King Zelos
Blame Your Fate
- 31
- Posts
- 11
- Years
- Hyrule
- Seen Dec 29, 2013
Sup guys! I need some help with my team. I've been out of the loop for a while, mainly since I haven't played Pokemon in a very, VERY long time. Now that I have all the tools to breed my Dream Team it's time I start picking their moves/abilities! Please help me out and give me any pointers! This is my team I have come up with.
1. Absol - Nature: Adamant - Type: Dark - Ev's 252 Atk/252 Spd/4 Sp. Atk
Purpose: Absol is going to be my main sweeper and Mega-Evolution Pokemon. I mainly want his movepool to cover some of his weakness while being able to take care of his counters. I was thinking about adding Mean Look as his last move, that way if I out speed which ever Pokemon is in play I won't get counter switched. That's basically my thought process for Mean Look. There's also Pursuit, which I believe is a good choice to have in order to punish switching habits.
Weaknesses: Fighting, Bug, Fairy
Ability: Super Luck
Held Item: Absolite
Movepool
- Sucker Punch
- Play Rough
- Fire Blast
- Mean Look/Pursuit
2. Blissey - Nature: Gentle - Type: Normal - Ev's 252 HP/252 Sp. Def/4 Def
Purpose: My Sp. Def wall/support. I believe she is a pretty striaght forward and obvious Pokemon. I'll use her to block those pesky Sp. Attackers and hinder their speed with Thunder Wave. If needed I can Aromatherapy against status effect heavy teams.
Weaknesses: Fighting
Ability: Natural Cure
Held Item: Leftovers
Movepool
- Thunder Wave
- Softboil
- Return
- Aromatherapy
3. Mawile - Nature: Lax - Type: Steel/Fairy - Ev's 252 Def/252 HP/4 Atk
Purpose: Mawile shall be my Defensive Wall/Baton Passer. One Idea I had was to use her as the lead. If planned correctly I can get a free Swords Dance or Iron Defense right off the start depending on the starting Pokemon of my opponent. Play Rough will be there just in case she is the last one standing and to destroy Dragon-Types. I have no idea what Item I should give her to hold though.
Weaknesses: Ground, Fire
Ability: Intimidate
Held Item: ???
Movepool
- Swords Dance
- Iron Defense
- Baton Pass
- Play Rough
4. Snorlax - Nature: Brave - Type: Normal - Ev's 150 Def/150 HP/150 Atk/62 Sp. Def
Purpose: Snorlax will be my tanky sweeper. He is what I will fall back on if Absol gets knocked-out. He can also be used to counter Fire and Ice type moves thanks to Thick-Fat. The only thing I am wondering is what elemental punch I should have him learn. Kinda stuck on that at the moment.
Weaknesses: Fighting
Ability: Thick-Fat
Held Item: Leftovers
Movepool
- Curse
- Body Slam
- Crunch
- ThunderPunch/Fire Punch/Ice Punch
5. Delphox - Nature: Modest - Type: Fire/Psychic - Ev's 252 Sp. Atk/252 Spd/4 Sp.Def
Purpose: My Sp. Attack sweeper. She is an all out-attacker with skills that mainly counter her weaknesses. I was going to go with Psychic but I was thinking Psyshock is a better choice if my opponent decides to switch in a Sp. Def wall.
Weaknesses: Ground, Rock, Ghost, Water, Dark
Ability: Blaze
Held Item: Life Orb
Movepool
- Flamethrower
- Psylock
- Grass Knot
- Shadow Ball
6. Sylveon - Nature: Bold - Type: Fairy - Ev's 252HP/252 Def/4 Sp. Atk
Purpose: My main staller. She will also be the one I switch too if my opponent tries to hit me with a fighting move. Since my team is very weak to fighting types I'm thinking she can be the perfect wall towards them.
Weaknesses: Poison, Steel
Ability: Cute Charm
Held Item: Big Root
Movepool
- Toxic
- Substitute
- Draining Kiss
- Double Team
1. Absol - Nature: Adamant - Type: Dark - Ev's 252 Atk/252 Spd/4 Sp. Atk
Purpose: Absol is going to be my main sweeper and Mega-Evolution Pokemon. I mainly want his movepool to cover some of his weakness while being able to take care of his counters. I was thinking about adding Mean Look as his last move, that way if I out speed which ever Pokemon is in play I won't get counter switched. That's basically my thought process for Mean Look. There's also Pursuit, which I believe is a good choice to have in order to punish switching habits.
Weaknesses: Fighting, Bug, Fairy
Ability: Super Luck
Held Item: Absolite
Movepool
- Sucker Punch
- Play Rough
- Fire Blast
- Mean Look/Pursuit
2. Blissey - Nature: Gentle - Type: Normal - Ev's 252 HP/252 Sp. Def/4 Def
Purpose: My Sp. Def wall/support. I believe she is a pretty striaght forward and obvious Pokemon. I'll use her to block those pesky Sp. Attackers and hinder their speed with Thunder Wave. If needed I can Aromatherapy against status effect heavy teams.
Weaknesses: Fighting
Ability: Natural Cure
Held Item: Leftovers
Movepool
- Thunder Wave
- Softboil
- Return
- Aromatherapy
3. Mawile - Nature: Lax - Type: Steel/Fairy - Ev's 252 Def/252 HP/4 Atk
Purpose: Mawile shall be my Defensive Wall/Baton Passer. One Idea I had was to use her as the lead. If planned correctly I can get a free Swords Dance or Iron Defense right off the start depending on the starting Pokemon of my opponent. Play Rough will be there just in case she is the last one standing and to destroy Dragon-Types. I have no idea what Item I should give her to hold though.
Weaknesses: Ground, Fire
Ability: Intimidate
Held Item: ???
Movepool
- Swords Dance
- Iron Defense
- Baton Pass
- Play Rough
4. Snorlax - Nature: Brave - Type: Normal - Ev's 150 Def/150 HP/150 Atk/62 Sp. Def
Purpose: Snorlax will be my tanky sweeper. He is what I will fall back on if Absol gets knocked-out. He can also be used to counter Fire and Ice type moves thanks to Thick-Fat. The only thing I am wondering is what elemental punch I should have him learn. Kinda stuck on that at the moment.
Weaknesses: Fighting
Ability: Thick-Fat
Held Item: Leftovers
Movepool
- Curse
- Body Slam
- Crunch
- ThunderPunch/Fire Punch/Ice Punch
5. Delphox - Nature: Modest - Type: Fire/Psychic - Ev's 252 Sp. Atk/252 Spd/4 Sp.Def
Purpose: My Sp. Attack sweeper. She is an all out-attacker with skills that mainly counter her weaknesses. I was going to go with Psychic but I was thinking Psyshock is a better choice if my opponent decides to switch in a Sp. Def wall.
Weaknesses: Ground, Rock, Ghost, Water, Dark
Ability: Blaze
Held Item: Life Orb
Movepool
- Flamethrower
- Psylock
- Grass Knot
- Shadow Ball
6. Sylveon - Nature: Bold - Type: Fairy - Ev's 252HP/252 Def/4 Sp. Atk
Purpose: My main staller. She will also be the one I switch too if my opponent tries to hit me with a fighting move. Since my team is very weak to fighting types I'm thinking she can be the perfect wall towards them.
Weaknesses: Poison, Steel
Ability: Cute Charm
Held Item: Big Root
Movepool
- Toxic
- Substitute
- Draining Kiss
- Double Team
Last edited: