machomuu
Stuck in Hot Girl Summer
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- Take a left, turn right at the next stop, bear lef
- Seen Jun 16, 2024
Heh, that's funny, Satoshi.DS emulation isn't that good
Heh, that's funny, Satoshi.DS emulation isn't that good
I haven't attempted to emulate a DS game in a while, but apparently DS emulation is getting better compared to what I remember (i.e. could really only just be called functional). Someone I know LP'ed Lock's Quest using a DS emulator with only a minimum of bugginess.
I think I'm going to stick to futzing around with third gen, for the time being. (I still need to look into a few things, though.)
In terms of fans playing the hack.I don't understand what you mean by profitable.
It shouldn't matter about how many people play the hack. If you're ROM Hacking for popularity then you should re-assess your priorities imo.In terms of fans playing the hack.
If you hack for yourself how can you evaluate the quality?It shouldn't matter about how many people play the hack. If you're ROM Hacking for popularity then you should re-assess your priorities imo.
I didn't say it was hacking for yourself. Hacking is for fun and should remain that way, quality feedback from other people is vital. What I said was you shouldn't hack for popularity.If you hack for yourself how can you evaluate the quality?
Where did I say anything about popularity?I didn't say it was hacking for yourself. Hacking is for fun and should remain that way, quality feedback from other people is vital. What I said was you shouldn't hack for popularity.
Saying profitablity and fans is talking about popularity though.Where did I say anything about popularity?
Fans was just a different way to describe "people who play the hack" just because it was shorter.
Well, really, Pokemon is pretty simplistic when it comes to animation. If you play other prominent RPGs, you'll see that animation is pretty commonplace, even for sprites (in fact, I actually consider the lack of animation on sprites something of a disappointment, but it's corrected in Gen5, to some extent).
In terms of tiles, 3rd gen is pretty static, and I think that animation makes the world feel more alive.
In general. While there wasn't too as much animation as I would have liked, there are many instances throughout the story that you can see characters move in ways where, if it had been any of the previous games, they just would have used the movement animation. I shouldn't say "corrected" specifically, but there is more animation in that one than in previous generations, IIRC. Not to say they still aren't static. There are no emotion-based animations and non-standard ones are still pretty difficult to come by.What do you mean by 5th gen corrected it? I don't remember any animation in the sprites in Unova, so a specific example would be nice. :)