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Review/Help My Team

King Zelos

Blame Your Fate
  • 31
    Posts
    11
    Years
    Sup guys! I need some help with my team. I've been out of the loop for a while, mainly since I haven't played Pokemon in a very, VERY long time. Now that I have all the tools to breed my Dream Team it's time I start picking their moves/abilities! Please help me out and give me any pointers! This is my team I have come up with.


    1. Absol - Nature: Adamant - Type: Dark - Ev's 252 Atk/252 Spd/4 Sp. Atk

    Purpose: Absol is going to be my main sweeper and Mega-Evolution Pokemon. I mainly want his movepool to cover some of his weakness while being able to take care of his counters. I was thinking about adding Mean Look as his last move, that way if I out speed which ever Pokemon is in play I won't get counter switched. That's basically my thought process for Mean Look. There's also Pursuit, which I believe is a good choice to have in order to punish switching habits.

    Weaknesses: Fighting, Bug, Fairy

    Ability: Super Luck

    Held Item: Absolite

    Movepool

    - Sucker Punch
    - Play Rough
    - Fire Blast
    - Mean Look/Pursuit

    2. Blissey - Nature: Gentle - Type: Normal - Ev's 252 HP/252 Sp. Def/4 Def

    Purpose: My Sp. Def wall/support. I believe she is a pretty striaght forward and obvious Pokemon. I'll use her to block those pesky Sp. Attackers and hinder their speed with Thunder Wave. If needed I can Aromatherapy against status effect heavy teams.

    Weaknesses: Fighting

    Ability: Natural Cure

    Held Item: Leftovers

    Movepool

    - Thunder Wave
    - Softboil
    - Return
    - Aromatherapy

    3. Mawile - Nature: Lax - Type: Steel/Fairy - Ev's 252 Def/252 HP/4 Atk

    Purpose: Mawile shall be my Defensive Wall/Baton Passer. One Idea I had was to use her as the lead. If planned correctly I can get a free Swords Dance or Iron Defense right off the start depending on the starting Pokemon of my opponent. Play Rough will be there just in case she is the last one standing and to destroy Dragon-Types. I have no idea what Item I should give her to hold though.

    Weaknesses: Ground, Fire

    Ability: Intimidate

    Held Item: ???

    Movepool

    - Swords Dance
    - Iron Defense
    - Baton Pass
    - Play Rough

    4. Snorlax - Nature: Brave - Type: Normal - Ev's 150 Def/150 HP/150 Atk/62 Sp. Def

    Purpose: Snorlax will be my tanky sweeper. He is what I will fall back on if Absol gets knocked-out. He can also be used to counter Fire and Ice type moves thanks to Thick-Fat. The only thing I am wondering is what elemental punch I should have him learn. Kinda stuck on that at the moment.

    Weaknesses
    : Fighting

    Ability: Thick-Fat

    Held Item: Leftovers

    Movepool

    - Curse
    - Body Slam
    - Crunch
    - ThunderPunch/Fire Punch/Ice Punch

    5. Delphox - Nature: Modest - Type: Fire/Psychic - Ev's 252 Sp. Atk/252 Spd/4 Sp.Def

    Purpose: My Sp. Attack sweeper. She is an all out-attacker with skills that mainly counter her weaknesses. I was going to go with Psychic but I was thinking Psyshock is a better choice if my opponent decides to switch in a Sp. Def wall.

    Weaknesses: Ground, Rock, Ghost, Water, Dark

    Ability: Blaze

    Held Item: Life Orb

    Movepool

    - Flamethrower
    - Psylock
    - Grass Knot
    - Shadow Ball

    6. Sylveon - Nature: Bold - Type: Fairy - Ev's 252HP/252 Def/4 Sp. Atk

    Purpose: My main staller. She will also be the one I switch too if my opponent tries to hit me with a fighting move. Since my team is very weak to fighting types I'm thinking she can be the perfect wall towards them.

    Weaknesses: Poison, Steel

    Ability: Cute Charm

    Held Item: Big Root

    Movepool

    - Toxic
    - Substitute
    - Draining Kiss
    - Double Team
     
    Last edited:
    Just saying, there's no need to say the type and weaknesses of each of your team members. Those things are common knowledge competitively.

