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- 14
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- Age 28
- Not here, at least.
- Seen May 1, 2016
I would just like to ask why some of you think that instead of journey RP's you should rather play the game? (I've heard people say this on PC before.) I personally think journey one's are good if there aren't many. Because in a Journey RP it's much more innovative and can go pretty much the way you want it, while the games are much more constricted. Any thoughts on the matter?
Certain differences I'd like to point out in both scenarios.
In the game, you never have dialogue with the opponent. Only from Gen III onwards, you had monologue when the opponent starts to lose. Whereas in RPs, you can make your characters talk, taunt, praise, remark etc. The levels are creativity are there, and I don't have to point them out, do I?
While journey RPs also have events that are plot-triggers, games are pretty much more narrowed down at the start. You pick a starter, battle trainers in your way, fight every gyms, battle villains yadayadayadadah, whereas most GMs would have a surprise plot or twist in store for us. Or they might incorporate a new scene into the storyline such as the sixth chapter in the RP Begin, Again.
Overall, it's actually the innovation (as you mentioned) and levels of creativity that sparks people to RP rather than play the game itself. I personally love journey RPs even with their cons as in a RP, there's no right or wrong. In the games, you have to follow a strict battle system that goes like this:
"Fight", "Select Move", "Watch Animation".
Redo or it may be like this:
"Bag", "Select item", "Select Pokemon", "Watch moving text and a cheesy music being played"
Yes, it's boring. In RPs, we can all flesh out battle moves and item usage.
That's the end of my short impromptu speech, thank you for listening and have a nice day. XD
P.S. You should never talk on your cell phone in the library! xP