Cilerba
the hearts of lonely people
- 1,162
- Posts
- 15
- Years
- Age 28
- Massachusetts
- Seen Sep 9, 2024
I need the sheet itsself, not the RMXP kit.
Any help would be appreciated
The charsets were included in Curt's Region Starter Kit. *image removed*.
I need the sheet itsself, not the RMXP kit.
Any help would be appreciated
These are just two door sheet, though. A normal door and a glass door.I need the sheet itsself, not the RMXP kit.
Any help would be appreciated
I made one for someone else a while back, so here it it:Hi! I need a pokemon quest sistem.Anybody can post any script that this script that is compatible with pokemon essentials of Poccil??
Thanks!!
###################################################################
# Generic Mission System - Written by KitsuneKouta
###################################################################
def pbMissions(text,variable)
if $game_variables[503]==1 #this tells it that a mission is in progress
Kernel.pbMessage("Your current mission is mission 1.")
if $PokemonBag.pbQuantity(::PBItems::POTION)>0 #POTION should be changed to the key item you receive in the mission
Kernel.pbMessage("Oh, you have the KEY ITEM.")
Kernel.pbMessage("I'll take it now. Here's your reward.")
$PokemonBag.pbDeleteItem(::PBItems::POTION)
Kernel.pbReceiveItem(::PBItems::NUGGET)
$game_variables[503]=0
$game_variables[300]+=1 #this variable stores trainer points.
else
Kernel.pbMessage("Remember, you need to retrieve the KEY ITEM from CHARACTER.")
end
elsif $game_variables[503]==2
Kernel.pbMessage("Your current mission is mission 2.")
if $game_switches[500]==true #This switch should be turned on only after you defeat the specified trainer
Kernel.pbMessage("Oh, you defeated TRAINER.")
Kernel.pbMessage("Here's your reward.")
$game_switches[500]=false #notice the 2 switches match, you can use any number switch as long as they match and the trainer event turns it on after winning
Kernel.pbReceiveItem(::PBItems::NUGGET)
$game_variables[503]=0
$game_variables[300]+=1
else
Kernel.pbMessage("Remember, you need to defeat TRAINER.")
end
elsif $game_variables[503]==3
Kernel.pbMessage("Your current mission is mission 3.")
for i in 0...$Trainer.party.length
if $Trainer.party[i].species==144
hasPoke=true
end
end
if hasPoke==true
Kernel.pbMessage("Oh, you have ARCTICUNO.")
Kernel.pbMessage("I'll take it now. Here's your reward.")
$Trainer.party[i]=nil
$Trainer.party.compact!
Kernel.pbReceiveItem(::PBItems::NUGGET)
$game_variables[503]=0
$game_variables[300]+=1
hasPoke=false
else
Kernel.pbMessage("Remember, you need to retrieve ARCTICUNO.")
end
elsif $game_variables[503]==4
Kernel.pbMessage("Your current mission is mission 4.")
if $PokemonBag.pbQuantity(::PBItems::POTION)>0 #POTION should be changed to the key item you receive in the mission
Kernel.pbMessage("Oh, you have the KEY ITEM.")
Kernel.pbMessage("I'll take it now. Here's your reward.")
$PokemonBag.pbDeleteItem(::PBItems::POTION)
Kernel.pbReceiveItem(::PBItems::NUGGET)
$game_variables[503]=0
$game_variables[300]+=1
else
Kernel.pbMessage("Remember, you need to retrieve the KEY ITEM from CHARACTER.")
end
elsif $game_variables[503]==5
Kernel.pbMessage("Your current mission is mission 5.")
if $PokemonBag.pbQuantity(::PBItems::POTION)>0 #POTION should be changed to the key item you receive in the mission
Kernel.pbMessage("Oh, you have the KEY ITEM.")
Kernel.pbMessage("I'll take it now. Here's your reward.")
