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[RMT-OU] Pure Difensive and Stallish

Sebastien Loeb

Motorsport Trainer
  • 372
    Posts
    17
    Years
    • Seen Mar 6, 2010
    INTRODUCTION: My style of game is perhaps suitable very more him to the I use of a defensive team rather than of a very offensive team, therefore I have decided alone to realize this team, that makes to last as the battles (very rare event in DP) and it is very complicated to be demolished, certain all it takes is suffering some Critical Hit and it ruins him everything, but he is known it is impossible to realize an immortal team.

    The Pokémon of this team: *pokemonelite2000 image removed* *pokemonelite2000 image removed* *pokemonelite2000 image removed* *pokemonelite2000 image removed* *pokemonelite2000 image removed* *pokemonelite2000 image removed*




    *image removed*
    Suicune @ Leftovers
    Trait: Pressure
    EVs: 252 HP / 252 Def / 4 SAtk
    Bold Nature (+Def, -Atk)
    - Calm Mind
    - Ice Beam
    - Rest
    - Surf

    Lead that gathers of surprised many teams adversaries of the large majority of the OU metagame, in degree to destroy whole team of unprepared adversaries absolutely, after some Calm Mind it becomes indeed difficult from Countering, in few words the good old man and classical CalmCune in practice.


    *image removed*
    Blissey (F) @ Leftovers
    Trait: Natural Cure
    EVs:
    4 HP / 252 Def / 252 SpD
    Calm Nature (+SDef, -Atk)
    - Aromatherapy
    - Seismic Toss
    - Softboiled
    - Toxic

    Special Sponge, its presence is simply fundamental here, in fact alone Cresselia cannot hold up alone the weight of the special defense of the team, the Cleric Moves is important, the team is full of Rest, and otherwise movements as Toxic & Thunder Wawe would give as prolem to the whole team, in few words a fundamental element for the whole team.



    *image removed*
    Skarmory (M) @ Shed Shell
    Trait: Keen Eye
    EVs: 252 HP / 64 Atk / 176 Def / 16 Spd
    Impish Nature (+Def, -SAtk)
    - Drill Peck
    - Roar
    - Roost
    - Spikes

    Skarmory the principal physical wall of the team, is necessary that is in the team, otherwise the physical Sweeper would devastate me, it is also important for the indirect damages, her Spikes they are obviously necessary, otherwise this team although is resistant to everything it would not hurt anybody, with the Spikes instead this discourse changes and the team starts to make serious damages (even if indirect).



    *image removed*
    Celebi @ Leftovers
    Trait: Natural Cure
    EVs: 252 HP / 220 Def / 36 Spd
    Bold Nature (+Def, -Atk)
    - Grass Knot
    - Hidden Power [Fire]
    - Leech Seed
    - Recover

    A profit Leech Seeder that in the defensive teams it never hurts to have, it helps to the great one against Swampert, Hidden Power Fire it is useful to oppose Pokémon as Forrtress & Scizor, is a very important Pokémon for the team, it has to last a lot.


    *image removed*
    Cresselia (F) @ Leftovers
    Trait: Levitate
    EVs: 252 HP / 252 Def / 4 SAtk
    Bold Nature (+Def, -Atk)
    - Charge Beam
    - Ice Beam
    - Rest
    - Toxic

    Here it is, has to stop very dangerous Pokémon as Gyarados (Charge Beam) & Salamence (Ice Beam), without him in fact it would be enough to use these 2 Pokémon to put in crisis the whole team, I have preferred Toxic to Thunder Wawe because it is decidedly more unpredictable and it helps very more against the legendary ones with Calm Mind, perhaps the good Wall of this a lot of but very defensive team.


    *image removed*
    Forretress (M) @ Leftovers
    Trait: Sturdy
    EVs: 252 HP / 112 Atk / 144 Def
    Impish Nature (+Def, -SAtk)
    - Explosion
    - Rapid Spin
    - Stealth Rock
    - Toxic Spikes

    Does it insert Stealth Rock and Toxic Spikes, with Rapid Spin it eliminates the other people's Stealth Rock, when it doesn't serve to anything anymore does it explode, perhaps the least useful element than the team I am thinking about replacing him/it with some other Pokémon, do you have suggestions please?

    The problem of this team is not the resistance but at the most the offensivity the only true sweeper of the team is Suicune that properly a sweeper is not, but me it is second a good defensive team, it is very weak to trick because it annuls me one of the 6 present walls in this team, enough for instance that my Blissey suffers a Trick it is it practically becomes impossible to use, another weakness is Infernape but I thinks that if I don't lose Suicune I can quietly withstand him, perhaps the true problem of the team is Forretress even recommended me another Pokémon that can insert the Stealth Rock with his same calm effectiveness.
     