    Adamant isn't a good nature for Absol to use because it weakens Fire Blast. It should use a Naive nature to take advantage of its high Speed in Mega form. It's also too frail for Mean Look:
    -Sucker Punch
    -Pursuit/Night Slash
    -Play Rough
    -Fire Blast
    Nature: Naive
    EVs: 252 Atk/4 SAtk/252 Spe
    Item: Absolite
    Ability: Super Luck/Justified

    Blissey's Attack is so weak that it doesn't even take advantage of Return effectively. It should use Seismic Toss for consistent damage or Flamethrower to hit Steels. Toxic is also the preferred status move to wear down opposing walls:
    -Aromatherapy
    -Seismic Toss/Flamethrower
    -Softboiled
    -Toxic
    Nature: Bold
    EVs: 4 HP/252 Def/252 SDef
    Item: Leftovers
    Ability: Natural Cure

    Mawile is only good in its Mega form. Either replace Absol with it or don't use it at all. Even then, Scolipede does Baton Passing better because it passes Speed boosts and Attack boosts via Speed Boost and Swords Dance, respectively. Baton Passing Defense boosts is only good on dedicated Baton Pass teams, which this team isn't:
    -Spikes
    -Swords Dance/Toxic Spikes
    -Megahorn
    -Baton Pass
    Nature: Adamant
    EVs: 4 HP/252 Atk/252 Spe
    Item: Focus Sash
    Ability: Speed Boost

    or
    -Swords Dance
    -Megahorn
    -Earthquake
    -Rock Slide/Baton Pass
    Nature: Adamant/Jolly
    EVs: 252 Atk/4 Def/252 Spe
    Item: Life Orb
    Ability: Speed Boost

    Also consider Aegislash on the team because of its good offensive and defensive capabilities:
    -King's Shield
    -Shadow Ball
    -Shadow Sneak
    -Iron Head/Sacred Sword
    Nature: Quiet
    EVs: 252 HP/4 Atk/252 SAtk
    Item: Leftovers

    or
    -Swords Dance
    -Autotomize
    -Shadow Claw
    -Iron Head/Sacred Sword
    Nature: Adamant
    EVs: 88 HP/252 Atk/168 Spe
    Item: Leftovers

    or
    -Shadow Ball
    -Shadow Sneak
    -Iron Head
    -Sacred Sword
    Nature: Quiet
    EVs: 4 HP/252 Atk/252 SAtk
    Item: Life Orb/Spooky Plate/Spell Tag

    or
    -Swords Dance
    -King's Shield/Shadow Claw
    -Shadow Sneak
    -Iron Head/Sacred Sword
    Nature: Adamant
    EVs: 252 HP/252 Atk/4 Spe
    Item: Leftovers

    or
    -Autotomize
    -Shadow Ball
    -Hidden Power (Ice)
    -Iron Head/Sacred Sword
    Nature: Rash
    EVs: 88 Atk/252 SAtk/168 Spe
    Item: Life Orb/Weakness Policy

    The power creep makes it difficult for Snorlax to make use of Curse. That set needs a lot of support to work effectively. It's best played as an Assault Vest user:
    -Return/Body Slam
    -Earthquake
    -Pursuit
    -Crunch/Wild Charge
    Nature: Adamant
    EVs: 4 HP/252 Atk/252 SDef
    Item: Assault Vest
    Ability: Thick Fat

    But then again, Snorlax adds an unwanted Fighting weakness to the team (with Absol and Blissey being weak to it), making Goodra the better option as an Assault Vest user:
    -Draco Meteor
    -Fire Blast/Flamethrower
    -Thunderbolt/Sludge Bomb
    -Focus Blast/Dragon Tail/Power Whip
    Nature: Modest/Quiet
    EVs: 248 HP/8 Def/252 SAtk
    Item: Choice Specs/Assault Vest
    Ability: Gooey/Sap Sipper

    Delphox honestly isn't that good. It doesn't have much to offer compared to its fellow Fire Pokemon, like Talonflame and Chandelure. Though Chandelure is a rare sight in the OU environment, it's still better than Delphox. Talonflame is also better because of Gale Wings:

    Talonflame:
    -Swords Dance
    -Flare Blitz
    -Brave Bird
    -Roost/Tailwind/Will-o-Wisp
    Nature: Adamant
    EVs: 192 HP/252 Atk/4 Def/60 Spe or 92 HP/252 Atk/164 Spe
    Item: Life Orb/Sharp Beak/Sky Plate
    Ability: Gale Wings

    or
    -Flare Blitz
    -Brave Bird
    -U-turn
    -Will-o-Wisp/Tailwind
    Nature: Adamant
    EVs: 92 HP/252 Atk/164 Spe
    Item: Choice Band
    Ability: Gale Wings

    Chandelure
    -Substitute
    -Fire Blast
    -Shadow Ball
    -Hidden Power (Fighting)/Pain Split
    Nature: Modest/Timid
    EVs: 252 SAtk/4 SDef/252 Spe
    Item: Leftovers/Life Orb
    Ability: Flash Fire/Infiltrator

    or
    -Fire Blast
    -Shadow Ball
    -Hidden
    -Energy Ball/Flamethrower
    Nature: Timid
    EVs: 252 SAtk/4 SDef/252 Spe
    Item: Choice Scarf
    Ability: Flash Fire/Infiltrator

    or
    -Fire Blast
    -Shadow Ball
    -Energy Ball
    -Hidden Power (Fighting)
    Nature: Modest
    EVs: 252 SAtk/4 SDef/252 Spe
    Item: Choice Specs
    Ability: Flash Fire/Infiltrator

    If you want to keep Delphox, use either one of these:
    -Calm Mind
    -Fire Blast
    -Psychic/Psyshock
    -Grass Knot/Substitute
    Nature: Timid
    EVs: 4 HP/252 SAtk/252 Spe
    Item: Life Orb/Leftovers
    Ability: Blaze

    or
    -Fire Blast
    -Psychic/Psyshock
    -Grass Knot
    -Switcheroo
    Nature: Timid
    EVs: 4 HP/252 SAtk/252 Spe
    Item: Choice Scarf/Choice Specs
    Ability: Blaze

    People frown down on the use of Double Team because it relies on luck. This led to the creation of evasion clause. Draining Kiss is also very weak, and shouldn't be bothered with, even with Sylveon's 110 Special Attack and the move's healing effect. Sylveon should use Wish to support the team, since this team tends to wear itself down fast outside of Blissey:
    -Wish
    -Protect
    -Moonblast
    -Shadow Ball/Hidden Power (Fire)
    Nature: Bold
    EVs: 252 HP/252 Def/4 SDef
    Item: Leftovers
    Ability: Cute Charm

    Since this team has a Pokemon weak to Stealth Rock (Delphox, Chandelure or Talonflame), a Rapid Spin or Defog is necessary, as either move clears the user's side of the field of entry hazards. Forretress, Starmie, Excadrill, Mandibuzz and Crobat are good users of these moves:

    Forretress:
    -Stealth Rock/Spikes
    -Rapid Spin
    -Gyro Ball/Volt Switch
    -Earthquake/Volt Switch
    Nature: Relaxed
    EVs: 252 HP/252 Def/4 SDef
    Item: Leftovers
    Ability: Sturdy

    Starmie:
    -Hydro Pump/Surf
    -Psyshock/Thunderbolt
    -Ice Beam
    -Rapid Spin
    Nature: Timid
    EVs: 252 SAtk/4 SDef/252 Spe
    Item: Life Orb/Leftovers
    Ability: Natural Cure

    or
    -Scald
    -Rapid Spin
    -Psyshock/Ice Beam/Thunderbolt
    -Recover
    Nature: Timid
    EVs: 248 HP/32 Def/4 SAtk/224 Spe
    Item: Leftovers
    Ability: Natural Cure

    Excadrill:
    -Earthquake
    -Rock Slide
    -Rapid Spin
    -Shadow Claw/Swords Dance
    Nature: Adamant/Jolly
    EVs: 252 Atk/4 Def/252 Spe
    Item: Life Orb/Assault Vest/Air Balloon
    Ability: Mold Breaker

    Crobat:
    -Brave Bird
    -U-turn
    -Defog
    -Roost
    Nature: Jolly
    EVs: 252 Atk/4 Def/252 Spe
    Item: Black Sludge/Life Orb
    Ability: Infiltrator

    Mandibuzz:
    -Foul Play
    -Defog
    -Taunt
    -Roost
    Nature: Bold
    EVs: 248 HP/252 Def/8 SDef
    Item: Leftovers
    Ability: Overcoat

    It's up to you which Rapid Spinner/Defogger you choose and which one of your current team members to replace with them.
     