$PokemonBag.pbDeleteItem(::PBItems::POTION)
Kernel.pbReceiveItem(::PBItems::NUGGET)
$game_variables[503]=0
$game_variables[300]+=1
else
Kernel.pbMessage("Remember, you need to retrieve the KEY ITEM from CHARACTER.")
end
elsif $game_variables[503]==6
Kernel.pbMessage("Your current mission is mission 6.")
if $PokemonBag.pbQuantity(::PBItems::POTION)>0 #POTION should be changed to the key item you receive in the mission
Kernel.pbMessage("Oh, you have the KEY ITEM.")
Kernel.pbMessage("I'll take it now. Here's your reward.")
$PokemonBag.pbDeleteItem(::PBItems::POTION)
Kernel.pbReceiveItem(::PBItems::NUGGET)
$game_variables[503]=0
$game_variables[300]+=1
else
Kernel.pbMessage("Remember, you need to retrieve the KEY ITEM from CHARACTER.")
end
elsif $game_variables[503]==7
Kernel.pbMessage("Your current mission is mission 7.")
if $PokemonBag.pbQuantity(::PBItems::POTION)>0 #POTION should be changed to the key item you receive in the mission
Kernel.pbMessage("Oh, you have the KEY ITEM.")
Kernel.pbMessage("I'll take it now. Here's your reward.")
$PokemonBag.pbDeleteItem(::PBItems::POTION)
Kernel.pbReceiveItem(::PBItems::NUGGET)
$game_variables[503]=0
$game_variables[300]+=1
else
Kernel.pbMessage("Remember, you need to retrieve the KEY ITEM from CHARACTER.")
end
else
Kernel.pbMessage(_INTL("You currently have {1} Trainer Point(s)",$game_variables[300]))
if Kernel.pbConfirmMessage("Would you like to start a mission?")
choices=[]
choices.push("MISSION 1")
choices.push("MISSION 2")
choices.push("MISSION 3")
choices.push("MISSION 4")
choices.push("MISSION 5")
choices.push("MISSION 6")
choices.push("MISSION 7")
choices.push(_INTL("CANCEL"))
command=Kernel.pbMessage(text,choices,choices.length)
$game_variables[variable]=(command==7) ? -1 : command
end
if command==0 #mission 1 was selected
if $game_variables[300]<0
Kernel.pbMessage("You need to unlock this mission.")
else
Kernel.pbMessage("Requirements: BULBASAUR must be in the party")
Kernel.pbMessage("Description: Retrieve the KEY ITEM from CHARACTER")
if Kernel.pbConfirmMessage("Will you take this mission?")
for i in 0...$Trainer.party.length
if $Trainer.party[i].species==1
hasPoke=true
end
end
if hasPoke==true
Kernel.pbMessage("You're all set. Return here with the KEY ITEM for your reward")
$game_variables[503]=1
hasPoke=false
else
Kernel.pbMessage("It appears that you don't have a BULBASAUR. Please bring one with you to start this mission.")
end
end
end
elsif command==1
if $game_variables[300]<1
Kernel.pbMessage("You need to unlock this mission.")
elsif $game_switches[201]==true
Kernel.pbMessage("You have already finished this mission.")
else
Kernel.pbMessage("Requirements: A lvl 50 pokemon must be in the party")
Kernel.pbMessage("Description: Defeat TRAINER")
if Kernel.pbConfirmMessage("Will you take this mission?")
for i in 0...$Trainer.party.length
if $Trainer.party[i].level==50
hasPoke=true
end
end
if hasPoke==true
Kernel.pbMessage("You're all set. Return here after defeating TRAINER for your reward")
$game_variables[503]=2
hasPoke=false
else
Kernel.pbMessage("It appears that you don't have a lvl 50 pokemon. Please bring one with you to start this mission.")
end
end
end
elsif command==2
if $game_variables[300]<2
Kernel.pbMessage("You need to unlock this mission.")
else
Kernel.pbMessage("Requirements: A pokemon with VINEWHIP must be in the party")
Kernel.pbMessage("Description: Retrieve an ARTICUNO")
if Kernel.pbConfirmMessage("Will you take this mission?")