    Last edited:
    Rest without Sleep Talk is just inviting for something to come in and set up/roar/whirlwhind you away.

    252 in attack isn't doing any good for Suicune.

    Surf+Ice Beam basically leaves you open to Gyarados, who can Taunt and stop you from using Calm Mind, and then proceed to DD up and destroy.
     
    INTRODUCTION: My style of game is perhaps suitable very more him to the I use of a defensive team rather than of a very offensive team, therefore I have decided alone to realize this team, that makes to last as the battles (very rare event in DP) and it is very complicated to be demolished, certain all it takes is suffering some Critical Hit and it ruins him everything, but he is known it is impossible to realize an immortal team.

    The Pokémon of this team: *pokemonelite2000 image removed* *pokemonelite2000 image removed* *pokemonelite2000 image removed* *pokemonelite2000 image removed* *pokemonelite2000 image removed* *pokemonelite2000 image removed*




    *image removed*
    Suicune @ Leftovers
    Trait: Pressure
    EVs: 252 HP / 252 Atk / 4 SAtk
    Bold Nature (+Def, -Atk)
    - Calm Mind
    - Ice Beam
    - Rest
    - Surf

    Lead that gathers of surprised many teams adversaries of the large majority of the OU metagame, in degree to destroy whole team of unprepared adversaries absolutely, after some Calm Mind it becomes indeed difficult from Countering, in few words the good old man and classical CalmCune in practice.
    What is the Atk EVs for? Also, slap Sleep Talk>>Ice Beam = CroCune. This would be better: 252 HP / 252 Def / 4 SpA or SpD

    *image removed*
    Blissey (F) @ Leftovers
    Trait: Natural Cure
    EVs: 252 HP / 40 SAtk / 216 SDef
    Calm Nature (+SDef, -Atk)
    - Aromatherapy
    - Seismic Toss
    - Softboiled
    - Toxic

    Special Sponge, its presence is simply fundamental here, in fact alone Cresselia cannot hold up alone the weight of the special defense of the team, the Cleric Moves is important, the team is full of Rest, and otherwise movements as Toxic & Thunder Wawe would give as prolem to the whole team, in few words a fundamental element for the whole team.

    Why is the SpA EVs? 4 HP / 252 Def / 252 SpD please.

    *image removed*
    Skarmory (M) @ Shed Shell
    Trait: Keen Eye
    EVs: 252 HP / 64 Atk / 176 Def / 16 Spd
    Impish Nature (+Def, -SAtk)
    - Drill Peck
    - Roar
    - Roost
    - Spikes

    Skarmory the principal physical wall of the team, is necessary that is in the team, otherwise the physical Sweeper would devastate me, it is also important for the indirect damages, her Spikes they are obviously necessary, otherwise this team although is resistant to everything it would not hurt anybody, with the Spikes instead this discourse changes and the team starts to make serious damages (even if indirect).

    Oh, this EV spread gives you more survivability since the metagame is getting more offensive: 252 HP / 200 Def / 40 SpD / 16 Spe, you don't need the SpD if you don't want them. Brave Bird>>Drill Peck, people can stall the heck out of this thing if you don't have a powered move.

    *image removed*
    Celebi @ Leftovers
    Trait: Natural Cure
    EVs: 252 HP / 220 Def / 36 Spd
    Bold Nature (+Def, -Atk)
    - Grass Knot
    - Hidden Power [Fire]
    - Leech Seed
    - Recover

    A profit Leech Seeder that in the defensive teams it never hurts to have, it helps to the great one against Swampert, Hidden Power Fire it is useful to oppose Pokémon as Forrtress & Scizor, is a very important Pokémon for the team, it has to last a lot.
    252 HP / 216 Def / 8 SpD / 32 Spe still outspeeds Jolly Tyranitar, and a few points in SpD to give it some lasting against weak Ice Beams.

    *image removed*
    Cresselia (F) @ Leftovers
    Trait: Levitate
    EVs: 252 HP / 252 Def / 4 SAtk
    Bold Nature (+Def, -Atk)
    - Charge Beam
    - Ice Beam
    - Rest
    - Toxic

    Here it is, has to stop very dangerous Pokémon as Gyarados (Charge Beam) & Salamence (Ice Beam), without him in fact it would be enough to use these 2 Pokémon to put in crisis the whole team, I have preferred Toxic to Thunder Wawe because it is decidedly more unpredictable and it helps very more against the legendary ones with Calm Mind, perhaps the good Wall of this a lot of but very defensive team.

