.party[i].species==1
              hasPoke=true
            end
          end
          if hasPoke==true
            Kernel.pbMessage("You're all set. Return here with the KEY ITEM for your reward")
            $game_variables[503]=1
            hasPoke=false
          else
            Kernel.pbMessage("It appears that you don't have a BULBASAUR. Please bring one with you to start this mission.")
          end
        end
      end
      elsif command==1
        if $game_variables[300]<1
          Kernel.pbMessage("You need to unlock this mission.")
        elsif $game_switches[201]==true
          Kernel.pbMessage("You have already finished this mission.")
        else
          Kernel.pbMessage("Requirements: A lvl 50 pokemon must be in the party")
          Kernel.pbMessage("Description: Defeat TRAINER")
          if Kernel.pbConfirmMessage("Will you take this mission?")
            for i in 0...$Trainer.party.length
              if $Trainer.party[i].level==50
                hasPoke=true
              end
            end
            if hasPoke==true
              Kernel.pbMessage("You're all set. Return here after defeating TRAINER for your reward")
              $game_variables[503]=2
              hasPoke=false
            else
              Kernel.pbMessage("It appears that you don't have a lvl 50 pokemon. Please bring one with you to start this mission.")
            end
          end
        end
      elsif command==2
        if $game_variables[300]<2
          Kernel.pbMessage("You need to unlock this mission.")
        else
          Kernel.pbMessage("Requirements: A pokemon with VINEWHIP must be in the party")
          Kernel.pbMessage("Description: Retrieve an ARTICUNO")
          if Kernel.pbConfirmMessage("Will you take this mission?")
            for i in 0...$Trainer.party.length
              for j in 0...4
                if $Trainer.party[i].moves[j].id==PBMoves::VINEWHIP
                  hasPoke=true
                end
              end
            end
            if hasPoke==true
              Kernel.pbMessage("You're all set. Return here after retrieving ARTICUNO for your reward")
              $game_variables[503]=3
              hasPoke=false
            else
              Kernel.pbMessage("It appears that you don't have a pokemon with VINEWHIP. Please bring one with you to start this mission.")
            end
          end
        end
      elsif command==3
        if $game_variables[300]<3
          Kernel.pbMessage("You need to unlock this mission.")
        else
          Kernel.pbMessage("Requirements: A pokemon with VINEWHIP must be in the party")
          Kernel.pbMessage("Description: Retrieve an ARTICUNO")
          if Kernel.pbConfirmMessage("Will you take this mission?")
            for i in 0...$Trainer.party.length
              for j in 0...4
                if $Trainer.party[i].moves[j].id==PBMoves::VINEWHIP
                  hasPoke=true
                end
              end
            end
            if hasPoke==true
              Kernel.pbMessage("You're all set. Return here after retrieving ARTICUNO for your reward")
              $game_variables[503]=4
              hasPoke=false
            else
              Kernel.pbMessage("It appears that you don't have a pokemon with VINEWHIP. Please bring one with you to start this mission.")
            end
          end
        end
      elsif command==4
        if $game_variables[300]<4
          Kernel.pbMessage("You need to unlock this mission.")
        else
          Kernel.pbMessage("Requirements: A pokemon with VINEWHIP must be in the party")
          Kernel.pbMessage("Description: Retrieve an ARTICUNO")
          if Kernel.pbConfirmMessage("Will you take this mission?")
            for i in 0...$Trainer.party.length
              for j in 0...4
                if $Trainer.party[i].moves[j].id==PBMoves::VINEWHIP
                  hasPoke=true
                end
              end
            end
            if hasPoke==true
              Kernel.pbMessage("You're all set. Return here after retrieving ARTICUNO for your reward")
              $game_variables[503]=5
              hasPoke=false
            else
              Kernel.pbMessage("It appears that you don't have a pokemon with VINEWHIP. Please bring one with you to start this mission.")
            end
          end
        end
      elsif command==5
        if $game_variables[300]<5
          Kernel.pbMessage("You need to unlock this mission.")
        else
          Kernel.pbMessage("Requirements: A pokemon with VINEWHIP must be in the party")
          Kernel.pbMessage("Description: Retrieve an ARTICUNO")
          if Kernel.pbConfirmMessage("Will you take this mission?")
            for i in 0...$Trainer.party.length
              for j in 0...4
                if $Trainer.party[i].moves[j].id==PBMoves::VINEWHIP
                  hasPoke=true
                end
              end
            end
            if hasPoke==true
              Kernel.pbMessage("You're all set. Return here after retrieving ARTICUNO for your reward")
              $game_variables[503]=6
              hasPoke=false
            else
              Kernel.pbMessage("It appears that you don't have a pokemon with VINEWHIP. Please bring one with you to start this mission.")
            end
          end
        end
      elsif command==6
        if $game_variables[300]<6
          Kernel.pbMessage("You need to unlock this mission.")
        else
          Kernel.pbMessage("Requirements: A pokemon with VINEWHIP must be in the party")
          Kernel.pbMessage("Description: Retrieve an ARTICUNO")
          if Kernel.pbConfirmMessage("Will you take this mission?")
            for i in 0...$Trainer.party.length
              for j in 0...4
                if $Trainer.party[i].moves[j].id==PBMoves::VINEWHIP
                  hasPoke=true
                end
              end
            end
            if hasPoke==true
              Kernel.pbMessage("You're all set. Return here after retrieving ARTICUNO for your reward")
              $game_variables[503]=7
              hasPoke=false
            else
              Kernel.pbMessage("It appears that you don't have a pokemon with VINEWHIP. Please bring one with you to start this mission.")
            end
          end
        end
      end
    end
end
I don't remember all the ins and outs of it since it's been a while, but it should be fairly self-explanatory. PM me if you need help figuring it out.
 
@mhention, This is Game Dev, look in ROM Hacking.

I have a request now!
Can all you people who are asking for things, use manners?
This place has turned into a horrible mess.
 
I second what Ben said, people are getting rude. =/
 
Hello,
I'm searching for the backsprites of Ethan and Lyra (Pokemon Heartgold and Soulsilver).
Does someone know where I can find those?
And if you happen to have them, do you want to sent them to me?
I'd really appreciate it :)
 
There's lava in GSC? Or do you mean a lava autotile with the palette of GSC?
 
Back
Top