for i in 0...$Trainer.party.length
for j in 0...4
if $Trainer.party[i].moves[j].id==PBMoves::VINEWHIP
hasPoke=true
end
end
end
if hasPoke==true
Kernel.pbMessage("You're all set. Return here after retrieving ARTICUNO for your reward")
$game_variables[503]=3
hasPoke=false
else
Kernel.pbMessage("It appears that you don't have a pokemon with VINEWHIP. Please bring one with you to start this mission.")
end
end
end
elsif command==3
if $game_variables[300]<3
Kernel.pbMessage("You need to unlock this mission.")
else
Kernel.pbMessage("Requirements: A pokemon with VINEWHIP must be in the party")
Kernel.pbMessage("Description: Retrieve an ARTICUNO")
if Kernel.pbConfirmMessage("Will you take this mission?")
for i in 0...$Trainer.party.length
for j in 0...4
if $Trainer.party[i].moves[j].id==PBMoves::VINEWHIP
hasPoke=true
end
end
end
if hasPoke==true
Kernel.pbMessage("You're all set. Return here after retrieving ARTICUNO for your reward")
$game_variables[503]=4
hasPoke=false
else
Kernel.pbMessage("It appears that you don't have a pokemon with VINEWHIP. Please bring one with you to start this mission.")
end
end
end
elsif command==4
if $game_variables[300]<4
Kernel.pbMessage("You need to unlock this mission.")
else
Kernel.pbMessage("Requirements: A pokemon with VINEWHIP must be in the party")
Kernel.pbMessage("Description: Retrieve an ARTICUNO")
if Kernel.pbConfirmMessage("Will you take this mission?")
for i in 0...$Trainer.party.length
for j in 0...4
if $Trainer.party[i].moves[j].id==PBMoves::VINEWHIP
hasPoke=true
end
end
end
if hasPoke==true
Kernel.pbMessage("You're all set. Return here after retrieving ARTICUNO for your reward")
$game_variables[503]=5
hasPoke=false
else
Kernel.pbMessage("It appears that you don't have a pokemon with VINEWHIP. Please bring one with you to start this mission.")
end
end
end
elsif command==5
if $game_variables[300]<5
Kernel.pbMessage("You need to unlock this mission.")
else
Kernel.pbMessage("Requirements: A pokemon with VINEWHIP must be in the party")
Kernel.pbMessage("Description: Retrieve an ARTICUNO")
if Kernel.pbConfirmMessage("Will you take this mission?")
for i in 0...$Trainer.party.length
for j in 0...4
if $Trainer.party[i].moves[j].id==PBMoves::VINEWHIP
hasPoke=true
end
end
end
if hasPoke==true
Kernel.pbMessage("You're all set. Return here after retrieving ARTICUNO for your reward")
$game_variables[503]=6
hasPoke=false
else
Kernel.pbMessage("It appears that you don't have a pokemon with VINEWHIP. Please bring one with you to start this mission.")
end
end
end
elsif command==6
if $game_variables[300]<6
Kernel.pbMessage("You need to unlock this mission.")
else
Kernel.pbMessage("Requirements: A pokemon with VINEWHIP must be in the party")
Kernel.pbMessage("Description: Retrieve an ARTICUNO")
if Kernel.pbConfirmMessage("Will you take this mission?")
for i in 0...$Trainer.party.length
for j in 0...4
if $Trainer.party[i].moves[j].id==PBMoves::VINEWHIP
hasPoke=true
end
end
end
if hasPoke==true
Kernel.pbMessage("You're all set. Return here after retrieving ARTICUNO for your reward")
$game_variables[503]=7
hasPoke=false
else
Kernel.pbMessage("It appears that you don't have a pokemon with VINEWHIP. Please bring one with you to start this mission.")
end
end
end
end
end
end
Check Dewitty's DeviantartSo, are there any animated Autotiles for the beaches from HG/SS?
Example:
![]()
Ironically, ben's request had no "please" or "thank you" XD
Why should I, if no-one else is?
Okay, Does anyone by any chance have Dewitty's 5gen over-world template?
Thank you very much.
There's lava in GSC? Or do you mean a lava autotile with the palette of GSC?