    There's just a couple of little things I'd like to add:
    Goodra can use Dragon Pulse instead of Draco Meteor if you don't like the Sp.Attack drop on a Pokémon using almost entirely special attacks. Just be aware that you might have to fire off another attack to kill something. You can also use a moveset of:
    -Draco Meteor/Dragon Pulse
    -Flamethrower/Fire Blast
    -Thunderbolt
    -Sludge Bomb

    It works. Mine uses this moveset, and it works fine.

    One other fire type you could consider is Volcarona (god I want the PokeBank to be released so I can use mine again).
    [PokeCommunity.com] Review/Help My Team

    -Volcarona w/Life Orb
    Nature:Modest
    Ability: Flame Body
    EVs: 252 Sp.Attack, 252 Speed, 4 Defense
    Moves: Quiver Dance, Bug Buzz, special based fire attack of your choice, Giga Drain/Hurricane

    Giga Drain is a Black2/White2 move tutor move only, so if you can't get that, then Hurricane works ok too. And make sure to have a spinner/defogger, this guy hates them little floating rocks.
     
    Sadly, there are a few errors that I noticed in your team. Your Pokemon are weak to Water and Ground-type moves, because no-one resists them. Pokemon such as Gyarados and Excadrill may seize their chance to sweep your team if you don't have a Pokemon that resist their common movess. As you have two Normal-types, it's a good idea to replace one of them with either a Grass-type or Pokemon such as Gyarados, Dragonite or Latias, as they resist Water and Ground. Breloom and Ferrothorn are good choices for Grass-types. You also need a pokemon that can set up and remove entry hazards, such as Spikes and Stealth Rock; Otherwise Pokemon such as Delphox, will not be very effective without this type of help. Forretress is a good idea, as it can set up all three entry hazards as well as Rapid Spin, which removes entry hazards from your side of the field.

    As for the pokemon you have already, Absol is better off utilizing Pursuit than Mean Look, as it deals damage while trapping Ghosts and Psychic-types. You might also want to consider replacing him with Bisharp, as he has a much better typing in Dark/Steel.

    Blissey's attack is piss-poor, so giving her Return won't do her any favors over any other Pokemon. Blissey's special attack is usable however, so you can use either Flamethrower or Ice Beam to replace Return, and use either a Bold or a Careful nature to increase her bulk.

    Mawile isn't good without her mega-form, so a Mawilite is recommended. Just remember that you can only use one Mega-evolution. Unfortunately this will affect Mega-Absol, so I'd think about replacing Absol with Bisharp. Also, a Gentle nature is never used in competitive battling. As Mawile has no special attacks, use an Impish nature instead.

    Snorlax needs maximum investment in HP to maximize its bulk, so do that first before investing in anything else. Thunder Punch is a useful move to hit Water-types.

    Delphox is OK at the moment. You may also want to consider a Choice Specs or a Choice Scarf over Life Orb, as you have all four attacking moves.

    As for Sylveon, you can't use Double Team, as it is banned from all forms of competitive play. You could use either Protect, or a more powerful coverage move in Moonblast. Also, Leftovers is the much better item compared to Big Root, as it heals health on every turn unlike Big Root which only heats if you use Draining Kiss.

    I hope my advice helps here. Good luck.
     
    As a general rule of thumb, Gentle and Lax natures should never be used in a competitive team. Also, don't ever use Double Team.

    I think PlatinumDude and Boilurn made good comments about your team on detail, though I'd really recommend switching out Mawile to balance out your Water and Ground type weakness. I believe Rotom W is a great candidate as it not only resists Water but also are immune to Ground.
     
    Last edited:
    I see! Very good. Thanks everyone for the input, especially PlatinumDude.

    Few things though. How could I get Seismic Toss on Blissey? I was actually looking for a way before but I didn't see anything on it, not even by breeding. Also Curse Lax isn't very good anymore? Can Snorlax even do damage without it? You said it's better with that vest item.

    About needing a spinner, doesn't Absol's Mega-Evolution ability cancel all of that when he comes into play? Or does it only work if he is in play while the hazard is being set?