    D: Without Sleep Talk anything can set up on you... Sleep Talk>>Toxic, plus having two Toxicers is a meh... 252 HP / 200 Def / 56 SpD is better also.
    *image removed*
    Forretress (M) @ Leftovers
    Trait: Sturdy
    EVs: 252 HP / 112 Atk / 144 Def
    Impish Nature (+Def, -SAtk)
    - Explosion
    - Rapid Spin
    - Stealth Rock
    - Toxic Spikes

    Does it insert Stealth Rock and Toxic Spikes, with Rapid Spin it eliminates the other people's Stealth Rock, when it doesn't serve to anything anymore does it explode, perhaps the least useful element than the team I am thinking about replacing him/it with some other Pokémon, do you have suggestions please?
    Don't dump all the support stuff on one Pokemon, lol. Can't say much here...
    The problem of this team is not the resistance but at the most the offensivity the only true sweeper of the team is Suicune that properly a sweeper is not, but me it is second a good defensive team, it is very weak to trick because it annuls me one of the 6 present walls in this team, enough for instance that my Blissey suffers a Trick it is it practically becomes impossible to use, another weakness is Infernape but I thinks that if I don't lose Suicune I can quietly withstand him, perhaps the true problem of the team is Forretress even recommended me another Pokémon that can insert the Stealth Rock with his same calm effectiveness.
    If you go Stall. You need:

    - SR, Spikes, T-Spikes (You have these, but having them all on one Pokemon is bad)

    - Rapid Spin (You have it, but ^)

    - Wish Passer = To heal Pokemon that doesn't have a healing move, and it is handy switching in

    - Perish Song = The "last" Pokemon like CroCune can sweep through your team after 6 CMs, but Perish Song brings it down

    - Rapid Spin blocker = Ghost-type that resists Rapid Spin so nothing can resett your set up stuff (Rotom forms, Spiritomb, etc.) Don't use Dusknoir! XD

    You lack tons of what a Stall team actually needs. Oh, and why TWO Rest Talkers?
     
    Last edited:
    This isnt stalling anything. Where to start, oh god..

    You cant touch Gengar. Put a special attack >> Aromafail on Blissey and use a status absorber.

    Why are we putting Rest on pokemon who are already set up fodder ? =/. Wish support is so much better.

    Mixape also eats you alive. (Cune fails to wall it since grass knot does a hell of a lot and NP Grass Knot OHKO's IIrc).

    Vappy>>cune would solve the above.

    Lack of Perish Song is suckage too, since last poke curselax and cune gets you pretty much every time in addition to ingrain baton pass chains and sub mind Jirachi.


    | Suicune | Move | Rest | 34.3 |

    | Snorlax | Move | Curse | 56.1 |
    | Snorlax | Move | Rest | 54.2 |

    To support the above. Put it on celebi >> Leech Seed and switch Hidden power Fire to ice, for mence.


    SD Crunch Lucario also OHKO's your whole team with SR up.

    Heracross isnt nice to you either and SD Hera is just GG (~20% of them pack SD)

    You have no Rapid Spin blocker.

    Suicide Lead azelf with <fire move>/SR/Psychic/explosion has the ability to pretty much cripple your team. It can explode on what ever it feels and you cant do a thing about it.

    Rotom Heat would work well to solve the above with a fast ev spread to outpace Lucario >> cress.

    CB Tar demolishes you, it can Pursuit Bliss, Cress and Celebi and nothing can take boosted Stone Edges. Id put a bulky fighter in here somewhere, probably >> skarm. RestTalk Whirlwind hariyama works.


    This NEEDS alot of work because at the moment you have a severe metagame weak. We have a threat list stickied for a reason, i suggest you use it.



    EDIT : Skarm wants Whirlwind >> Roar for sound proof pokes, although rare if you cant phaze them you lose.

    Also Forry wants Gyro Ball >> Expolsion, it is not smart to blow up your spinner on a stall team.


    EDIT 2:

    Hp ice + P-Song Celebi
    Vappy
    Bliss
    Rest talk WW Hariyama.
    Forry
    Rotom-H

    ^this, to sum up the changes.
     
    Last edited:
    ~Mixmence can crush Skarmory, Forry, Celebi and Blissey with Fire Blast/Brick Break.
    ~SD Cross can also pose a problem crushing Blissey with Close Combat, Cresseila/Celebi with Megahorn and 2OHKO'ing Skarms, Forry and Suicine I think(maybe not the latter)

    Not trying to be mean but this team needs a bit of work. juts throwing in some great walls won't work they have to cover each other and your team doesn't do that too well =(
     
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