    Another thing, who would be better in the long run? Mega Absol or Mega Mawile? I've heard that Absol is very, VERY weak in terms of defense so he can easily be K.O'd. Mawile on the other hand is very bulky and powerful at the same time but lacks speed.
     
    Few things though. How could I get Seismic Toss on Blissey?

    In 6th Gen, you have to breed a male Mankey or Primeape knowing Seismic Toss with a female Mawile, and if the Mawile that hatches from the egg is male, breed it with a Chansey or Blissey and hopefully you should get a Chansey knowing Seismic Toss.

    The reason I had to mention specific genders is because Chansey/Blissey is a female-only species.
     
    Also Curse Lax isn't very good anymore? Can Snorlax even do damage without it? You said it's better with that vest item.

    About needing a spinner, doesn't Absol's Mega-Evolution ability cancel all of that when he comes into play? Or does it only work if he is in play while the hazard is being set?

    Another thing, who would be better in the long run? Mega Absol or Mega Mawile? I've heard that Absol is very, VERY weak in terms of defense so he can easily be K.O'd. Mawile on the other hand is very bulky and powerful at the same time but lacks speed.


    Curse-lax was the **** back in GSC, but not anymore. There's too many powerful Pokémon that could destroy it before it has enough Curses to be effective. There's a few Pokémon that can run a Curse set, but they have better typings and movepools for it. And like the others were saying, it might be best to not use Snorlax at all; you already have enough of a Fighting type weakness as is.


    Magic Bounce (Mega-Absol's ability) reflects hazards (and status effects) back to the enemy when used while its out. It doesn't remove hazards. So a spinner/defogger is nice to have.



    Both Mega Mawile and Mega Absol have their uses. Mega Mawile is more common because of its good typing (its not bulky per se, but Steel/Fairy gives it a lot of resistances and immunities) and godly Attack power. With Huge Power, Mega Mawile has the highest Attack stat in the game, with what basically equals an insane 259 base attack stat. Mega Absol is great for screwing with Pokémon reliant on status effects and hazards (which is pretty common). It's got decent Speed, and while it doesn't have the power of Mega Mawile, it can still hit hard.


    The problem is which one to choose. Both are good, but only in their Mega forms. and since you can only have one Mega per battle, you have to choose which one to keep, and which one to ditch. I'll leave that up to you.
     
    Last edited:
    In 6th Gen, you have to breed a male Mankey or Primeape knowing Seismic Toss with a female Mawile, and if the Mawile that hatches from the egg is male, breed it with a Chansey or Blissey and hopefully you should get a Chansey knowing Seismic Toss.

    The reason I had to mention specific genders is because Chansey/Blissey is a female-only species.
    Holy pickle juice Batman! Man that sounds like a crazy process Q_Q Thanks for the info, though!
    Curse-lax was the **** back in GSC, but not anymore. There's too many powerful Pokémon that could destroy it before it has enough Curses to be effective. There's a few Pokémon that can run a Curse set, but they have better typings and movepools for it. And like the others were saying, it might be best to not use Snorlax at all; you already have enough of a Fighting type weakness as is.


    Magic Bounce (Mega-Absol's ability) reflects hazards (and status effects) back to the enemy when used while its out. It doesn't remove hazards. So a spinner/defogger is nice to have.



    Both Mega Mawile and Mega Absol have their uses. Mega Mawile is more common because of its good typing (its not bulky per se, but Steel/Fairy gives it a lot of resistances and immunities) and godly Attack power. With Huge Power, Mega Mawile has the highest Attack stat in the game, with what basically equals an insane 259 base attack stat. Mega Absol is great for screwing with Pokémon reliant on status effects and hazards (which is pretty common). It's got decent Speed, and while it doesn't have the power of Mega Mawile, it can still hit hard.


    The problem is which one to choose. Both are good, but only in their Mega forms. and since you can only have one Mega per battle, you have to choose which one to keep, and which one to ditch. I'll leave that up to you.
    I've been thinking these past few days about which one to go for. I've decided that Mawile will be the chosen one! I am currently revamping my team thanks to you guys and your awesome feedback! I'm currently going for Mawile, Snorlax, and Slowking, so basically a Trick Room type of team.
     
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